[3.29] Scorching Ray TOTEM 4M+ DPS ||PINNACLE BOSS DESTROYER|| {Hierophant} - Easy & Fast Maven





Welcome to my big Guide. I was explanation as much as I can. For details and mechanics pls read below links / check POB section / watch Video Guide. I'm still try improving this Guide. You can also check my other Builds for Spark Nova - 6 variants

* PoB (all Loadouts): https://pobb.in/ZqNOgb10dPtL

* PoE Ninja: https://poe.ninja/poe1/profile/Kaczu%C5%9B-2032/character/RoadToMaven

* Video Guide: https://youtu.be/oHrhiE-3b6o


* 3.29 UPDATE: https://www.pathofexile.com/forum/view-thread/3931287/page/1#p26800387





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Spoiler
⦁ Scorching Ray is just created for annihilates Bosses, also Totem version is even better for that, cuz we can focus on dodge attacks. Also Shaper Effect of lasers on that gem is beautiful and come on - who don't like lasers? :D Also important point for me was that Build have to be cheap for playing easily every league

⦁ Idea started on 3.28 with thoughts - OK, I wanna doing Pinnacle Bosses easily and fast with not much tryhard. This way I started playing Scorching Ray + Spell Totem Support via Soul Mantle and I loved it

⦁ Build is very nice for single target and has one job: enter arena and destroy Boss. Although that specific setup isn't for standard maps. I was very suprising you can destroy Pinnacle Bosses so simple and easy, even on low budget cost. I'm very proud and happy I invent that and can share with you guys. I hope you will be enjoy like me :)


Spoiler
⦁ It's very simply to playing - just put Totems, which cast Scorching Ray and run. This setup utilizes 4x Spark Totem + 7x Searing Bond Totem. We use Righteous Fire for great boost Damage as well

⦁ Also Hierophant is best Ascendancy for that style with Pursuit of Faith + Ritual of Awakening, also it gives nice defense and Damage boost

⦁ Build is based on Life pool and have rather average tankiness, although still has some layers for defense, which is enough for surviving and let Totems destroy Bosses. For source it's using Mana and a bit Life cost for skills


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PINNACLE BOSSES--------------------------------------------------------------------------------------

⦁ Maven - https://youtu.be/8ZG7KdqiYhY
⦁ Exarch - https://youtu.be/lICw-noxCyU
⦁ Eater - https://youtu.be/nVm0l_mWCyo
⦁ Elder - https://youtu.be/1AvOysBjvZs
⦁ Shaper - https://youtu.be/WyisAA8tHRs

ELDER GUARDIANS--------------------------------------------------------------------------------------

⦁ Purifier - https://youtu.be/j9SyTlNDCZQ
⦁ Enslaver - https://youtu.be/FgMM4utahvs
⦁ Constrictor - https://youtu.be/A82MX-XF5IM
⦁ Eradicator - https://youtu.be/Bw-edvX4_LU

SHAPER GUARDIANS--------------------------------------------------------------------------------------

⦁ Hydra - https://youtu.be/icl2cSZ5Adk
⦁ Phoenix - https://youtu.be/UZHlWZCL4a0
⦁ Chimera- https://youtu.be/JZW5ychGRx4
⦁ Minotaur - https://youtu.be/SyzTjZ3ET_s


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1) FINAL (90 lvl) - https://pobb.in/ED7ETR_rwDt-

2) ELDRITCH BATTERY (around 24 lvl) - https://pobb.in/0xk0RclTxrpQ

3) SPARK OF THE NOVA (around 70 lvl / after campaign) - https://pobb.in/zgiK03JaPjJy


Spoiler
---4M+ DPS---
Full DPS possible with full Buff

⦁ 11x Summoned Totems
⦁ Fire Exposure on 8th Stage Debuff
⦁ Flammability & Elemental Weakness on enemy
⦁ Ancestral Might
⦁ Sulphur Flask
⦁ Arcane Surge max effect
⦁ 9x Curses on us


Of course Damage can be a lower sometimes, cuz we don't have these all time:
⦁ No charges on Sulphur Flask
⦁ Not always full Curses on us
⦁ We can get Enfeeble Curse on us


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⦁ You wanna do Pinnacle Bosses without much tryhard?
⦁ You wanna skip a lot of reapeated attacks from Pinnacle Bosses?
⦁ You hate memory games of Maven?
⦁ You wanna see how Life bar of enemy falling to 0 in ridiculous rate?
Then it's Build exactly for you my friend!


