[3.29] Spark Nova TOTEM {Hierophant} - Placement Maniac




Welcome to my big Guide. I was explanation as much as I can. For details and mechanics pls read below links / check POB section / watch Video Guide. I'm still try improving this Guide. You can also check my other Spark Nova variants

* PoB (all Loadouts): https://pobb.in/Nx0MNOty7WP0

* PoE Ninja: https://poe.ninja/poe1/profile/Kaczu%C5%9B-2032/standard/character/LuffyGearTotem

* Video Guide: https://www.youtube.com/watch?v=FEBm2lz6aVA


* 3.29 UPDATE: https://www.pathofexile.com/forum/view-thread/3925555#p26800386





Spoiler





Spoiler
⦁ So I wanted to play Sparks, cuz this is so much fun to watch how it covers entirely scrwe needeen and just destroying everything in around and even further out of the screen. Although Self-cast version was just too annoying for me, especially Spell Echo Support with freeze our char to finish animations. Also important point for me was that Build have to be cheap for playing easily every league

⦁ Build idea started on 3.28 with thoughts - OK, if Spark Traps and Spark Mines worked, so let's try Spark but Totem version this time. This way I started playing Spark + Spell Totem Support via Soul Mantle aka Spark Totem and I loved it too

⦁ Spark of the Nova gem is awesome and that Build is nice hybrid for Totem and Spark fans, easy to playing and something not typical. You can play 2 ways: aggressive or defensive if it's needed. I was very suprising you can destroy T16 maps even on low budget cost. I'm very proud and happy I invent that and can share with you guys. I hope you will be enjoy like me :)


Spoiler
⦁ It's very simply to playing - just put Totems, which each rapidly cast Spark Nova. This setup utilizes 6x Spark Totem for clear and additional 7x Searing Bond Totem for single target, which is amazing. We use Righteous Fire for another great boost Damage as well

⦁ Also Hierophant is best Ascendancy for that style with Pursuit of Faith + Ritual of Awakening, also it gives nice defense and Damage boost

⦁ Build is based on Life pool and also has multiple layers for defense so it gonna tanky. For source it's using Mana and a bit Life cost for skills


Spoiler
T16 MAPS--------------------------------------------------------------------------------------------------

⦁ Alleyways - https://youtu.be/wNyyJtb-l-M
⦁ Marshes - https://youtu.be/5aE1Y0iPFKk
⦁ Palace - https://youtu.be/2chZpVGbNKg
⦁ Silo - https://youtu.be/oUV0k9VcWnA


Spoiler

Spoiler
1) FINAL (92 lvl) - https://pobb.in/91Eq_Mi1kSWX

2) ELDRITCH BATTERY (around 24 lvl) - https://pobb.in/0xk0RclTxrpQ

3) SPARK OF THE NOVA (around 70 lvl / after campaign) - https://pobb.in/1bF0-e1BU-TH


Spoiler
--IN BUILD--


Spoiler
Spoiler
⦁ You like Totems?
⦁ You love Spark?
⦁ You hate self-cast with Spell Echo Support?
Then it's Build exactly for you my friend!


Also why Spark Totems comparing to for example other Totem Builds? Well, Sparks mechanic is perfect for that style - we placement Totems and just run through map, but behind us Sparks still bounce from walls / objects and destroying everything. It's super funny and have amazing potential for clearing.


Spoiler
1) LEVEL - you can easily play it after campaign, so around 70 lvl. Earlier it isn't worth, cuz you need a lot of passive points to take all important things for Spark to work properly.

2) UNIQUES - for start after campaign you need just Kikazaru + Karui Ward + for nice synergy Self-Flagellation Jewel, but they are so cheap. Although while Soul Mantle is very needed too - 6L is too expensive, so 4L is minimum and it's cheap, but you can try get 5L.


