Grinding?

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tpapp157 wrote:
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PrequelChuck wrote:
Another guess would be that monsters appear everytime we enter an instance.

Welcome. I'm fairly certain that this is correct.

It's actually a pretty interesting question. We know that an instance closes when nobody's in it. Which means if you solo,each time you go to a town, the instance closes, and another one opens if you exit town.But i'm unsure about party mechanics. Would it be possible to enter an already opened instance? Would that create problems in the cut-throat league since all areas are open?
Greetings mortal, are you ready to die?
It's difficult to say. You certainly wouldn't want to get placed into an instance where most of the monsters had been killed already. The whole instance thing continues to be a hazy area that people really don't understand. Maybe GGG can give some more insight into how they plan to set up this whole system. I think maybe the devs assume that these sorts of topics are common knowledge or fairly obvious even though they've never actually been discussed publicly.
Forum Sheriff
Hate to bring WoW into the equation. However, I thought they had a fairly reasonable mechanic behind their instances. That being, that any time you enter an instance you have a certain amount of time to clear that instance before it resets (say 24 hours) that way, you can clear half and log off without having to start over again. Also, it allowed for others (who had previously began an instance but not killed the last boss, where the best loot drops) to be able to join someone elses instance.

Haven't played WoW in about 3 years, so maybe this has changed. But, I liked it then.
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-GGG

Happy hunting/fishing
We haven't finalised some of the exact details of instance management. It's one of the areas we're examining at the moment based on feedback from alpha testers.

We want to keep it as simple as possible, but to avoid situations where instances close that you wanted to keep open (or the more annoying case, where you have to wait for an instance to time out before you play in that area again).

We'll post more information once some hard decisions have been made.
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If nothing else you can always keep the instances open and then give the player an interface to see all the instances associated with them and allow them to disassociate from instances they don't want anymore. That way the player can leave the instance permanently but the other people that may have been in his party can keep playing it.
Forum Sheriff
tpapp157, I was going to suggest much the same thing, but I was thinking that only one instance could be opened at a time. That single instance would have a timer with say 15 minutes on it or it could be closed by clicking say an X next to the timer itself. I guess the same thing could work with multiple instances though, but with a longer timer.
Ya the only problem with a interface is that it would break immersion a little. i would stick with a timer depending on what works.
Yes good sir, I enjoy slaying mythical creatures.
Why wouldnt you guys make the instance just reset after say 24hrs? Instances would have to be very tough and very detailed, in order to keep a general audience. However, i think PoE should feature very difficult dungeons and/or(instances) and multiple bosses within a single instance. It would be a very good aspect for building a good community structure as well (guilds,clans,etc.) Dont load npc's upon entry of an instance everytime... be differant give us something worth while. Dont be just another F2P game guys. These are just my opinions though :P
"turn based rpg's are for people who have sausage fingers" -me
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Why wouldnt you guys make the instance just reset after say 24hrs? Instances


Problem with this is maybe they are done with it then you have a instance just sitting there for 20 hours.

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. However, i think PoE should feature very difficult dungeons and/or(instances) and multiple bosses within a single instance. It would be a very good aspect for building a good community structure as well


They have already talked about multiple difficulty levels as well as instances being scaled up to the amount of players for a higher level challenge.
Yes good sir, I enjoy slaying mythical creatures.
Here are the basic rules we currently have for instances.

If you are not in a party and you haven't been to an area before, when you walk out into the wilderness, an instance will be created.

If you leave the instance, if no one else is in there, a timer starts (currently 3 minutes because we don't have instance management, but probably more like 20-30 minutes when the game is released.) If you come back within that timer the instance will still be just as you left it.

If you join a party then when you move into an area, you will end up in the instance that has the most party members in it.

Most of the time this just works naturally and you don't even need to think about it.

The reason we need instance management is because there is no real good timer value. If you need a break to go to the toilet or something you want to go back to town so that you don't die if you are just standing there and a monster happens to wander near you. 20-30 minutes seems a reasonable timer to have before the instance closes for this reason.

However, if you want to do boss runs or some other such thing then a 20-30 minute timer is a pain in the ass. You would have to sit there for ages waiting for your old instance to die before you can run it again.

My current thinking on this is something like being able to Control Click on an area transition or town portal in order to bring up the instance management screen.

This would just be a list of all the instances you have access to with times until they time out and an X next to each one to close it.

The trouble is that there are a lot of tricky rules to come up with to make sure this isn't abusable.

If you just use the rule that you can close any empty instance you have access to then you would be able to grief your party by closing an instance if you all went back to town. Should only the party leader be able to close instances? That might be annoying if you are playing in a party, but in different instances.

These issues still need to have solutions thought of for them and that is why we don't have the instance management in the game at the moment.
Path of Exile II - Game Director

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