Also why Scorching Ray Totems? Well, it has absolutely crazy damage and when they ramp up, Boss is destroyed. Totems style allows us placement Totems and then focus for avoid attacks. Although we don't play Low Life or any style like 100% offensive, 0% defense - we have enough defense to have time to placement Totems, then repositioning them and survive. It's super funny and have amazing potential.


Spoiler
1) LEVEL - I recommend play it around 90 lvl to maximize Damage. You have to leveling with other skill after 70 lvl - I suggest play Spark Totems.
⦁ Check "Leveling Midgame" Section in this guide or my other Guide for details: https://www.pathofexile.com/forum/view-thread/3925555

2) UNIQUES - you need Kikazaru + Soul Mantle 6L + Replica Dragonfang's Flight + Jewels: Self-Flaggelation & Militant Faith.


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The main things we are based on this Build:

1) Scorching Ray Tags
⦁ Totem / Duration / Channelling / Fire / Spell

2) Offensive Scaling
⦁ Spell Damage / Elemental Damage / Fire Damage / Damage Over Time / Multiplier Fire Damage Over Time Multiplier

3) Defensive Scaling
⦁ Life / Regen Life / Elemental resistances / Armour / Block Spell Damage / Endurance Charge

4) Utility Scaling
⦁ Cast Speed


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How Build is feeling in just playing

1) CLEAR - it's not Built for this job and is very slowly

2) SINGLE TARGET - total annihilation of Pinnacle Bosses

3) DEFENSE - very average tanky, for maps is very vulnerable without main aura for defense and Amour, it just enough for survive a some time

4) OVERALL FEELING - nice to play, fast take out of Pinnacle Boss is main point. Just put Totems and let them do a job

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➕ Funny lasers
➕ Cheap
➕ Crazy single target Damage
➕ Double Curse on enemy
➕ High life regen
➕ Enough tanky and good sustain
➕ 80% of Block Spell Damage
➕ Immunity for Stun, Shock and Corrupted Blood
➕ Very good Mana regen
➕ Easy for get Voidstones
➕ Pinnacle Bosses are scared
➕ You skip a lot of mechanics / have minimal numbers of reapeated attacks from Pinnacle Bosses (like Maven's memory game)


➖ It's not mapping Build - slow, painful, average Life pool and low Armour
➖ Scorching Ray isn't too good in leveling after campaign (you must take something else)
➖ Needs a few button to playing


Spoiler
You have prepare for cost around 200-300 Chaos

The most expensive will be:
⦁ Soul Mantle 6L
⦁ Replica Dragonfang's Flight +3 to Scorching Ray

Spoiler
Just number of some stats what Builds can do, some kind of goals we gonna to achieve, of course some of them can be more or lower but it's good state. Numbers are based on full buffs, Auras, Flasks etc. while while we are fight Boss

⦁ FIRE DAMAGE PER SEC. ON SCORCHING RAY TOOLTIP = 400k

⦁ LIFE POOL = 2.5k

⦁ CHANCE TO BLOCK SPELL DAMAGE = 80%

⦁ REGEN LIFE PER SEC. = 1k+

⦁ MANA REGEN PER SEC. = 200+


Spoiler
Build has these defensive layers

1) LIFE + REGENERATION - with average Life pool, but amazing regen regen via Ascendancy you can recovery to full very fast

