Marohi Erqi Build v.3
http://www.pathofexile.com/passive-skill-tree/AAAAAgIAxth7jFhjIQJQUCr2jM8hVfZIOQ5fP1RJ51LvDrnd1I_yLxkuJ-3ZYfPdrKpXDXKpUeZZ89Ihkc582bQvwBqezbvtQT_krWaekFWnMN7BZ1j60qeEAef3vhQgNukdFBo4Nuify1BHJKrjao9G7DhkoxiRGYXQ0DrYV-IaVcmYz2Ut0nflMolhIaZkVcYEs4dqhO8S4Q_MFm8UTfAfAnGQbHTtqWiDOKIAqZR67-98hNlgS2VNbmkl3wUtR36-p0Cgq8XSTZ65vYHAD5kr1e1qk7ZBTioppQ==
SUMMARY Keystone Resolute Technique: Your hits can't be Evaded Resolute Technique: Never deal Critical Strikes Unwavering Stance: Cannot Evade enemy Attacks Unwavering Stance: Cannot be Stunned Iron Reflexes: Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating +362 to Strength +74 to Dexterity +74 to Intelligence +77 to maximum Mana +303 to maximum Life Evasion Rating: 53 +6 Maximum Endurance Charge +3 Maximum Frenzy Charge +3 Maximum Power Charge 5% Additional Elemental Resistance per Endurance Charge 5% Physical Damage Reduction per Endurance Charge 5% Attack Speed Increase per Frenzy Charge 5% Cast Speed Increase per Frenzy Charge 50% Critical Strike Chance Increase per Power Charge 250% increased maximum Life 70% increased Melee Physical Damage 5.4% of Life Regenerated per Second 70% increased Physical Damage with Two Handed Melee Weapons You take 30% reduced Extra Damage from Critical Strikes +24% to all Elemental Resistances +2% to maximum Fire Resistance +2% to maximum Cold Resistance +2% to maximum Lightning Resistance 130% increased Physical Damage with Maces 58% increased Armour Your hits can't be Evaded Never deal Critical Strikes 0.2% of maximum Life Regenerated per second per Endurance Charge 10% reduced Enemy Stun Threshold with Maces 10% increased Accuracy Rating 10% increased Light Radius 2% of Physical Attack Damage Leeched as Life Cannot Evade enemy Attacks Cannot be Stunned 3% increased Effect of Buffs on You Enemies Cannot Leech Life From You 40% increased Elemental Damage with Weapons 6% increased Attack Speed with Maces +12% to Chaos Resistance 20% increased Accuracy Rating with Two Handed Melee Weapons 3% increased Attack Speed with Two Handed Melee Weapons 12% increased Radius of Area Skills 8% increased Area Damage +2 to Melee Weapon and Unarmed range 8% increased maximum Mana 12% increased Attack Speed 40% increased Evasion Rating and Armour Ignore all Movement Penalties from Armour Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating +14.8% Energy Shield +72.4% increased Melee Physical Damage +148 Accuracy Rating 14.8% increased Evasion Rating PRIMARY ITEMS: And Kaom's Heart Glorious Plate PRIMARY SKILLS: Leap Slam, Ground Slam or Sweep(+Melee Physical Damage+Added Fire Damage+Multistrike+Increased Area of Effect+Endurance Charge on Melee Stun) SECONDARY SKILL Heavy strike(+Melee Physical Damage+Added Fire Damage+Faster Attacks) CURSES: Cast when damage taken(+Molten Shell+Warlord's Mark+Immortal Call) AURAS: Reduced Mana(+Grace+Purity) CONCLUSION This build have very very very high melee damage output, and high sustain. With Marohi Erqi and this build u will OWN all. Comment, rate. Cheers :) Last edited by noobsmashery2k on Oct 28, 2013, 2:24:40 PM
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" Thx |
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Will it use kaoms? A good life build needs at least 200%
Ign BurningforeverwithKnive
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i agree needs kaom, if the hammer could be 6 link you could use all the pasives seeking for life nodes and strenght and no need for damage pasives.
leapslam/groundslam/sweep hmmm ive seen some nice leapslamers but it kinda sux when you use it with multistrike, it acts kinda wierd, ground slam is kinda slow on the killing speed and same goes for sweep. i think leap slam has the best chances of achieving a high map clear speed. But personally i would try flicker strike with melee splash if you can achieve 50%+ chaos resist. IGN: RFFP
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whats this build's dps?
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" This. Late game is so much about clear speed and high iiq/iir (farming) that for 2h melee it's almost impossible imo to not use leap slam or flicker strike (although both will likely get you killed due to those other issues). Marohi is very strong and all, but I find it very hard to justify using it over a good high IAS karui maul/axe. |
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[Updated] to v2.
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Any screenshots from character details?
With 202% life and 65% armour Unwavering Stance is a waste passive point, you won't ever be stunned having so much life and armour (especially after mob dmg nerf). I'm so curious why almost every Marauder takes it. IGN @Ostropalca Last edited by Evantis on Aug 19, 2013, 6:24:05 AM
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" If you're on Onslaught it's for that one time when you DO need it. Might take 10k mobs before you meet the combo that gets the stun chain off, but it will happen. I know a few pro streamers (although on Anarchy) that did without perfectly fine until lvl 92. Then the stun chain happened and they redid their build to include unwavering. But, if you're not on hardcore and you're not level 95+ where a death puts you back a week, well then you're fine I guess :) (btw, did you do 75 and higher maps? mobs can hit pretty hard) | |
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