Any good 1.0 Freezing Pulse builds yet?

I have gone back and forth debating between HP and Ci build for FP shadow and seems Hp build you get way more benefit out of all around per dps and staying alive. Here is the build I put together that is for lvl 70 with peity dead on merc. Thoughts??

http://www.pathofexile.com/passive-skill-tree/AAAAAgYBAuMC_gdjB6UI9A5ID8QRlhXnFm8WvxdUGmwfAiKBJDwmlSepLJwtHzGINsU7fDvhQZZCw0SrSVFJslVLVa5VxlZKVytabVqmXfJh4mKsbRlwUnDVc1Nzs3kDfll_xoIQh9uIQot6jDaOPI5kj0aPppUEnaOdqp2unqGio6cIpyunXK-btvq4ysBRwFTBxcHzz2XQ0NVP1p3YJNzH3nffhN-w4vfjhOQi8GvyHfPq96b8qw==

Here is a final build for lvl 100 I took the 40hp from first bandits quest in normal.

http://www.pathofexile.com/passive-skill-tree/AAAAAgYBAuMC_gSzB2MHpQj0DkgPxBGWFE0UsBXnFm8WvxcvF1QZhRpsHwIigSQ8JKomlSepKU8snC0fMYg2xTbpOjA7fDvhQZZCw0SrRtdJUUmyVUtVrlXGVdZWSlcrWm1apl3GXfJgbWHiYqxk52ZPbRlwUnDVc1Nzs3kDfll_xoCkgUmCEIKbgziH24hCi3qMNo48jmSPRo-mlQSboZ2AnaOdqp2unqGiAKKjpwinK6dcrJivm7I4tQS2-rjKwFHAVMHFwfPPZdDQ1U_Wndgk3Mfd895334TfsOL342rjhOQi8B_wa_Id8-r3pvfX-tL8qw==
Last edited by grantm87 on Nov 3, 2013, 6:18:06 AM
Trying some of these builds on my shadow on nemesis these builds seem really fun.
Last edited by Fumya on Nov 3, 2013, 4:28:45 PM
Any thoughts on this for hardcore?

http://www.pathofexile.com/passive-skill-tree/AAAAAgMBAP0CcQSzBUIOSA_EES0RlhRNFLAWbxa_FvMXUBmFGmwc3CMYJDwkqiY8J6ko-iycL501kjbpOVI6MDrhO3xBh0GWRnFG10lRTC1N405tVcZYB1ptWqZdxl3yYG1mT2e9cFJw1XyDf8aBSYIQgh6Cx4MJgziFbYhCiPGNHI5kjr6PRpMnm6GdgJ2jna6iAKIuoqOmV6cIp1ysWayYrrOyOLQMtQS2-rc-uJO4yrw3wFHBxc36z2XQ0NzH3fPfsONq5CLnY-vu7m_wH_Id8kXz6vem99f56Pyr_gr-jw==

Seems pretty squishy but i haven't really been to end game yet so im not sure how easy this build will die. Too much crit and not enough defensive stats?

The goal is decnet FCR, Shock stacking with GMP light added FP.
Dual curse for supporting group play.
I haven't done much math on this yet, but I've been trying to modify Kripp's Pulser considering all the changes done to the tree, and this is my take on it using a Scion.

Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgAA2E2UoNpiaHT56ILHQYco-rc-6-7-CriT8kXnY6cIOuGI8drdna6mV6xZGmxN4zWSGYX-jySqNunjavrSFy9k51XWgKTkIo5k96a2-ilPgpvsOBo4p4SQVTrYTdiePIFvjHYEswJxFE2iAPAft9bbWS2osZCDCY9G0NDPZVXGFm-boWe97m-BSbI4Zk9vnspKwzqbtRmK-wn22hqPUzVtbLVIbXtVSyaVjDYC_t-EQsNd8nDVwFHz6nBSoi4OSJ2qYqzWnRGWcLvZEy9vf8YnqVptJDynXElRLYOXBsSiu-P-ug==
I find IR a must now with almost any build that gets remotely close to enemies. Freeze Pulse is a mid ranged crit glass cannon that hits harder the closer you are to the enemy. With this build I find it to have very high crit, and very high survivability.