Spoiler
The main things we are based on this Build:

1) Spark Tags
⦁ Totem / Duration / Lightning / Spell / Projectile

2) Offensive Scaling
⦁ Spell Damage / Elemental Damage / Lightning Damage / Projectile Damage / Projectile Speed / Power Charge

3) Defensive Scaling
⦁ Life / Regen Life / Elemental resistances / Chaos resistance / Armour / Block Spell Damage / Endurance Charge

4) Utility Scaling
⦁ Cast Speed


Spoiler
How Build is feeling in just playing

1) CLEAR - destroy everything very fast

2) SINGLE TARGET - is just amazing with Searing Bond boost

3) DEFENSE - much tanky, can take a lot

4) OVERALL FEELING - nice to play, high burst on single target / Boss is main point. Excellent balance between clear and single target


Spoiler
➕ Funny - Tons of Sparks
➕ Cheap
➕ Easy leveling
➕ Amazing clearing maps
➕ Very good single target Damage
➕ Even fast considering it's Totem Build
➕ Safe if it necessary on some maps / content
➕ Good Life and huge life regen
➕ Tanky and very good sustain
➕ Easy to get cap 75% Block Spell Damage
➕ Immunity for Stun, Shock and Corrupted Blood
➕ Awesome Mana regen
➕ Totems style so reflect Damage doesn't care
➕ Nice Delve runner
➕ Generally on budget gear we can start doing red maps

➖ Needs a bit invest into max fire Res and Life regen to open full damage potential from Righteous Fire boost
➖ Vulnerable to DoT Damage
➖ A bit more clicking for summoning max Totems


Spoiler
You have prepare for cost around 150 Chaos, for full potential even 250 Chaos

The most expensive will be:
⦁ Soul Mantle 6L
⦁ Ashes of the Stars
⦁ Enhance Support 2 lvl


Spoiler
Just number of some stats what Builds can do, some kind of goals we gonna to achieve, of course some of them can be more or lower but it's good state. Numbers are based on full buffs, Auras, Flasks etc. while we are on active playing

⦁ AVERAGE DAMAGE ON SPARK TOOLTIP = 100k+

⦁ LIFE POOL = 4k+

⦁ CHANCE TO BLOCK SPELL DAMAGE = 75%

⦁ ARMOUR = 10k-15k

⦁ REGEN LIFE PER SEC. = 1k-1.5k

⦁ MANA REGEN PER SEC. = 300+


Spoiler
Build has these defensive layers

1) LIFE + REGENERATION - with decent Life pool + amazing regen regen via Ascendancy you can recovery to full very fast

2) SCALING ARMOUR - with high Armour you have nice physical Damage reduction of even 90%, so you can very safe going through the map

3) MOLTEN SHELL - free Shield with 1.5k+ and even 3.5k for using Vaal version will help against hard fights

4) BLOCK SPELL DAMAGE - is great mechanic, which decreasing Damage taken from Spells to totally zero and in this setup we have 75% of that, so we block 3/4 Spells

5) ENDURANCE CHARGES - you have always min. 4 of them via Ascendancy, so it equals 16% of physical and elemental damage reduction

6) IMMUNE - you don't care about Stun, Shock & Corrupted Blood effects


Spoiler

Spoiler
Spark of the Nova gem, which we are using in Build is transfigured gem of standard Spark, but has more damage and more projectiles. While we using it as Totems, we don't care much about Cast Time instead of we need Totem Placement Speed for smoother gameplay. Although Cast Speed still boost Cast Time our Totems - so it's increasing Damage output, that's way for example Faster Casting Support on Totem setup is strong. So here are 3 important things you need for Spark works properly



1) MORE DURATION = 3.19 seconds - 3 passives in tree + Duration Mastery



2) PROJECTILES PIERCE ADDITIONAL TARGETS = 4 Pierces - just take Pierce Support on Totem setup

3) PROJECTILE SPEED = around 150% - here we need Wand with Projectile Speed mod + Faster Projectiles Support + Fury Bolts Anoint

* Also Karui Ward Amulet is nice and cheap - but only for starting maps after campaign, cuz later you gonna swap for Ashes of the Stars anyway




Spoiler
While Soul Mantle is must have cuz 7L, downside is we get Curses on us. Although we can easily take advantage from it with using Self-Flagellation Jewel and we have extra Damage per Curse. Also Kikazaru is great option for mitigate that effect.


Spoiler
Our final goal is to have at the same time: 6x Spark Totems + 7x Searing Bond Totems. While Spark Totems are enough for mapping, still we use Searing Bond Totems for boost Life + Mana Regen and for burst on single target. For that we need a few things for get more numbers of Totem. Also remember that both Type of Totems can overwrite each other, but we are prioritize main Totems = Sparks

For Sparks Totems we need:
⦁ 1x on Start
⦁ 1x from Ancestral Bond Keystone
⦁ 1x from Ascendancy node
⦁ 1x from Shield
⦁ 2x from link to Multiple Totems Support


For Searing Bond Totems you also need:
⦁ link to Multiple Totems Support
⦁ 30% quality on Searing Bond gem
⦁ 20% quality from Ashes of the Stars Amu


