Evade Useless
In the Beta Manifesto (please everyone, read this), we described our feelings on this. The way that armours work will probably be changed dramatically soon so that characters don't need to rely on trying to get close to 100% evasion. Its variance is just too hard to survive through on higher difficulties.
Last edited by Chris on Aug 25, 2011, 4:38:34 AM
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Nice ideas, I'll bring them up at the next design meeting that deals with it :)
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