Cast on Damage Taken + Righteous Fire = Balanced?

Nonstop casting spells for zero mana.

Edit: As people have pointed out, Righteous Fire is degeneration damage and pointed to "Blood Magic" not being considered as damage taken.

"
No, it does not. ES cares that you lost life (or es), not that you did so because of takign damage specifically. If blood magic was taking damage, then shock would increase the cost of everything by 40%.

Paying life with blood magic is not taking damage and will not trigger Cast on Damage Taken.

The reason I ask is that RF is increased by burning damage passives (so I imagine it is thus considered "damage").
Last edited by Thylek on Oct 10, 2013, 2:00:05 AM
I'm not sure what I have just read...

EDIT: A ok I get it, but I think DoT effects aren't counted as taken damage.

Last edited by CookieVortex on Oct 10, 2013, 1:54:32 AM
Righteous fire isnt external damage taken, it's life degenration through burning damage
@Waggypants
From another thread about blood magic:

"
Mark_GGG wrote:
"
Wooser69 wrote:
Considering blood magic blocks your energy shield regen, then it's likely it is classed as damage taken.
No, it does not. ES cares that you lost life (or es), not that you did so because of takign damage specifically. If blood magic was taking damage, then shock would increase the cost of everything by 40%.

Paying life with blood magic is not taking damage and will not trigger Cast on Damage Taken.


I'm pretty sure that righteous fire is also not considered as taking damage.
"
Kadajko wrote:
From another thread about blood magic:

"
Mark_GGG wrote:
"
Wooser69 wrote:
Considering blood magic blocks your energy shield regen, then it's likely it is classed as damage taken.
No, it does not. ES cares that you lost life (or es), not that you did so because of takign damage specifically. If blood magic was taking damage, then shock would increase the cost of everything by 40%.

Paying life with blood magic is not taking damage and will not trigger Cast on Damage Taken.


I'm pretty sure that righteous fire is also not considered as taking damage.
You can test this in-game right now by seeing if RF degeneration increases while shocked.
A shining light in a sea of stagnant bong water.
RussiaGate breakdown: http://archive.is/W81DZ#p21979912

Last edited by Rachel_GGG on Sep 31, 2018 0:61:72 PM
Righteous Fire does indeed deal damage, but the Cast on Damage Taken support is specifically tracking damage from hits, and thus not damage-over-time, similar to molten shell.
"
Mark_GGG wrote:
Righteous Fire does indeed deal damage, but the Cast on Damage Taken support is specifically tracking damage from hits, and thus not damage-over-time, similar to molten shell.
If I understand correctly, then reflected damage would not count, but Lightning Thorns would?
A shining light in a sea of stagnant bong water.
RussiaGate breakdown: http://archive.is/W81DZ#p21979912

Last edited by Rachel_GGG on Sep 31, 2018 0:61:72 PM
"
ScrotieMcB wrote:
"
Mark_GGG wrote:
Righteous Fire does indeed deal damage, but the Cast on Damage Taken support is specifically tracking damage from hits, and thus not damage-over-time, similar to molten shell.
If I understand correctly, then reflected damage would not count, but Lightning Thorns would?

They'd both count, unless of course Reflect doesn't count as a "hit", in which case neither would count.

But Blood Rage wouldn't count.
IGN: Heavenly_Tribulation
Send me a PM on here, I check it all the time :)
Last edited by Sheriff_K on Oct 10, 2013, 3:43:47 AM
"
ScrotieMcB wrote:
"
Mark_GGG wrote:
Righteous Fire does indeed deal damage, but the Cast on Damage Taken support is specifically tracking damage from hits, and thus not damage-over-time, similar to molten shell.
If I understand correctly, then reflected damage would not count, but Lightning Thorns would?
Lightning thorns is reflected damage. Which does cause a hit (although for quite a while it did not), and thus will count.
"
ScrotieMcB wrote:
"
Mark_GGG wrote:
Righteous Fire does indeed deal damage, but the Cast on Damage Taken support is specifically tracking damage from hits, and thus not damage-over-time, similar to molten shell.
If I understand correctly, then reflected damage would not count, but Lightning Thorns would?


Reflected damage makes molten shell go off so ya I would think reflected damage would make CoDT proc.

Report Forum Post

Report Account:

Report Type

Additional Info