Over the weekend, we launched Path of Exile 1: Curse of the Allflame, and it's been fantastic to see so many of you plunging in to explore everything the expansion has to offer.
As with any major launch, we've been closely monitoring your feedback and the game's performance. We'd like to take a moment to provide an update on how the launch has progressed so far, outline the issues we've already addressed, and share what the team is currently focused on resolving. Charts and VoyagesWe will be deploying balance changes to Charts and Voyages to make them more enticing and rewarding. These changes include:
Other improvements are ongoing, we will get as much into this patch as possible while also releasing it as quickly as possible to players, so there may be more than is listed here. AbyssAbyss encounters didn’t land in terms of reward, and in some cases combat and density, so there will be iteration coming over the next few days to improve Abysses significantly. Luminary and Mercenaries of TrarthusWe've seen significant discussion around the new Luminary Ascendancy. Many players feel that permanent Mercenaries aren't contributing enough power compared to the investment required, particularly when entering higher tier maps for the first time. Due to it being difficult to specialise into a specific Mercenary during the campaign, the less Damage penalty permanent Mercenaries have compared to temporary Mercenaries now tapers in throughout out the game, with no penalty before level 45, with the maximum penalty being reached at level 83. Secondly, we have adjusted the damage scaling of attack damage dealing hired Mercenaries, so they are more effective in the endgame. To help players find more powerful Mercenaries, Infamous Mercenaries now spawn more commonly. This also increases the rewardness of Mercenaries for all players that are dueling Mercenaries in maps. Mercenary skills now more frequently have more support gems in Maps. To aid in obtaining a stronger Mercenary, while you have a weaker one, we have added a new notable to the Atlas Passive Tree that causes all allied Mercenaries to deal more damage to other Mercenaries and Rogue Exiles. We're also reviewing how Mercenary deaths interact with mapping. Currently, if a Mercenary dies during a map, players can't simply re-enter to revive them, which can make losing a map feel unnecessarily punishing. BugsAlongside gameplay feedback, we're actively working through a number of bugs reported since launch. The following below is not a comprehensive list, but some of the critical issues under investigation:
As always, we're also fixing many other issues as they're identified. We'll continue monitoring your feedback, making balance adjustments where appropriate, and releasing hotfixes as soon as they're ready. Thank you for all of your bug reports, videos, feedback and patience while we continue improving Curse of the Allflame. We'll have more updates to share soon! |
|
|
bring back quant + 60% effect ty
|
|
|
fixed the allflame final quest bug, we are locked out of advanced allflame crafting
|
|
|
when > this getting updated
|
|
|
make abyss good pls
|
|
|
Bring back loot I dont wanna do delve
|
|
![]() A Minimalist who stopped caring. Last edited by ChaosOrbs20StacksYay#5921 on Jul 26, 2026, 10:45:48 PM
|
|
|
can you confirm where the last 2 points for the ancient wombgift section of the breach tree come from? or were they intentionally removed?
|
|
|
R2NPP
|
|
|
Fix the mana issues!
|
|

























































