Evade Useless

In the Beta Manifesto (please everyone, read this), we described our feelings on this. The way that armours work will probably be changed dramatically soon so that characters don't need to rely on trying to get close to 100% evasion. Its variance is just too hard to survive through on higher difficulties.
Lead Developer. Follow us on: Twitter | YouTube | Facebook | Contact Support if you need help!
Last edited by Chris on Aug 25, 2011, 4:38:34 AM
Nice ideas, I'll bring them up at the next design meeting that deals with it :)
Lead Developer. Follow us on: Twitter | YouTube | Facebook | Contact Support if you need help!

Report Forum Post

Report Account:

Report Type

Additional Info