Spoiler
Massive Righteous Fire's boost for Damage is that we can't ignore (20-39% MORE, not Increased - Spell Damage, it has sick numbers). Although we need to prepare for that, cuz it burn us, so we need mitigate this with increasing max Fire resistance + enough Life Regen. At the start use that only for map Boss for last fight, later you will can holding that whole time. Here are 2 important things

78% of max Fire resistance, which you get it from:
⦁ Just 3% from Passive Tree

Around 700 Life Regen per sec., get it from:
⦁ Items (especially Kikazaru is a big here)
⦁ Nodes in tree
⦁ Regenerate for each Summoned Totem from Ascendancy
⦁ Sulphur Flask
⦁ Siphoning Trap


Spoiler
This is very strong mechanic and it's completely prevent damage from enemy Spell Hits, so in this situation Spell deal 0 damage to you. For this setup we aim for min. 75% max cap of that what it equals 3/4 Spells are blocked

Chance to Block Spell Damage on:
⦁ 41% from Passive Tree
⦁ 25% from Tempest Shield (18 lvl)
⦁ 6% from Rare Jewels (each of 3%)
⦁ 4-5% from Block Mastery


Spoiler
We need enough Mana pool not only for using Auras, but also for quickly Summoning Totems from area to area and for using just other skills (300+ of Mana left will be comfortable). So we need stack for that a few things

1) MANA RESERVATION EFFICIENCY OF SKILLS:
⦁ 28% from Passive Tree - 3x nodes: 8%, 8%, 12%
⦁ 12% from Mana Mastery
⦁ up to 10% from Helmet (10% on Explicit mod or 7% for Implicit mod)

2) SOCKETED GEMS HAVE INCREASED RESERVATION EFFICIENCY:
⦁ 20-30% from Shield - you put there all main Auras


3) MANA REGEN:
⦁ Clarity
⦁ Regenerate Mana for each Summoned Totem from Ascendancy node
⦁ Arcane Surge from Ascendancy node
⦁ Maximum Mana and Mana Regeneration from tree and gear


Spoiler
⦁ Help Alira for 15% all Elemental Resistances


Spoiler

Spoiler
Leveling through the campaign is even simple, the best way is Self-cast Lightning Spells. Also we are playing Hierophant Ascendancy - with Arcane Blessing for just Damage and Cast Speed + Conviction of Power for defense

⦁ Lightning Tendrils -> 1-12 lvl
⦁ Arc -> 12-28 lvl
⦁ Crackling Lance -> 28+ lvl




* For source sustain from 10 lvl we using Clarity (2-3 lvl max), then drop off, when you take Eldritch Battery + Discipline Aura + get Bated Breath Belt. Why is so important? Cuz from now you can spam a lot with skills through the campaign and you can easily totally drop off Mana Flasks. Also you can reserve 100% of Mana for Auras



Tree step by step - it's very accurate. Further you can already just get nodes for prepare to Swap on Spark Nova on maps - More Duration, Maximum Fire Resistance & Maximum Elemental Resistance and also Unwavering Stance Keystone (blue circles on photo):


1) UTILITY - Siphoning Trap is nice for regen Life + Mana

2) SINGLE TARGET - we play this setup for single target boost, when you casting main Damage skill into orb

3) CURSE - we just play one Curse whole time

4) MOVEMENT - take Frostblink, then swap on Flame Dash and further you can link it with Faster Casting and Second Wind

5) SHIELD - Molten Shell is great for armour stacker, further you wanna link it with Automation and More Duration

6) AURAS - we playing Clarity (2-3 lvl max), also Herald of Thunder from 16 lvl is nice for Damage and clear. After get Eldritch Battery + Bated Breath you drop off Clarity and add Auras: Discipline + Determination

7) DAMAGE SETUP - just cast skills and destroy everything. Lightning Spells are very strong for that job


2 LVL

4 LVL

8 LVL

12 LVL

24 LVL

28 LVL

5L/6L BODY ARMOUR


Spoiler
STEP 1---SWAP ON SPARK NOVA--

We swap here after campaign when you entering on maps (around 70 lvl). Do these:

⦁ Respec nodes: Arcane Blessing and Conviction of Power and take: Pursuit of Faith and Ritual Awakening. If you can do 3rd lab, then you don't need respec Conviction of Power node