2) MOLTEN SHELL - free Shield with 300+ and even 600 for using Vaal version will help survive a bit longer

3) BLOCK SPELL DAMAGE - is great mechanic, which decreasing Damage taken from Spells to totally zero and in this setup we have 80% of that, so we block 4/5 Spells

4) ENDURANCE CHARGES - you have always min. 4 of them via Ascendancy, so it equals 16% of physical and elemental damage reduction

5) IMMUNE - you don't care about Stun, Shock & Corrupted Blood effects


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Scorching Ray, which we play - when it ramp up it's ridiculous Damage. Also with using it as Totems is even better, cuz we don't lock in place and we can focus on dodges. It scaling so great and we have multiple source of that. Also we get 21 lvl, cuz is very cheap and free more damage, so it's nice for us. While that skill doesn't require any specific stats, still you have to remember about a few rules

⦁ Skill gets stages up to 8x and then maximizing it's Damage

⦁ Fire debuff lasts 1.5 sec. (for this setup is 1.24 sec., cuz Hasty Demise node + Swift Affliction Support + Malevolence) and it's applied only after Scorching Ray reach 8th stage, also then it refresh instantly until Beam can still reach target

⦁ The main point is you wanna have put these Totems in that position to reach target - getting 8th stage - apllied debuff and still let them doing Damage. This way you get the huge Damage

⦁ If all Totems can still reach target after get 8th stage (even after Boss is gonna change place) you won't resummon them in any case, cuz you lose Damage and time to again ramp up, that way fight will lasts longer


How fast Ray reaching every stage and max of them is depends on our Cast Speed:
(first number = get every single stage; second number = reaching max stage)


1) Base
0.25 sec. / 2 sec.

2) with added Spell Totem (40% less)
0.37 sec. / 2.96 sec.

3) with added Hasty Demise + Retribution nodes
0.32 sec. / 2.56 sec.

4) with added Arcane Surge (32% of effect)
0.25 sec. / 2 sec.

5) with added Vaal Haste 17 lvl
0.21 sec. / 1.68 sec.


Spoiler
While Soul Mantle is must have cuz 7L, downside is we get Curses on us. Although we can easily take advantage from it with using Self-Flagellation Jewel and we have extra Damage per Curse. Also Kikazaru is great option for mitigate that effect.


Spoiler
We wanna playing 4x Scorching Ray Totems like main Damage and also 7x Searing Bond Totems for boost Life regen, Mana regen and Damage. We need get more numbers of them

Scorching Ray Totems from:
⦁ 1x on Start
⦁ 1x from Ancestral Bond Keystone
⦁ 1x from Ascendancy node
⦁ 1x from Shield


For Searing Bond Totems you also need:
⦁ link to Multiple Totems Support
⦁ 30% quality on Searing Bond gem


Spoiler
Massive Righteous Fire's boost for Damage is that we can't ignore (20-39% MORE, not Increased - Spell Damage, it has sick numbers). Although we need to prepare for that, cuz it burn us, so we need mitigate this with increasing max Fire resistance + enough Life Regen. At the start use that only for map Boss for last fight, later you will can holding that whole time. Here are 2 important things

79% of max Fire resistance, which you get it from:
⦁ Just 4% from Purity of Fire 20 lvl

Around 450 Life Regen per sec., get it from:
⦁ Items (especially Kikazaru is a big here)
⦁ Nodes in tree
⦁ Regenerate for each Summoned Totem from Ascendancy
⦁ Sulphur Flask
⦁ Siphoning Trap


Spoiler
This is very strong mechanic and it's completely prevent damage from enemy Spell Hits, so in this situation Spell deal 0 damage to you. For this setup we aim for 80% of that what it equals 4/5 Spells are blocked. That number is crucial here while we are not so much tanky and we have to alive a moment - Block Spell Damage is main point we can rely on in fight. We also need 2 things here

Chance to Block Spell Damage on:
⦁ 49% from Passive Tree
⦁ 25% from Tempest Shield (18 lvl)
⦁ 6% from Rare Jewels (each of 3%)


