3.29.0b Hotfix 3

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Gami#7275 wrote:
When you guys going to Fix the 24k fire resistance body armour in standard WHICH IS BUGGED AS WELL LIKE ABYSS SOCKETS????


you dont understand, other bugs are different.


Nono YOU clearly don't understand.
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22ky22#6539 wrote:
Loot when
Abyss changes when
Mercenaries changes when

Gaming company posting "what we working on" like politicians. You ask people for their money however you don't deliver what most ask, having fun. Stop developing your gaming around the 0.1% of player base


people sigh when you walk into a room don't they?
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Buff the mercs already its unplayable. It's like playing a 1 link spell.


What are you talking about? , i did all my leveling and atlas progression , no problem, i think is just an skill issue. Luminary is not for the average players. You really need to get good my friendo.
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fubgun non-stop talking about 0 loot.

That's what he said at the start of Temple too and look how that worked out. Don't listen to Fubgun. The Loot is fine. Learn how to do the thing and the loot will rain.


temple had all that loots because they buffed them week 1-2 lol
I think sooner or later you will have to revert the historic loot bonus because the game has been getting worse with every league.

We've had four leagues without meaningful Scarab changes, and we're just doing the same thing over and over again. You don't need to deliver overly complicated mechanics like Allflame. Just change some Scarabs, and new strategies will naturally emerge on their own or bring old ones to god tier like exiles.

For multiple leagues now, Tormented Spirits have been useless, and many Scarabs are also useless.

Going into Allflame, which has most of the "ground loot" buffs such as Explicit Modifier Multiplier, Item Rarity, etc., doesn't matter when the base loot is almost nonexistent. 0 × 1000 is still 0.

Just add some useful mods to the board in Allflame and remove or rework existing ones, for example:

* 16 packs of Crabs (are you serious?)
* 2 Uber Lab Invitation statues (come on... at least make them drop upgraded invitations so there's actually a reason to click them)
* Golden Lanterns (Item Rarity again...) 0 × 40% = 0

The last patch improved things a bit, but then you added tile loot again. It's not fun, but people are forced to stack it because it simply adds more drops.

You really need to rethink juicing, like in Phrecia 1.0, where almost every strategy was fun and you could make good currency with whatever you enjoyed running.

Waiting and saving all your voyages because there's only one truly useful mod in the entire pool — "Rare Monsters drop Divine Orbs" — is NOT FUN.

That mod should be a bonus that occasionally improves an already good board, not the only reason to save voyages. It should be something you see in maybe 0.1% of your runs, not the only mod worth chasing.

If we can't trade voyages, then at least make them fun to use.

Some ideas for board modifiers and voyage implicits:

* As mentioned above:

* "Area contains 1–2 statues that drop upgraded Uber Lab Invitations."

* Essences:

* "Adjacent areas contain Imprisoned Monsters with a chance to have 2–3 additional Essences."
* "Adjacent areas contain Imprisoned Monsters with higher Essence tiers."

* Unique belts/amulets: voyage implicit with around a 10% chance:
* "Adjacent areas contain Strongboxes that drop only Belts and Amulets."
* "Monsters in adjecent areas drop only belts/amulets"


* Golden Lanterns:

* Item Rarity is useless again. 0 × X% Rarity is still 0.
* Instead:

* "Golden Lanterns grant a chance to convert Armour, Jewellery, or Weapons into Gold, Scarabs, or Basic Currency."

The game doesn't need more complicated mechanics. It needs rewarding ones. Giving players more meaningful choices with Scarabs, voyage boards, and Allflame modifiers would create far more variety than adding another complex system that most people end up ignoring.
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Buff the mercs already its unplayable. It's like playing a 1 link spell.


skill issue
Still need Luminary major overhaul to make this playable in endgame

Ascendency passives seem terrible for longevity too, but I'd replace this ascendency completely with something new in next patch.

Make this a rotating ascendency.
TY
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22ky22#6539 wrote:
Loot when
Abyss changes when
Mercenaries changes when

Gaming company posting "what we working on" like politicians. You ask people for their money however you don't deliver what most ask, having fun. Stop developing your gaming around the 0.1% of player base


Couldn't agree more. No idea wtf GGG have done with the last two "patches" but absolute garbage.

Loot is absolute trash,
Patch yesterday morning seemed to make pinnacle bosses have like zero cooldown (same boss, without mods),
Still no fix for "strongboxes are at least rare in charts and voyages" and strongboxes in a voyage (specifically from edge modifiers) don't have the interact for currencies (even though they should be rare anyway)
And now I just did 12 breaches in T16 maps and got ZERO whombgifts, NOTHING (with breach speced in atlas tree), and only 400-odd hiveblood! WTAF!?!?!? Ran a map with 2 unstable breaches and naked atlas tree and got the same hiveblood and I actually got a wombgift from each.
Got fire dot-ed into oblivion by a merc as a RF chieftain with 89 max res, but when my party member gets the merc to link to with 13k life then the merc can't even kill white trash mobs, WTAF


GGG, sort out your f-ing spaGGGhetti code and stop releases leagues before they are ready and then having to implement patches for what you claim to be "fixes" but are just garbage implementations from the start without any testing!
Last edited by 5K0RP10#1368 on Jul 28, 2026, 3:18:32 PM
i dont understand why you people starting drama over a league fix , GGG doesnt hate fun or standard league , the problem is happening in league and the change for standard is just something on the way , here is a proof of the abyssal bug in league https://www.pathofexile.com/trade/search/Allflame/V5p562YlUp , dont worry , i dont think they gonna nerf your bugged chests as its not a league related bug.

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