Second patch today :D
Version 0.9.12k
- Added support for player resistance penalties, which will be tested in upcoming separate leagues for a while.
- Added a new unique item, which offers easy access to resistances for players willing to pay the opportunity cost.
- Reduced the damage that the Vaal Oversoul's laser attack does.
- Changed the Vaal Oversoul's slam attack to be half physical damage (it was entirely fire damage before). Reduced its overall damage by around 10%.
- Reduced the size of packs of Water Elementals and changed them to not spam Cold Snap as much.
- Reduced the effect of the Elemental Weakness curse that monsters cast.
- Added more resistance passives to the passive skill tree and increased the size of the existing ones.
- Added a connection to the passive skill tree so that you can get Totem Duration without having to get Totem Range.
- Tempest Shield can no longer move between areas with you. It was broken when it did so.
Last edited by Chris on Sep 21, 2012, 2:02:35 AM
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Posted byChrison Sep 21, 2012, 1:25:34 AMGrinding Gear Games
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The patch was 200mb rather than 8 because we updated the shadercache and some minimap data. Normally this process is skipped for minor patches but I forgot this time - sorry!
At least it gets it more up to date :)
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Posted byChrison Sep 21, 2012, 1:48:20 AMGrinding Gear Games
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"
before it was possible to sockel my auras on my second weapon set after i cast them i switched back to first/offense weapon set - after aptch now my auras stop working after switching... !?
The bug where auras would work when not on active weapons was fixed in 0.9.12j (there's a different thread discussing it).
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Posted byChrison Sep 21, 2012, 5:54:33 AMGrinding Gear Games
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