Max Chance to Block Spell Damage on:
⦁ 3% from Safeguard node in Passive Tree
⦁ 2% from Block Mastery

Spoiler
We need enough Mana pool not only for Auras, but also for Resummon Totems and for using other skills (100+ of Mana left will be comfortable). So we need stack for that a few things

1) MANA RESERVATION EFFICIENCY OF SKILLS:
⦁ 28% from Passive Tree - 3x nodes: 8%, 8%, 12%
⦁ 12% from Mana Mastery
⦁ up to 10% from Helmet (10% on Explicit mod or 7% for Implicit mod
⦁ 5-10% from Replica Dragonfang's Flight - mod is: Increased Reservation Efficiency of Skills, but it is the same rule

2) SOCKETED GEMS HAVE INCREASED RESERVATION EFFICIENCY:
⦁ 20-30% from Shield - you put there all main Auras


3) MANA REGEN:
⦁ Regenerate Mana for each Summoned Totem from Ascendancy node
⦁ Arcane Surge from Ascendancy node
⦁ Maximum Mana and Mana Regeneration from tree and gear


Spoiler
⦁ Help Alira for 15% all Elemental Resistances


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Leveling through the campaign is even simple, the best way is Self-cast Lightning Spells. Also we are playing Hierophant Ascendancy - with Arcane Blessing for just Damage and Cast Speed + Conviction of Power for defense

⦁ Lightning Tendrils -> 1-12 lvl
⦁ Arc -> 12-28 lvl
⦁ Crackling Lance -> 28+ lvl




* For source sustain from 10 lvl we using Clarity (2-3 lvl max), then drop off, when you take Eldritch Battery + Discipline Aura + get Bated Breath Belt. Why is so important? Cuz from now you can spam a lot with skills through the campaign and you can easily totally drop off Mana Flasks. Also you can reserve 100% of Mana for Auras



Tree step by step - it's very accurate. Further you can already just get nodes for prepare to Swap on Spark Nova on maps - More Duration, Maximum Fire Resistance & Maximum Elemental Resistance and also Unwavering Stance Keystone (blue circles on photo):


1) UTILITY - Siphoning Trap is nice for regen Life + Mana

2) SINGLE TARGET - we play this setup for single target boost, when you casting main Damage skill into orb

3) CURSE - we just play one Curse whole time

4) MOVEMENT - take Frostblink, then swap on Flame Dash and further you can link it with Faster Casting and Second Wind

5) SHIELD - Molten Shell is great for armour stacker, further you wanna link it with Automation and More Duration

6) AURAS - we playing Clarity (2-3 lvl max), also Herald of Thunder from 16 lvl is nice for Damage and clear. After get Eldritch Battery + Bated Breath you drop off Clarity and add Auras: Discipline + Determination

7) DAMAGE SETUP - just cast skills and destroy everything. Lightning Spells are very strong for that job


2 LVL

4 LVL

8 LVL

12 LVL

24 LVL

28 LVL

5L/6L BODY ARMOUR


Spoiler
STEP 1---SWAP ON SPARK NOVA--

We swap here after campaign when you entering on maps (around 70 lvl). Do these:

⦁ Respec nodes: Arcane Blessing and Conviction of Power and take: Pursuit of Faith and Ritual Awakening. If you can do 3rd lab, then you don't need respec Conviction of Power node

⦁ Take Keystones: Ancestral Bond + Iron Will + Unwavering Stance

⦁ Take things for More Duration + Projectile Speed + Projectiles pierce additional targets (check Spark of the Nova section)

⦁ Pick passives on tree for Block Spell Damage and max %fire resistance

⦁ Stack a bit Life regen on eq

⦁ Get Soul Mantle 4L/5L + Self-Flagellation Jewel


You respec some points (red lines in photo) and pick others (green lines in photo), in aggregate you respec 29 points:





STEP 2---FOLLOW FINAL TREE FROM SPARK NOVA TOTEMS---
https://www.pathofexile.com/forum/view-thread/3925555

After swap on Spark Nova you just follow final tree from Passive Tree section, picking next nodes, but my suggest ways in order will be:

1 - go for more Armour and Elemental resistances
2 - get Jewel, buy Militant Faith Timeless Jewel (with random mods are cheap, just you need Dominus on it) and take Mind Over Matter Keystone. It gives nice boost to Damage from transformed Keystone
3 - go for Cluster Jewel Socket (it's nice for increasing Damage)
4 - rest spend just on life nodes


STEP 3---RESPEC SPARK INTO SCORCHING RAY---

After step 2 and if you wll be ready, just change Spark version into Scorching Ray - just check final tree from Passive Tree section

You respec points (red lines in photo) and pick others (green lines in photo). In aggregate you respec 44 points:


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90 LVL



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1) Core for our Build.



2) Giga boost to Damage, cuz we have a lot of Str from tree.



3) Grants immunity to Stun, it's very useful.



4) Totally not useful for us, but with Historic Jewel it transform into nice Damage (!BUT remember if you don't have that Jewel yet, pls don't pick that Keystone).




Spoiler
1) Better regen Life and also boost to Damage.



2) Free Damage from Auras.



3) To reach 80% of Block Spell Damage.



4) For better Mana sustain for skills.



5) Very strong defense for Bosses.



6) We need this for activated all Auras and have enough Mana pool for Summon Totems.


Spoiler

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We play x1 Large + 2x Medium Clusters - in Summary for 16 passive points we got 240% increased damage and 4x Jewel Sockets, it's a bit crazy.

1) LARGE - Very cheap and much Damage (for 8 passive points we have 113% increased Fire Damage and 2x Jewel Socket).



2) MEDIUM - Cheap and much Damage (for 4 passive points we have 67% increased Totem Damage and 1x Jewel Socket). More Life for Totems is also nice.



3) MEDIUM - Very cheap and much Damage (for 4 passive points we have 60% increased Damage Over Time and 1x Jewel Socket).



Our tree is close to Large Jewel Socket node, just 3 passive points, over here.



Spoiler
We are playing 2 Uniques

1) SELF-FLAGELLATION - big boost to Damage.

2) MILITANT FAITH - very nice boost to Damage.

With that Timeless Jewel Mind Over Matter Keystone is transform into it:


Spoiler
We are playing 4 Rares

1) RARE - Get Rare Jewels with % Fire Damage Over Time Multiplier and for 2x Jewels you need Chance to Block Spell Damage (3%), then rest you can look for res or attributes or whatever else.

2) ABYSS - Take Abyss Jewel with Implicit mod: Corrupted Blood Immune and put it to your Stygian Vise Belt.


Spoiler

Spoiler
With Unique Amu Replica Dragonfang's Flight requirements will be a bit lower cause affix:
* Items and Gems have (5-10%) reduced Attribute Requirements

Str - 155 FOR Vaal Molten Shell 20 lvl

Int - 159 FOR Scorching Ray 21 lvl

Dex - 155 FOR Vaal Haste 20 lvl


Spoiler
We are playing 4 uniques

1) BODY ARMOUR - core to our Build. Free 7th Support, Damage and Totem Life. Downside is we got Hexes on us.

2) BOOTS - just sick for Damage, we have one extra Curse on enemy.

3) RING - for mitigate Soul Mantle downside from Hexes. Also other stats are very useful, so it's great option.

4) AMULET - we are maximizing Damage, so +3 to Scorching Ray is the best option and it's even cheap.