Taryn's Shiver or Armor
-Freeze Pulse
-Faster Casting
-Added Lightning Damage
-Power Charge on Crit
-Life Leech
-Blood Magic

Glass Cannon Crits
http://www.pathofexile.com/passive-skill-tree/AAAAAgYBAv4EBw5ID8QRlhUgFecWvxmFGmwfAiQ8JKomlSepKPopTymlKk0snCzpLR81kjbFNuk64Tt8PydBh0LDRKtJUUp9SshMs03jTipQMFVLVa5VxlptWqZbr13yYeJjQ2ZPZ6BnvW0ZbqpwUnDVc7N_xoFJgh6Cm4LHhX2HdofbiEKI8Yw2jmSPRo-mm6Gdo52uoqOmV6cIp1ysWbI4tfK2-rc-uJO4ysBRwfPPZdDQ1U_YJNsL3MfdDd5334TjauOE5CLnY-vu7m_wa_Id8kXz6vem-ej8q_zF_gr-jw==


Aura Freeze Pulser
This build I haven't tried but looks pretty fun. With this build you should be able to run 4 auras maybe 5 with Alpha's Howl + Maybe Prism Guard. With this build you can focus gear on maximizing other things besides resistance cause you will have a 55% resist with purity, massive mana regen so you wont have to use blood magic, and with Haste + Grace you will have cast speed DPS increase, and more armor with IR + Grace.

With this build I would like to try running it with Divinarius, and Rathpith's Globe, and Voidebringer Gloves

Armor
-Freeze Pulse
-Faster Casting
-Added Lightning Damage
-Added Cold Damage
-Life Leech
-Increase Crit Chance / Faster Projectiles


http://www.pathofexile.com/passive-skill-tree/AAAAAgYBAv4MfQ5IEH8RlhUgFecXLxmGGYoajxzcHRQelCSwJpUo-imlKk0s6S9vNZI26TrhPydBh0LDRZ1GcUlRSn1KyE3jTipVS1XGVi1br13yZk9noGe9bqpvnnBScLtw1XOzeqp_xoCkgUmCHoLHgwmG0Yd2iEKI8Yw2j0aSzZLzkyea4Juhm7Wdo6ZXpwinXKw_rEesWax_sji0DLXytz64k8BRwcXDOsaeykrPZdDQ1U_ZE9sL3FfdDd5334ThiONq44TnY-ss6-7sGO5v8GvyHfJF9tr56PrS-wn8q_zF_gr-jw==
@KogaNox
Last edited by IAmPoisoned on Nov 9, 2013, 4:39:03 PM
Hi!

im sitting on lvl 80 in nemesis with following skill tree:

Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgYAAP0CcQL-BLMOSBGWFE0UsBXnFm8WvxdQF1QZhRo4GmwdFCKBJDwkqiaVJ6kpTyycLR8t0jZ7Nuk62ELDRKtJO0lRTC1N2FVLVa5VxliuWm1bWV3yXvph4mKsZk9tGXBScNVzs3_GgUmBb4IegpuH24hCjDaMdo48jmSPRo-mj_qQVZuhnaOdqp48n7SiAKdcp4SsmLI4tKO2-sBRwcXB889l0NDVT9ad3nffhONq44TkIuw48B_wa_Id8-r3pvfX-tL8qw==


Im running a 5link staff with: FP, GMP/LMP, BM, LL, FC and plus 1 cold gems

There are some major problems atm:

- less life than sectral throw (around 4800 atm)
- less life regen
- less damage than spectral throw, due to massive mob resists (3k dps with gmp)
- only 5.5 k armor (with molten shell AND determination)
- less freezing in parties due to mob health increase (less mob control)
- CI wont work cause of mobrange and again less armor

im am pretty unhappy with that specc atm and looking forward to gem level upgrades and 6link

ill keep informing

regards

PS: for information my current gear:

Spoiler

Last edited by okta1234 on Nov 11, 2013, 9:24:05 AM
So faster projectiles increases the effective range on FP, makes me curious about going down to ranger's Ballistic Mastery node for even more speed.
Analyze, Adapt, and Ask the devs to change it.
thats a huge investment of skillpoints which could only pay off if u go further to iron reflexes and skip templar tree and go duelist

Id assume if projectile speed nodes affect FP that projectile damage nodes would as well?

Report Forum Post

Report Account:

Report Type

Additional Info