0.9.12m Patch Notes

Version 0.9.12m
Content/Features:
  • Added voice acting for almost all of the NPC speech.
  • Voice acted character speech snippets have been added for various events such as the completion of certain quests, failing to equip an item, etc.
  • The NPC user interface has been revamped and now indicates which topics you've already talked to them about.
  • The Act Two NPC Silk does not yet have voiced text. Some other NPCs are missing a few voiced sections. These are coming.
  • There's now a separate volume slider for dialogue in the options.
  • Added a new Strength/Dexterity Support Gem - Ranged Attack Totem: Allows you to create totems that use bow or wand skills. It uses your currently equipped bow or wand for the damage. Note that this currently doesn't work with Rain of Arrows or Poison Arrow.
  • Added a new music track for the Merveil fight.
  • Traps and Mines should now work with bow and wand skills in a similar way to Ranged Attack Totem.
  • Added two new Unique items, one of which was designed by a Diamond supporter.
  • Improved the randomness of the Broken Bridge, River Crossings and Dark Forest areas.
  • The River Crossings area now has a waypoint.
  • The Dark Forest waypoint has been moved away from the start of the area.
  • Added water lillies to river edges.
  • Continued to incrementally improve the art, effects, environments and sound. This patch merges in all of these changes from our development version.


Balance:
  • Explosive Arrow explosion damage is now classified as projectile damage and is hence scaled down by Lesser and Greater Multiple Projectiles support gems.
  • Raised the resistances of monsters on higher difficulties. These are still capped at 75%, but many monsters on Merciless are far enough above the cap that the Elemental Weakness curse is less effective than before.
  • Spell Totems now cost more mana to cast.
  • Reduced the damage of Ground Slam by 20%. The damage penalty is now factored into the Damage Effectiveness of the skill, rather than as a negative stat.
  • Vendors now value "Increased Life" mods when you sell items to them.
  • The Blackguard party in the Western Forest are now considerably stronger.


Bug Fixes:
  • Fixed a bug where Totems, Traps and Mines would attempt to taunt.
  • Fixed a bug where having both Vaal Pact and Ghost Reaver would provide duplicate leech (one occurring instantly and one over time).
  • Fixed a bug where Flicker Strike would not work properly if you click on a monster outside of range. Now it'll run into range and perform the skill.
  • Fixed a bug where players who cast their auras and then return to town to select the Blood Magic keystone passive will have free auras until they log out.
  • Fixed a bug where resistances would not display on monsters correctly.
  • Fixed a bug where Maps could get both "50% less recovery" and "no regeneration" mods at the same time.
  • Fixed two client crashes related to charges and skill cooldowns.
Lead Developer. Follow us on: Twitter | YouTube | Facebook | Contact Support if you need help!
Last edited by Chris on Sep 27, 2012, 8:23:35 PM
"
Avu wrote:
If explosive arrows explosion is considered now projectile damage does its damage also increase with projectile damage passives, faster projectiles projectile damage bonus and the increased projectile damage from lmp and gmp?


Yes! Though from memory, lmp and gmp reduce projectile damage.
Lead Developer. Follow us on: Twitter | YouTube | Facebook | Contact Support if you need help!
"
BazzV5 wrote:
Why raise the resists of mobs?

If it's to balance OP'ed witches then why implement it in a way that effects everyone, (except those who do 100% phys dmg)?

Looks like an unintended nerf to all the non-witch elementalists which is skewing balance the wrong way.


To nerf elemental weakness and other upcoming skills.
Lead Developer. Follow us on: Twitter | YouTube | Facebook | Contact Support if you need help!
"
Kurogami wrote:
At least ground slam hasn't been made unusable like poison arrow was :\

GGG must be stalking me and my builds imho. Perhaps I shall get the cold witch nerf'ed next.


Poison Arrow is one of the most powerful skills/builds in the game!

"
geradon wrote:
"
polar77rulz wrote:
Silk's Voice is in the files already ^^ Listened to all of his voice texts :)

Hope his voice is really creepy ... at least as much creepy as he looks like


Those files are old - we haven't even picked a voice actor for Silk yet.
Lead Developer. Follow us on: Twitter | YouTube | Facebook | Contact Support if you need help!
The mods in question are "no regeneration" and "50% slower recovery" - Chris corrected this in the patch notes when I pointed it out, back when this thread was only one or two pages. It seems the correction went unnoticed.

Regeneration refers specifically to regeneration, which you get from gear and passive skills that grant regeneration of life or mana (players have some base mana regeneration, but no base life regeneration).

Recovery refers to any over-time* increase to life/mana/ES - including regeneration. Regeneration, flasks, leech are all forms of recovery.

The two mods affect different sets of things, and having both does not make one of them ineffectual, but they do overlap.

I was not aware that having these two mods appear in combination was a bug, but I didn't design the mods and chose which ones should be able to spawn together - it is possible that these have never been intended to spawn together as while both still affect you, the overlap in their effect means both together aren't as much worse as each separately, but you're still getting full +IIQ on the map from each mod.

* Technically, recovery includes instant flask gains as well as over-time, but they aren't be affected by this mod as they have no speed so thus can't be "50% slower". But that matters for Vaal Pact.
Last edited by Mark_GGG on Sep 28, 2012, 12:18:28 AM

Report Forum Post

Report Account:

Report Type

Additional Info