Spoiler

1) WEAPON - Sceptre with good affixes for Damage

2) SHIELD - with Armour (but not necessary), more important are mods: +1 to max Summoned Totem and Socketed gems have 20 or 30% Increased Reservation Efficiency

3) HELMET - with Armour + mod: Mana Reservation Efficiency of Skills on Explicit mod or Implicit mod or just both

4) GLOVES - with Armour

5) BELT - base of Stygian Vise, with Abyssal Socket

6) RING - with Life + Resistances + Regen Life + Attributes


Spoiler
You can look for modes to mitigate effects of Curses from Body Armour
⦁ Reduced effect of Curses on you during flask

1) LIFE 3x - base of flask to try survive and panic button

2) SULPHUR - 40% increased Damage is always good, more Regen Life is very good and 50% reduced effect of curses on you is great

3) QUICKSILVER - speed, speed, it's always nice in every situation or mechanics


Spoiler
SURVEILLANCE - the best option for Bossing.



Spoiler

Spoiler
* WARNING! Don't get link Second Wind with Tempest Shield, cuz it gonna increasing cost of use this aura.

1) DAMAGE (6-LINK)

Scorching Ray is already Totem skill from Soul Mantle. Rest just for max Damage.

2) DAMAGE BURST (4-LINK)

Searing Bond has nice additional Damage and it boost our Scorching Ray Totems cuz Ascendancy. Multiple Totems for more maximum Summoned Totems and faster reaching max Totems. Controlled Destruction for max Damage, also Inspiration for another Damage and decreased cost of placement these Totems

3) MOVEMENT (3-LINK)

Nice movement skill. With Faster Casting it's awesome for avoid attacks, also with Second Wind we have one more charge

4) SHIELD (2-LINK)

Molten Shell is great defense and with Automation we don't have to worried about to recast it, but remember about cooldown time of this skill. Vaal is self-cast good for hot situations

5) CURSES

Double Curse with -% fire res and -% elemental res on Bosses is just ridiculous and it gives insane Damage

6) REGEN BOOST

Just amazing boost to Life regen, it's very helpful


Spoiler
* You have to put gems: Malevolence + Zealotry + Vaal Impurity of Fire into your Shield, cuz mod of % Increased Reservation Efficiency

1) Malevolence - great Damage scaling

2) Zealotry - another nice Damage scaling

3) Righteous Fire - sick boost to Totems Damage

4) Tempest Shield - needed for get 80% Block to Spell Damage and also grants Immunity to Shock

5) Purity of Fire + Vaal Impurity of Fire - for get % max fire resistance to sustain RF boost, Vaal for version panic button for additional max % fire resistance can be helpful in dangerous moments

6) Vaal Haste - amazing for avoid attacks and for mechanics


Spoiler
1) LEVEL

⦁ Get Scorching Ray 21 lvl

⦁ Every other gems get to 20 lvl



2) QUALITY + BONUS QUALITY

⦁ The most important - Searing Bond for max Summoned Totems (+1 more for each 10%) and then Scorching Ray for better debuff

⦁ Rest gems from Damage setup to just maximizing Damage

⦁ Less important, but on later you can get % on them

⦁ For rest of gems it's not important too much or at all


Spoiler
Hierophant is the best option - more Totems, more damage, giga Life and Mana regen boost



1) Smoother gameplay with ultra Totem Placement Speed. Also +1 to max Totem and Totem Duration are huge.



2) Amazing scaling Damage, Life and Mana regen for each Summoned Totem.



3) More defensive and a bit boost to Damage.



4) Free Arcane Surge is great and it grants also Spell Damage, so it's huge.



Spoiler
1) MAJOR - Boost to defense against DoT is amazing for Bosses.



2) MINOR - Perfect due to we play 3x Life flasks.