⦁ Take Keystones: Ancestral Bond + Iron Will + Unwavering Stance

⦁ Take things for More Duration + Projectile Speed + Projectiles pierce additional targets (check Spark of the Nova section)

⦁ Pick passives on tree for Block Spell Damage and max %fire resistance

⦁ Stack a bit Life regen on eq

⦁ Get Soul Mantle 4L/5L + Self-Flagellation Jewel


You respec some points (red lines in photo) and pick others (green lines in photo), in aggregate you respec 29 points:






STEP 2---FOLLOW FINAL TREE---

After swap on Spark Nova you just follow final tree from Passive Tree section, picking next nodes, but my suggest ways in order will be:

1 - go for more Armour and Elemental resistances
2 - get Jewel, buy Militant Faith Timeless Jewel (with random mods are cheap, just you need Dominus on it) and take Mind Over Matter Keystone. It gives nice boost to Damage from transformed Keystone
3 - go for Cluster Jewel Socket (it's nice for increasing Damage)
4 - rest spend just on life nodes


Spoiler
Spoiler
92 LVL



Spoiler
1) Core for our Build.



2) Giga boost to Damage, cuz we have a lot of Str from tree.



3) Grants immunity to Stun, it will be very helpful.



4) Totally not useful for us, but with Historic Jewel it transform into nice Damage (!BUT remember if you don't have that Jewel yet, pls don't pick that Keystone).




Spoiler
1) Main Mastery and defensive is always good.



2) Boost to Armour is very good.



3) To max Block Spell Damage.



4) Duration is very important for this Build.



5) For better Mana Sustain for skills.



6) We need this for Auras and good Mana pool for Summon Totems.



7) Free Damage from Auras.



Spoiler

Spoiler
We play just x1 Large Cluster - in Summary for 9 passive points we got 148% increased damage, it's sick.

1) LARGE - Very cheap and much Damage (for 8 passive points we have 108% increased Lightning Damage and 2x Jewel Socket). Also Increased Effect of Lightning Ailments works with Totems.



Our tree is close to Large Jewel Socket node, just 3 passive points, over here.



Spoiler
We are playing 3 Uniques

1) SELF-FLAGELLATION - Big boost to Damage.

2) WATCHER'S EYE - Max Life, also 40-60% increasing Lightning Damage from this is so good.

3) MILITANT FAITH - Cheap option, but nice boost to Damage.

With that Timeless Jewel Mind Over Matter Keystone is transform into it:


Spoiler
We are playing 3 Rares

1) RARE - Get Rare Jewels with: Chance to Block Spell Damage (3%), then rest you can look for res or attributes or whatever else.

2) ABYSS - Take Abyss Jewel with Implicit mod: Corrupted Blood Immune and put it to your Stygian Vise Belt.


Spoiler

Spoiler
Str - 155 FOR Vaal Molten Shell + Determination (20 lvl each)

Int - 155 FOR Spark of the Nova & Wrath & Conductivity & Flame Dash (20 lvl each)

* Also you need enough for wearing Wand depends on base type


Dex - 155 FOR Vaal Haste 20 lvl


Spoiler
We are playing 3 Uniques

1) BODY ARMOUR - core to our Build. Free 7-Link, Damage and Totem Life. Downside is we got Hexes on us.

2) RING - for mitigate Soul Mantle downside from Hexes. Also other stats are very useful, so it's great option.

3) AMULET - we are starting with Karui Ward, which is very cheap and excellent, then upgrade to Ashes of the Stars. It gives +1 to Spark lvl gem. Also quality is very strong, cuz with that we get +2 more projectiles for Spark and we can summon more Searing Bond Totems. So it's very cool.


Spoiler


1) WEAPON - Wand with good affixes for Damage. Also we need Projectile Speed on that

2) SHIELD - with Armour, more important are mods: +1 to max Summoned Totem and Socketed gems have 20 or 30% Increased Reservation Efficiency

3) HELMET with Armour, mods: Mana Reservation Efficiency of Skills on Explicit mod or Implicit mod or just both

4) GLOVES - with Armour

5) BOOTS - with Armour

6) BELT - base of Stygian Vise with Abyssal Socket

7) RING - with Life + Resistances + Regen Life + Attributes


Spoiler
Look for modes to mitigate effects of Curses from Body Armour
⦁ Reduced effect of Curses on you during flask


1) LIFE - base of flask, get it with Bleeding and Corrupted Blood remove

2) SULPHUR - 40% increased Damage is always good, more Regen Life is very good and 50% reduced effect of curses on you is great

3) SILVER - gives Onslaught, source of Movement Speed and Cast Speed, what is nice. Here you can easily change for Amethyst Flask if you lacks of chaos res or Flask for all elemental res or something else

4) QUARTZ - mechanic of Phasic for aggressive playstyle is so nice on this Build

5) QUICKSILVER - speed, speed, it's always nice in every situation


Spoiler
FURY BOLTS - Projectile Damage and Projectile Speed is the best option, also Strength is nice. Although you can also take Ballistics, but it has expensive oils.



