ES, GS, or GTFO
" I didn't mean a big amount of both life + ES, I understand your buffer idea. I originally thought you were only using Evasion, but you cleared that up - it should be fine if you let your ES recharge between encounters. Weapon elemental support gem is pretty much a given for any elemental, attack based character unless they cannot support it for mana reasons (in which case, there's a design flaw in the build imo). And yes, Anger + Wrath would help if you could run them both with Hatred, but I have a feeling you'll see more use in Hatred if you had to pick between them. Former player moderator, valued poster, and early-adopter responsible for The Blood Dance.
GGG has forgotten where they came from. As a result, I no longer support the deceitful, corporate Tencent slave sellouts running this game. |
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-stalks monopoly- ._.
My Kiwi's name is Fluffy.
It eats souls and small children. Don't fuck with Fluffy. |
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Maybe GGG Should introduce one-way paths in the skill tree, to allow witches to get south without supercharging access of others to CI, for example.
Petrov. | |
" Definitely an interesting suggestion. It'd probably be easier to add more of the global nodes or spread/rebalance the current ones, but that still leaves a lot of holes. The one way path thing would have to be carefully considered, but it definitely sounds like a cool idea. Former player moderator, valued poster, and early-adopter responsible for The Blood Dance. GGG has forgotten where they came from. As a result, I no longer support the deceitful, corporate Tencent slave sellouts running this game. Last edited by MonopolyLegend on Sep 26, 2012, 12:53:45 PM
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" Not a fan of 1 way pathing at all. Perhaps they could add some life/ES nodes on the witch/shadow side? | |
" ES isn't a problem at all imo, it's more the life and things associated with it (regen, armor, etc.) I wouldn't expect to see that kind of stuff in that area, though. Global modifiers, on the other hand, can be anywhere - why not have more by the west and bottom sides of the tree? Former player moderator, valued poster, and early-adopter responsible for The Blood Dance. GGG has forgotten where they came from. As a result, I no longer support the deceitful, corporate Tencent slave sellouts running this game. Last edited by MonopolyLegend on Sep 26, 2012, 1:24:19 PM
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Just to give an idea, here's a 0.9.11 Tree* that I had planned - it was a Templar with plenty of mana, mana regen, mana on kill passives, tons of block chance, a decent amount of elemental damage with weapons (+ the current Fusillade equivalent) and all power charges. It had plenty of life and a bit of critical modifiers (focusing more on Multiplier due to having 300% crit from Power Charges already). It also covered all the stat requirements for gems, and the build was only at 81 points (what I currently build to).
That tree was put together in less than 10 minutes, and the only major flaw would have been a possible accuracy issue. In the 0.9.12 Tree, I've spent countless hours building stuff and cannot even get half of what I listed. Perhaps I've tasted the forbidden fruit, but this is what has been so frustrating about the whole ordeal. Pre-0.9.11 was even easier to stack up modifiers I wanted, but this is the most recent example I've got. *Note that the tree is not accessible unless you have a copy of the 0.9.11 Offline Skill Tree saved on your computer or some similar way to view previous trees. Former player moderator, valued poster, and early-adopter responsible for The Blood Dance. GGG has forgotten where they came from. As a result, I no longer support the deceitful, corporate Tencent slave sellouts running this game. Last edited by MonopolyLegend on Sep 27, 2012, 12:03:44 AM
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Check out this video by XvXReaperXvX. SHows my build in action.
http://www.pathofexile.com/forum/view-thread/51868 RIP Bolto
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" I'll have a look, and see what we can do about this. There was no intention to limit builds people wanted to do with 0.9.12. | |
Thanks Qarl. :)
EDIT: Watching that vid now, very interesting! Former player moderator, valued poster, and early-adopter responsible for The Blood Dance. GGG has forgotten where they came from. As a result, I no longer support the deceitful, corporate Tencent slave sellouts running this game. Last edited by MonopolyLegend on Sep 27, 2012, 12:46:37 AM
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