Content Update 3.29.0 — Path of Exile: Curse of the Allflame
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Destroyed fossil crafting on staves by adding tagless block mods. Thanks for the buff! NOT
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Will the itemized Specters from Mirage League still exist for this up coming and future Leagues? Perfect Conjurer of Rot for example?
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I'm asking you to please consider reverting the synthesis change. It sure will "change it up", but I don't see any upsides to this change, and for me personally as an SSF player who both loves leagues and standard, it's one of these things where you can push that specific character to the next level - we don't actually have a whole lot of these in the game right now.
I like the implementation of corrupted +1 charges for instance, but that should in my opinion not affect the end game crafting with synth mods, because that's a time sink the game needs. It feels like you're forgetting about the top end part of the playerbase who might not have a lot of time sinks left to keep playing, which is why I feel the removal of synthesis mods serves no purpose at all. It's just dissapointing, really. I'd also like to know what happens to some of the Mirage-currencies after the league. Will they transfer over? I'm hoping that's the case, but there's nothing mentioning Mirage-catalysts for example in the patch notes. Nor anything about the coins or the gems... I'd love nothing more than to get some clarity on that. Other than that I'm very happy with the patch notes - keep up the good work! //RymdLeffe Last edited by RymdLeif#4291 on Jul 17, 2026, 4:20:19 PM
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No giga buff to scarabs / rework is a huge disappointment. What's the purpose of building a cool char if all there is in the endgame is boxes for the 234th time???
Breach was semi decent for 1 patch now but got the mega nerf .. Like .. unreal disconnect from the practical state of the endgame. How hard can it be to buff scarabs across the board and then finetune them step by step? Not my game anymore. | michaelstrangedotfoundation | r>=0
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" So it technically hits 5 more times per 20% quality???? That's a very confusing change. State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3568084
State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3568078 |
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Please add back two additional: “The Merchant has # additional Choices” on sanctum relics.
Truly the most fun strat in the game. Combined with volatile vaal orb it could be viable again. |
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" Boxes actually garbage from now on if nothing changes xd |
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RF nerf when???
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Please buff Toxic rain or add something.
TR is currently too slow in the late game. Moreover, setting up a proper defense comes at a huge cost—far higher than for other builds, which are significantly stronger across the board anyway. |
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Do your best, GGG, I'm ready to start!
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