0.9.12b Patch Notes

Version 0.9.12b
  • There's now an "Always show sockets" UI setting.
  • Flasks hovers now display how many charges they currently have.
  • The map representation of the blockage at the Prisoner's Gate now updates correctly when you complete the "The Way Forward" quest.
  • The Golden Hand quest is now only given to you after you've rescued Helena. You still have to kill the Great White Beast first.
  • Fixed a problem with chat where the overlay map, inventory and passive skill tree would appear on top of it. For now, this means that chat will go over the top of vendor windows again until we fix that later.
  • Approximately 25 base item types have been made visually smaller, to conserve inventory space.
  • Reduced the frequency of voice acted yells that occur when the characters cast spells.
  • Restored the stat description on the Cold to Fire support gem.
  • Fixed a crash with Ice Shot.
  • Fixed a crash with Lightning Strike that would occur with specific two-handed mauls.
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Last edited by Chris on Sep 10, 2012, 12:52:49 AM
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Dreggon wrote:
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Chris wrote:
Version 0.9.12b
  • Approximately 25 base item types have been made visually smaller, to conserve inventory space.


What does this mean? Is it just an art thing? It sounds like the number of slots it takes up in the inventory has been reduced (always nice).


Right, the number of slots has been reduced on items that had a lot of empty space. People want more inventory space - this is one way :)

Btw, this patch isn't deployed yet. It's still an hour or two away.
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I added the Ice Shot crash fix to the list. Patch delayed by another hour.

Edit: and another crash fix.
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Last edited by Chris on Sep 10, 2012, 12:52:59 AM
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Arcis wrote:
wait... wasn't there a patch note saying that quantity will no longer affect the drop rate of maps? what happened to that?


This hasn't been done yet - it's still coming (probably this week).

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Wow, so what type of shrinkage... er I mean size reduction in number of slots can we expect to see? like some 8 slot items becoming 6 slots, or 6 to 4? etc? Or am I misunderstanding the change? If I have it even roughly correctly, this is a major change in inventory management. (for those who say, collect rares and have 20 slots of them like me, for making alchs and the like)


Yes, some changed from 2x3 to 1x3, for example. It's noticable with quite low level bows and one-hand swords/maces/axes. This will result in more room available for items, yes!
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Arcis wrote:
edit: by the way, what was the positive aspect of that patch note again? i remember it being balanced with something else but i can't remember what it was. maybe higher level maps can drop in act 2 zones now instead of only on maps?
The positive aspect is that people no longer feel forced to use IIQ gear in order to progress in the endgame by getting maps, which there have been lots of complaints about.
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Guadagno wrote:
Quick note here.

It seems there are some areas of the skill tree where critical strike multiplier is still referred to as critical strike damage multiplier. Specifically there is a group of them at the edge directly to the right of the ranger starting position.

I am not sure this is intentional. Just thought I would point it out.
Thanks, this has been fixed up now and will get to beta sometime soon.
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look like a couple developers guys come on that thread so ill try my chance lol:

we SERIOUSLY need an option to adjust the text size especially with that 1.12 patch wow. its ssooooooo small i have my noze sticked to my screen every time i try to read an item description wow. I would personally 4x the size of all text everywhere in game maybe more... O_O (and btw i saw ur very nice idea to add socket number/color next to the item text on the ground... those colored squares are not big enough. they would need to be 4x that size too)


What resolution and screen size (in inches or whatever) are you running?

It's likely we'll change this soon. In addition, there's talk of moving the bright sockets to a "colourblind mode" option.
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THEHORNEDRAT wrote:
As for the map drop rate, yeah I noticed a dearth of drops while playing in maps. Over the weekend I got a total of zero maps despite rolling for mazes. Hope this gets sorted, or I have to buy maps with the liquidated loot that dropped in a map and treat the purchased maps like drops :)
As items are generated server side (correct me if I'm wrong here) I suspect something odd is happening here.


The drops haven't changed from 0.9.11 at all! As far as we can see it's exactly the same.
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