Contents of the 0.11.3 patch

The experience death penalty will be reduced, as discussed in yesterday's news post. Based on substantial feedback, we've settled on values of 5% for Cruel and 10% for Merciless (which are higher than what we said yesterday). These are the same values used in other popular action RPGs, assuming the user fetched their corpse, and are 1/3 lower than what we currently use in 0.11.2. Please note that these values are just for testing purposes - the system can and will change in the future.

The new chat system is included in this patch. Trade chat has been separated from Global. You stay in the same channel throughout your session, even if you move between areas. You're told what chat channel you're in (they have numbers) and you can join a specific one if you want to (for example, /global 8 or /trade 3). You can be in up to one Global and one Trade channel at once. Channels are still separated by leagues. You can join a specific high channel number if you want a quiet place to talk to your friends.

The 0.11.3 patch also includes 1-2 new microtransaction effects and 2-4 new Unique items, depending on what's ready in time.

Harry has been working on fixing more bugs with our integrated Twitch support. These will be included in the patch, along with small bug fixes to other systems.

Carl has been looking into the Searing Bond and Incinerate skills (with a view to improving them). I don't yet know what changes will make it in, but they'll be included in the patch notes early next week.

A lot of changes (including a new skill, some performance improvements and critters) have been deferred to 0.11.4 because they require more than a week of quality assurance. More information will be posted when it's ready.

At this stage we're targeting roughly Wednesday (NZ time) for the deployment of 0.11.3. Thanks again for the great feedback!
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Mooginator wrote:
Diablo 2's experience loss penalty in Hell when fetching your body was only 2.5%.

Not sure how your team came up with "same vales used in other popular action RPGs"...


I stand corrected - I thought it was 20% in Hell with a 50% reclamation bonus. I must have been thinking of 20% maxiumum gold loss.
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