GGG pls explain the new Tempest Shield to me!
" He asked if this upcoming change to auras would affect Tempest Shield, to which I replied that, no, Tempest Shield isn't an aura, so changes to auras don't affect it. That's all. Yeah, it does suck that you have to keep recasting Tempest Shield. It uses a different system to auras, and I'm told it really isn't easy to make it persist between area changes. But don't worry, I'll keep making fun of Mark until he finds a way. Code warrior
| |
" Uhh, you'd have to ask Mark, sorry. I don't really know how it works. My understanding, though, is that it does fundamentally different "stuff" to what auras can do. [Edit] lol, ninja'd. By people who know more about it than me, no less. Code warrior Last edited by Rhys on Aug 19, 2013, 9:52:21 PM
| |
"No. Auras do one thing: 1) Put a buff on the user (with a radius). Buffs can be transferred between areas, because they are a simple list of stats. Tempest Shield does two things: 1) Put a buff on the user (without a radius). Buffs can be transferred between areas, because they are a simple list of stats. 2) The spell continues to actively be in effect, listening for events of damage against the player, checking if they were blocked, and actively dealing damage to those things. This is not a buff, it's the skill you actively cast continuing to actively do things in the world. We cannot transfer the skill that is still executing from one area to another. Tempest Sheild cannot "use the aura mechanics" because the main part of what it does is fundamentally not an aura, it's an ongoing active skill. |