0.11.4 Patch Notes
Version 0.11.4
Notes:
Features:
Content:
Balance:
Bug Fixes:
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We're expecting to deploy this patch on Monday (possibly Tuesday, if things go wrong), NZ time. The above patch notes may change by then, of course :)
Last edited by Chris on Aug 16, 2013, 1:31:17 AM
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" "There was no mechanical change to how the skill worked. The bug was that it did mroe work than necessary - when storing allth e corpses to be revived, it included non-raisable corpses, and then failed to raise then when the wave reached them. Now it never stores them. It's a fairly minor performance boost on the server side, but the mechanics haven't changed. "Power Charge on Crit. "The mechanical difference is that previously, if you didn't have enough life for a blood magic melee attack and were using Soul Taker, it would kill you (because it lets you do the attack anyway, taking all the life you do have). Now it won't do anything under blood magic. Conveniently, this lets us also re-word the mod to something that should be more slear to new players as to how it works. "That is whirling blades. "I'm quite surprised at the panic in this thread over this one - no, we're not nerfing the Verdant weapon effect - butterflies it causes when you hit enemies with the Verdant weapon are appropriate butterflies, and will remain. It (and other weapon effects) were applying to some specific cases of non-weapon damage as well. Quoting myself from the other thread for clarity: " This means that if you cast the aura with a level 20 gem in an item with +2 to level of auras (or other applicable bonus), and when you leave town and it tries to reattach you've got a level 1 gem in an item without that bonus, you'll now have a level 1 aura. If you cast it with supports, and took them away, then the skill no longer has those supports on it. If you had blood magic when you cast it, and don't anymore, then that skill no longer reserves life, so neither will it's aura when it's placed back on you. This specific fix applies when re-applying an aura as you enter an area (including, but not limited to, leaving town). We are actively looking to find good ways to apply these at the time of changes, as appropriate, which would fix the problem where leveling an aura gem doesn't change the aura if it's on you at the time - now it'll update when you change areas, we'd like that (and other changes such as removing gear or supports that affect the aura) to apply to the active aura when the change is made as well. | |
" Thanks for posting this! Great work GGG. | |
"Yes Last edited by Mark_GGG on Aug 18, 2013, 10:38:15 PM
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"No, it's really not. It's the most straightforward and sensible way for things to be done, under the hood. You not hearing about it has more to do with the detail we do into the internal mechanics of the game on these forums than it being an odd methodology. And no, the reason we were able to try to change this isn't because it's any less hard, it's because we fundamentally changed what a cooldown is and how it works to fix other problems, which coincidentally allowed us to change the initial state of a cooldown to 'ready' |