Path of Exile

1.0.0e Patch Notes

"
Chris wrote:
Version 1.0.0e
  • Reducing Caliga Imperatrix's trap damage in Normal and Cruel difficulties.
  • Reduced the damage of Devourers.



I don't see why you would nerf those 2 things. There were pretty fine in my opinion.

Yea, you could argue that the dmg was a bit high, but that is a good preparation for the next difficulty.
"
"
Chris wrote:
Version 1.0.0e Reducing Caliga Imperatrix's trap damage in Normal and Cruel difficulties.

Thanks for that. Shit's ridiculous.
Not sure the trap damage as such is the problem though, it's just that he spams them non-stop.
I guess the end result is the same.


I felt the damage was ok (still high), throw/reload speed abit too fast. What bothered me was the trigger radius if there even was a max, even half a screen away, or more, they still triggered after a while. This combined with the damage and throw/reload speed was insane.

In my opinion hardest boss. The new last boss was cake compared to this one.
Last edited by mrgrin on October 30, 2013 2:38 PM
"
"
Chris wrote:
Version 1.0.0e
  • Reducing Caliga Imperatrix's trap damage in Normal and Cruel difficulties.
  • Reduced the damage of Devourers.



I don't see why you would nerf those 2 things. There were pretty fine in my opinion.


Caliga was massively over-tuned, I walked into his room and literally went from 100% to 0% in a blink of an eye, and that was on normal. When a mob is 1000000x harder than anything else it's over-tuned and needs to be adjusted.

Good patch overall, it's nice to see you fixing things quickly.
"
Fixed a bug where auras with larger base magnitudes could override auras that had higher final magnitudes (once passives had been factored in).


I tried, but I really don't understand that. Could you clarify please ? :)
Standard : BratalUss
Nemesis : IWannaFindHEADHUNTER
I really hope Animate skills, especially AG will be rebalanced in 1.0.1.
Because AG just became useless with its resummon health fix.
Hateful post.
I hope the larger rare monsters aren't too noticable. I liked them fine before.
What about a way for us to see the gear other players are using ? Similar to Diablo.
"
Reducing Caliga Imperatrix's trap damage in Normal and Cruel difficulties.

Thanks ! that damage was insane for Normal !
"What have you become when even nightmares fears you ?"
Last edited by Faddei on October 30, 2013 3:28 PM
"
MrH wrote:
"
"
Chris wrote:
Version 1.0.0e
  • Reducing Caliga Imperatrix's trap damage in Normal and Cruel difficulties.
  • Reduced the damage of Devourers.



I don't see why you would nerf those 2 things. There were pretty fine in my opinion.


Caliga was massively over-tuned, I walked into his room and literally went from 100% to 0% in a blink of an eye, and that was on normal. When a mob is 1000000x harder than anything else it's over-tuned and needs to be adjusted.

Good patch overall, it's nice to see you fixing things quickly.



Well, that just means that your lightning resist was absolute shit cause I can tank him with 1 blue topaz ring.

Yes I do pot and my pots aren't even instant at this moment.
So I guess you should have gone to the vendor and buy 2 topaz rings and just killed him real quick.


That is my experience with him.
Last edited by LoLMassacre on October 30, 2013 3:42 PM
Awesome, thanks :)
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