Path of Exile 1: Curse of the Allflame Improvements

One of the things Octavian said today is players are bored of the same old farming strategies, and that they need to make new ones.

He and Andrew also seemed to think that rogue exiles for example werent too broken for their difficulty.

Thing is, we as a playerbase didnt get bored of rogue exiles, or evolving shrine Alva, or breach- they got deleted.

We dont need new strategies- we need old fun ones that didnt need to get deleted and replaced with nothing.

All I want for 3.29, right now? A patch that reverts ALL scarab nerfs since merc league AND 50 quant, base.
Merc league was my favourite league end game experience ever and since GGG agrees its not good right now and they are working on new stuff... why not just unfuck the old stuff?
P.s buff Arc numerically
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okay this looks nice I hope its as good as it seems to be :praise:
poggies
Absolutely negligible
I can't wait to see 2x the common item drops from abyss mobs! xdx
Curiosity is followed by ambition. Ambition, is followed by madness.
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Players will be able to obtain, through various endgame means, 6 different "Cursed Ducats". These Cursed Ducats are quest items, and non-tradeable. The Voyage UI will have three sockets, similar to Voidstone Sockets on the Atlas UI. Cursed Ducats can be socketed into these, meaning you can have up to three of them active at a time. Each Cursed Ducat you socket will ratchet up the quantity and rarity of items dropped by slain enemies in Chart and Voyage encounters, but each Ducat also comes with it's own bespoke difficulty modifier as well.

To be clear, Charts and Voyages can be opened without any of these active as per normal, but this provides an avenue for players looking for further challenge from deepwater encounters, while also providing a layer of customisation when doing so. Since there are six Cursed Ducats and three sockets to use them in, you can safely and easily avoid a Ducat that has a downside your build is not prepared to deal with, while still making use of three total Cursed Ducats in order to get the maximum bonus to the monsters in your Voyages and Charts possible.


This sounds like a good idea on paper, but if there's no buff to the base loot drops from monsters this will likely fall flat. As it stands, scouring your charts and blasting through as many charts and voyages per hour as possible is the most rewarding because of how valuable sulphur is. Yes there are sulphur modifiers, but the time it takes to roll for these modifiers and the added difficulty (even though it's not much more difficult) is a huge opportunity cost in div/hr as it's just more steps in the process that give marginal profit boosts at best. This is noticeable even if you aren't sweating over a spreadsheet, even casually running charts will quickly make you realize that you're only really profiting when you get message in a bottle and operative lockboxes. Laying out your voyage to collect 100 lanterns is basically a waste of a voyage currently.
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Added a crafting bench to the Menagerie.


Thank you!!!!
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Absolutely negligible


This
Please find some Solutions for ground loot i love the game but think about if all league Mechanics would be nearly same as good, that would be awsome! But I still love poe ❤️🧡

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