Spoiler
In gameplay is just like typical Totem Build - just put Totems and run

(!WARNING FOR! someone Pinnacle Bosses (2 from 5) start fight faster than others):
* Elder = cuz it practically immediately starting fight
* Eater = just 3 sec. and starting fight
* For these 2 Bosses better way can be placement Totems to middle of arena from entry of portal, before close to them and starting fight


⦁ Enter to Boss arena and cast Righteous Fire boost, then spam awhile of Scorching Ray Totems to get Curses on you, then walk close to Boss. While Boss is preparing to fight, again spam Totems - you need placement 7x of Searing Bond + 4x of Scorching Ray, also throw Siphoning Trap under feet of Boss and spam Flammability + Elemental Weakness to sure it will affect enemy (don't forget for refreshing these Curses through the fight)

⦁ Run and try avoid attacks - the best ways are just close to corner and edge of arena. Also spam Flammability or Elemental Weakness or both anywhere to keep max bonus from Arcane Surge on passive tree. Totems at this time will ramping up (so it right moment to use Sulphur Flask for Damage) and you will see how Life bar of Boss will be just absorbed

⦁ Remember to look at your Scorching Ray Totems. Boss can change position on arena (especially Maven doing it a few times), so after that if these Totems won't be have reach Boss you have to resummon them. If Boss is in range, don't resummon Totems. Although you can still resummon Searing Bond Totems for boost from Self-Flagellation, but be careful, cuz if you spam too much, 1x or more of Scorching Ray Totems will be dissapear

⦁ Try throwing Siphoning Trap all the time - it will be boost your regen Life. Also use often of Flame Dash, with that setup it has very fast Cast Time and also you have 4 of charges

⦁ If you die on some mechanics or when it will start soon (like Maven Memory Game or Exarch Orbs) don't resurrect immediately, wait awhile for ending of that and just skip it, then resurrect and back to fight. In that situation if you will back too early on arena and move you practically get free dead

⦁ When phase, where Boss can't be attack is coming, still spam both Totems to keep Damage from Unique Jewel

⦁ Don't forget to cast other Vaal skills for extra stats, boost and defense


Spoiler
1) MAVEN = 3 min. of FIGHT

⦁ Every phase is just 7-12 sec., for Brain even 5 sec. (ofc I count only moments they are vulnerable). Last phase can take a bit longer. Be careful especially for Cascade of Pain, cuz it could hurt if you won't get Spell Block for that

⦁ The key is with that insane Damage you skip a lot of Memory games and Gravity Well. We have just 3x phases of Memory games (once per every of 3 phases, especially it's huge in last phase with annoying lasers) and also 3x Gravity Well (once per every of 3 phases). Literally you can fail all of these Memory games and still you have half of portals yet :)



2) SEARING EXARCH = 30 sec. of FIGHT

⦁ Fight is so easy and fast. He can't even get to phase of Fires of a Thousand Suns - rarely it still can happens, when he teleporting out of Totems range, so if you're unlucky then you have just 1x phase of that

⦁ Using Totems as shield and destroying these orbs is funny, but still they have much explosion range. Flame Dash with supports is very useful, but still it can be hard to avoid everything of these orbs. In conclusion it's free and the fastest Boss



3) EATER OF WORLDS = 1 min. of FIGHT

⦁ The key is that we have just 1x Doom phase. Tentacles and Lightning Beam are deadly, but if you are running the fight isn't too hard

⦁ The best place where you can stay it's left side of arena near portal of entry to fight, but not always. Also you can running and stay close the edge of Arena



4) ELDER = 2 min. of FIGHT

⦁ Very easy, he has often just chance doing maybe 2-3 attacks, 0 or 1 dangerous mechanics and that's all, although Dot Damage can be painful

⦁ If you get to phase with portals, it's already win. If not these portals phase - fight would be literally like 5 sec. :P



5) SHAPER = 7-8 min. of FIGHT

⦁ So easy, but long fight - cuz of multiple phases, which we can't skip. From his attacks: Beam and Slam are threat, rest isn't a problem

⦁ Big disadvantage is that we have 2 phases, where we have monsters like in standard maps - we don't run Determination, so it can be a bit dangerous, so be careful. There is nice trick - if you have other character for running maps, you can also swap between them and using this Build only for Shaper phase. If not these phases, Shaper himself would be less than 2 min. :)



