Shield Charge build? Ideas?

Shield Charging is great for single target damage and mobility, but to be a main skill in this game, it's gotta have massive AoE.

Melee Splash kinda works, but not good enough.

The best way to make SC work as a main skill is to get as much phys->fire conversion as you possibly can (via Avatar of Fire and stuff like Chernobog's) and hit with the biggest, slowest 1h gavel you can find. Then, you've gotta crit or have chance to ignite (or both). Then, you've gotta get elemental proliferation.

Now every time you slam into one guy, you create a huge puddle of burn damage that melts everything around what you ran into, and it persists for several seconds while you maneuver to create the next big hit.

Now that is a fun way to play, but even then, the damage is pretty lackluster. You won't have 100% fire conversion so you'll be losing some base damage with AoF and 1h damage isn't really that great (though you can ignore attack speed for really big numbers).
Is why I back it up with the aoes of whirling and spectral.. I went with an evasion build and went with lots of phys damage.. I have played since beta and am not a hardcore player, I like building different types based on what I have..
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Shield charge is for mobility and utility. If you make a build revolving around it as your main attack, you're doing it wrong.

No such thing. A lot of the fun is trying to take a skill that most people write off and finding a way to make it viable as an actual attack.

I've never tried to build around it myself but some kind of Avatar of Fire build that elemental prolifs off the shield charge impact perhaps?
"Danger is like jello, there's always room for more."
http://www.twitch.tv/vejita00
well... never tried it, but what about take advantage of shield charge stun?
shield charge + multistrike + endurance charge on melee stun
if your weapon hand will be with mejolner, and with discharge on it, and youll take romira ring or voll armor, i guess that can be nice discharge build
my builds:
- COLB (Cast On Last Breath) first ever build: https://www.pathofexile.com/forum/view-thread/1632595
- the Flash: https://www.pathofexile.com/forum/view-thread/1367774
- the oro's bridle build: https://www.pathofexile.com/forum/view-thread/1409823
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The_x_ile wrote:
shield charge + multistrike

No, don't.

If you thought Cyclone + MStrike was bad, SC + MStrike is much worse. It's almost guaranteed to not put you where you thought you were going to be, so whatever build you make has to assume that it's going to be hit by everything due to desync.
biggest problem of SC is not the damage part, it is the desync part

i use it as a mobility/cull skill and now im quite happy about it

but before you try to use it vs dangerous content - please, please, make sure you know how to tell you desynced or not. this skill will make you killed

hint: small rocks, vases and other garbage block your movement 'on server' but 'on client' you started your charge from different location and moved past by. if you add multistrike.. you just dont.
Theorycraft based on lots of ideas I've seen on the forum.

AoF Ignite (crit) shield charge build?

Passive Tree
http://www.pathofexile.com/passive-skill-tree/AAAAAgUABVuLjJ_f4XM8Be0g73xG14M4FE0Es6IA8B8yibT5d-VX4hhd7DgaOKeEkFXAGlnzZp6sqphv-tKvjXKpkn026fcy5c8kquNq6hgZhfjrRIEk4RpsFHEYsPGK-0WdrvPdA8bcIydPpwgSaQYOP5vYJI9GFxxj_TbF0NCBSXF5CfYfAjbYz2WyOAQHnC0qjVXGZk9Ms5eVh2WXhS0fUlPsVW0ZPV_B86Kjf8bBxSepEZaIQlptnaMOSFbqkBskPPyr44SdqgV96f5wVqdcXvrAUWKsuXyaE0lRj_pw1dad29RJO3BSNnu0ow==

Items

Dont have the actual items to link but:
Chernobog's Pillar
Bino's Kitchen Knife
Hrimsorrow

Skill Gems
Shield Charge -> Cold to Fire -> Elemental Proliferation
Additional support: Weapon Elemental, Melee Physical, Crit Multi
Other choices are IAOE, CE, PCOC, Accuracy, Added Fire Damage, Inc Burning Dmg

