Path of Exile 1: Curse of the Allflame Improvements

For clarity, does the variant rarity bring pinnacle, replica, foulborn, and other drop restricted uniques into the pool?
IGN : Reamus
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inshallah we scuba dive
Thats a start, but can we address ground loot instead if applying bandaid fixes?
There are barely any tinks when mapping this league no matter the juice.
ty
noice!!
- Thread with suggestions for PoE 1 get more fun and more QoL in next patches (3.27, 3.28...): thread/3812167

- Atlas tree thread improvement: thread/3812454

(English is not my native language, so I apologize for any mistakes!)
Ok, are we getting actual ground loot patch though?
Cause that's the main issue people have with this league, that everything's been moved to tile loot, and there's no point to do the map itself.
Please look at merc abilities like the ones for the Reanimator and winter deacon. There are so many bugs with the abilities and a.i with them.

Reanimator:
if u gain or lose zombies it bricks and she stands there and doesnt do anything

if u gain or lose skelos/SRS it bricks b.c the a.i thinks it still has the un modded amount, so it either doesnt stop casting the summon(summons just dont live long enough to get to a target) or doesnt cast at all.

uniques are just so hit or miss on this merc its really hard to tell what works and what doesnt and what stops her from functioning.

Winter Deacon:

Val glaical hammer makes walls and he stands there b.c he cant walk through them. its really really bad
Last edited by Shamlark#2625 on Aug 5, 2026, 2:26:17 AM
"""Elite enemies spawned by Abyss Pits will have higher effectiveness, meaning they are more rewarding, and on average there are more Elites spawning from Abyss Pits."""


higher effectiveness? the current rare, unique mobs from abyss
drop 0 scarabs
drop 0 currencies (okay if you consider a orb of transmutation is a currency... f... that)
drop 0 maps
drop some equipment (do we even need these equipment that is useless?)

okay higher effectiveness 50% more? 100% more?
anything and everything with 0 * 50%more 100%more still = 0 okay
so i really hope adding "flat chances" to some scarab and currency drops or nothing has changed.

or... is this just the secret weapon... buffing even more difficult monsters that still drops nothing...

as for the abyss chests... no comment... such a small difference
just run white maps, scour and go
basically even, alch and go is a bad move
because tile loot~~~ map has nothing to do with it
atlas passives... just aim tile loots, those "2% increased implicits, 1%pack size, 10% more difficult monsters, 1% item quantity... what else? they are all bait for now
hope the abyss changes can fix the loot.

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