6) GUARDIANS (ELDER & SHAPER) = 20 sec. to 1 min. of EACH

⦁ Here if you have other chars I suggest just play as mapper Build and then change for Boss Killer on fight with them. It's better and safer way while this setup is bad on maps

⦁ They are rather easy and fast, although without Determination you need be careful of their attacks and you need avoid them a bit

⦁ The exception is Chimera - cuz that fight have: phases and it's a bit longer (1-3 min. or even more); standard moobs + Uniques are spawning and he himself hits hard so that one Boss is super annoying for this setup


Spoiler
Build is budget version, but if you have currency you can push it even more with these

⦁ Support gems 21 lvl - more Damage

⦁ Enhance Support (min. 3 lvl) - it gives +1 more max Summoned Totem for Searing Bond

⦁ Awakened Enhance Support (min. 4 lvl) - like standard version of Enhance, but it gives +2 more max Summoned Totem for Searing Bond


Spoiler
I hope someone wanna try this Build, cuz it's so fun and easily destroying Pinnacle Bosses without much invest or tryharding. SCORCHING RAY is one of the most satisfying skill for bossing in whole game and using it with TOTEM style is even more fantastic. I was put a lot work for every details. Guys if you have any idea else, what can I add to this Guide, just let me know and GOOD LUCK :)
Last edited by Kaczuś#2032 on Sep 30, 2026, 6:30:58 AM
Last bumped on Jul 24, 2026, 2:03:43 PM
https://pobb.in/dy5e-uGacw0c

1) Changes:
- now we playing Infused Channeling Support instead for Empower

2) We lost:
- TOTALLY NOTHING ;)

3) We get:
- even a bit more Damage 4.462M --> 4.553M = 91k
- more budget, cuz Infused Channelling gem is cheaper than Empower 3 lvl
- easier get colors in Body Armour, cuz red color --> blue color on ES Chest
Last edited by Kaczuś#2032 on May 31, 2026, 4:32:59 PM
READY FOR 3.29 ENJOY ;)

3.29 - CURSE OF THE ALLFLAME LEAGUE

In summary we only lose around 10% Damage, but reach maximum stages faster

1) BUFFS

⦁ More fire exposure on Scorching Ray for 10% quality bonus from "item socket rework"

⦁ Scorching Ray: Now has a Cast time of 0.22 seconds (previously 0.25), and now deals 914 base Fire Damage per second at gem level 20 (previously 780.7)

⦁ Searing Bond: Now has +2 to maximum number of Summoned Totems (previously 1), and deals 4430.6 base Fire Damage per second at gem level 20 (previously 3899.6)

_____________________________________________________________________________

2) NERFS

⦁ The Ritual of Awakening Passive Skill now has 3% more Damage per Summoned Totem (previously 5%)

⦁ Spell Totem: Supported Skills now deal 55-50% less Damage at gem levels 1-20 (previously 49-40%)

_____________________________________________________________________________

3) CHANGES

⦁ You don't need anymore Helmet with Energy Shield for blue colors and Gloves with Energy Shield + Evasion for 3B 1G colors (now you can get Armour on Gloves) due to "item socket rework"

⦁ Now we playing 6x Searing Bond Totems, not 5x. This change is due to "item socket rework" and Searing Bond buff

⦁ The Imbued system from Mirage was removed


Also before league through July Guide was upgraded like:
⦁ Almost every Section and undersection got more clarity, visibility and details, now it's better to read
⦁ Sections: Gems & Gear & Jewels are a bit reworked with link items from game
⦁ Leveling Section was reworked: now it's leveling for campaign (1-70) and midgame (70-90) before final setup
⦁ More photos from pob: compare trees etc.
⦁ Added new Sections and undersections
⦁ A few Sections and undersections was removed or moved to other places
⦁ New Section: "Introduction" is practically the same like Summary section before but it's on top instead of down page and has more info

Last edited by Kaczuś#2032 on Sep 5, 2026, 3:12:35 PM

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