Distance creating skills
Whirling Blades
Smoke Mine (Cast this before you charge)

Aura
Anger (125 flat)

Concept

Crit/Phys dagger build
AOF to turn 50% into fire
Chernobog, Hrimsorrow, Cold to Fire to turn the other 50% into fire
Proliferate
Pick up AoE Nodes as well

Issues
Low accuracy :| need gear or use gem or both.
Burning dmg got nerfed, and we dont have enough fire passives

Dmg calculation

Passive Summary
208% life
Dmg for SC
- 42% elemental
- 107% fire
- 42% Phys (1 handed)
- 76% Phys (dagger)
- 20% area
- 40% elemental with weapons
Total = 327%

Dmg for fire (anger flat bonus)
- 42% elemental
- 107% fire
- 20% area
- 40% elemental with weapons
Total = 209%

Dmg for burning
- 54% elemental
- 107% fire
- 60% burning
(area?)
Total = 221%

Crit chance
- 215% Crit chance
- 160% Crit dagger chance
- 260% Crit 1handed chance

Crit Dmg
- 65% Crit Multi

Dmg calculations
Bino's dmg at ~142 dmg average
X Passive bonus (427%) = 606 total
+ anger dmg (150) X fire dmg passive (309%) = 1069.5
X SC Multi (300% more) X WED (159%) X MPD (149%) = 7601
X Crit multi (lets assume 300%) = 22803

Ignite Damage
20% of dmg = 4560
X burning bonuses (321% + 30% from bino's weapon) = 16007 burning dmg per second

Summary...

16k fire burning dmg per second?

If you land a crit shield charge once every 4 seconds




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Shield charge is for mobility and utility. If you make a build revolving around it as your main attack, you're doing it wrong.

No such thing. A lot of the fun is trying to take a skill that most people write off and finding a way to make it viable as an actual attack.

I've never tried to build around it myself but some kind of Avatar of Fire build that elemental prolifs off the shield charge impact perhaps?


This would be my thinking as well. Shield Charge is awkward to line up and even more awkward to try to spam, but when you get it right, it hits pretty hard. Burning is also perfect for the hit-and-run style of fighting favoured by Shield Charge.

@wooli: If you're going to use Cold to Fire, you may as well use Hatred aura as well. (In fact if you don't use Hatred, I think Added Fire is better than Cold to Fire.) Maybe aura passives are worth a serious investment on this sort of build. Also, if you're going to use Bino's Kitchen Knife, you need Adder's Touch to take advantage of the poison stuff.
Last edited by Incompetent on May 9, 2014, 2:10:27 AM
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pneuma wrote:
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The_x_ile wrote:
shield charge + multistrike

No, don't.

If you thought Cyclone + MStrike was bad, SC + MStrike is much worse. It's almost guaranteed to not put you where you thought you were going to be, so whatever build you make has to assume that it's going to be hit by everything due to desync.

how about shield charge + multistrike +mejolner + lightning wrap?

the LW should sync u and than u continue(?) your attack
my builds:
- COLB (Cast On Last Breath) first ever build: https://www.pathofexile.com/forum/view-thread/1632595
- the Flash: https://www.pathofexile.com/forum/view-thread/1367774
- the oro's bridle build: https://www.pathofexile.com/forum/view-thread/1409823
Shield Charge is weak because it has an animation time that essentially lowers its potential DPS.

Any other melee skill will quickly out-perform Shield Charge, with only one exception: Enemies that stand still.

Shield Charge will dwarf any other physical damage skill if you hit a target from across the screen.

However, it is only useful for one thing, and it isn't mobility.

Whirling Blades moves you faster. Leap Slam/Lightning Warp are required to traverse space and obstacles. Shield Charge is a slow Whirling Blades. No reason to use it.

However, if you use Shield Charge + Melee Splash + Endurance Charge on Melee Stun, you can get an Endurance Charge for each target hit.

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