Why come some streamers hate multistrike so?
hrhr cyclone and multi does not work at all. a few attacks and you desync to the year 1911. realy, try yourself ;)
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" Ok I will take your advice and swap out multistrike, thanks for the tips and advice. |
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If you flicker crit with daggers you must have multistrike to assure efficient use of frenzy charges. Flicker doesn't work in groups. If you are a flicker striker just use LS in groups and conduit frenzy and power charges. Taking out multisrike will not make you any better in groups and worse solo.
~~~Build - Flay's Flicker Finder - http://www.pathofexile.com/forum/view-thread/733257~~~
~~~Shop - Flay's Fantastic Flea Market - http://www.pathofexile.com/forum/view-thread/631082~~~ | |
" I don't understand what you mean? Could you explain please. -thanks |
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[quote="Ludvator"]yes GGG fix lightspeed or i quit[/quote] Last edited by skinnay on Jan 12, 2015, 10:05:21 AM
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" Double strike is two hits in one attack and multistrike is 3 hits in one attack. So what he says is actually possible. He attacks 5 times per second, but each one of his attack is actually 6 fast hits, so 5*6 = 30 hits per second. Shadow : Covenant Pulser (504561) Ranger : 12 charges Frenzy Archer (65154), Dual Claws Elemental ST (709126) Witch : Self-Cast Arc Tanky Witch (770185), AoF EK/Bear trap (863970) Templar : Frenzy + AB/Fireball "Cast on Crit" Wander (611200) Marauder : Death Oath Staff User (498864) Last edited by Velkor on Aug 16, 2013, 7:28:34 PM
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I run a pure physical Heavystrike, Mulistrike, Melee Splash, Life Leech, Added Phys, Faster Attacks. I am at about 15k melee, and crowds just melt around me. I think it's fine.
The single most dangerous thing I have encountered with that set up, is very high phys refleect. Moderate phys reflect is ignored completely, very high and I have to be cautious, but that's it. | |
" Main drawback is that once you attack you're commited to your strikes meaning you can't just attack move macro your way to victory ( which is bad design altogether considering that we're playing an Arpg here non the less ). Last edited by skaterboy80 on Aug 16, 2013, 9:06:50 PM
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" Except, that's not how Multistrike works :) Double Strike performs two attacks in a single attack animation. Multistrike simply chains three separate attack animations (and makes them a ton faster). The extra attacks per second from Double Strike are not factored into the attacks/sec display; Multistrike is. He's attacking ten times per second, not thirty. Last edited by Vipermagi on Aug 16, 2013, 10:37:55 PM
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" @velkor: thx for clarifying, thats what i meant (yes, there is a difference between attacks and hits :) ) @vipermagi: now i am totally confused. i meant 5 attacks per second, dealing 30 hits - skilltooltip says ~ 5 aps (attacktime 0,21 sec to be exact). never said anything else. multistrike = repeats attack 2 additional times (3 in total). doublestrike = 2 hits. 5*3*2 = 30. if multistrike _is_ factored into the tooltip-aps, perhaps its better to say i can use the skill (doublestrike with all supports factored in) 5 times per second, dealing 15 attacks and 30 hits... hmhm... thats why i have written "if im not wrong". think i will have a look at the multistrike-thread in the skillsection now :) EDIT: read the thread and found the exact question and an answer from an community-member. see that post and the one below. asked for a confirmation just to be sure about that :) (and i really think the skill-tooltips can be quite misleading ;) EDIT 2: yeah, tested it a bit and thought it through, its like vipermagi said. the aps really means the single attack, not the whole multistrike-combo. " but now thats missleading again - doublestrike says "Performs two fast attacks on target enemy", but the aps are shown for doublestrike as a whole... (or am i wrong with that, too? :D) i still see an inconsistency here... but i will stop thinking about that now before my head explodes. build is fun, thats most important :D "Glattes Eis, ein Paradeis, für den, der gut zu tanzen weiß" - F. Nietzsche Last edited by Clownkrieger on Aug 17, 2013, 8:53:15 AM
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