Spoiler
Spoiler
*WARNING! Don't get link Second Wind with Clarity, cuz it gonna increase Mana cost

1) DAMAGE (6-LINK)

Spark is already Totem skill from Soul Mantle. Pierce is need, cuz we don't have any other source of that. Faster Casting and Faster Projectiles for boost Damage and speed of clearing. Added Lightning Damage for max Damage and Multiple Totems for more maximum Summoned Totems and faster placement to reach max Totems

2) SINGLE TARGET BURST (4-LINK)

Searing Bond has nice additional Damage and it boost our Spark Totems cuz Ascendancy. Multiple Totems for more maximum Summoned Totems and faster placement to reach max Totems. Burning Damage and Controlled Destruction for max Damage

3) MOVEMENT (2-LINK)

Nice movement skill, with Second Wind we have one more charge

4) SHIELD (2-LINK)

Molten Shell is great defense and with Automation we don't have to worried about to recast it, but remember about cooldown time of this skill. Vaal is self-cast awesome for hot situation

5) CURSE (2-LINK)

Curse with -% lightning res on moobs with Hex bloom is very nice

6) REGEN BOOST

Just amazing boost to Life and Mana regen, especially it's shining on Bosses


Spoiler
* You have to put gems: Wrath + Determination + Tempest Shield into your Shield, cuz mod of % Increased Reservation Efficiency

1) Wrath - nice Damage scaling

2) Righteous Fire - sick boost to Totems Damage

3) Tempest Shield - need for get max Block to Spell Damage and also grants Immunity to Shock

4) Clarity - using for Mana sustain

5) Determination - basic defense of Build

6) Vaal Impurity of Fire - can help for hard moments, nice boost to Life regen

7) Vaal Haste - amazing, besides Movement Speed we got Cast Speed


Spoiler
1) LEVEL

⦁ Keep Clarity on 1 lvl

⦁ Vaal Impurity of Fire lvl doesn't matter, cuz we don't use standard version of thatm

⦁ Every other gems get to 20 lvl



2) QUALITY + BONUS QUALITY

⦁ The most important - Spark cuz we got additional projectiles and Searing Bond for max Summoned Totems (both gives +1 more for each 10%)

⦁ Rest gems from Damage setup to maximizing Projectile Speed and Damage

⦁ Less important, but on later you can get % on them

⦁ For rest of gems it's not important too much or at all


Spoiler
Hierophant is the best option - more Totems, more damage, giga Life and Mana regen boost



1) Smoother gameplay with ultra Totem Placement Speed. Also +1 to max Totem and Totem Duration are huge.



2) Amazing scaling Damage, Life and Mana regen for each Summoned Totem.



3) More defensive and a bit boost to Damage.



4) Free Arcane Surge is great.



Spoiler
1) MAJOR - Boost to defense against DoT and chaos Damage, great for us.



2) MINOR - Another defense against DoT Damage.



Spoiler
What type of mods will be hard

⦁ Cannot regen Life / Mana is totally destroying us

⦁ Less regen Life - cuz we can't run with RF boost

⦁ Less regen Mana - cuz we will be waiting too long for fast placement Totems from area to area

⦁ Lower your action speed can suffers us too


Spoiler
In gameplay is like typical Totem Build, but mechanically it's just Spark

⦁ On mapping Spark Totems is enough, so use just that (but you can put 2 or 4 Searing Bond Totems for Mana Regen through the map). We are place 6x Totems (it's 3x clicks, cuz with Multiple Totems Support we summon 2x Totems per 1x use) on area and then get to another area and again, then repeat that

⦁ For tough single target and Boss use also Searing Bond Totems for burst Damage

⦁ Cast Conductivity on big pack monsters, Hex Bloom Support will transfers Curse to another enemies

⦁ Casting Siphoning Trap is very helpful to boost Life regen

⦁ Don't forget to cast other Vaal skills for extra stats and boost

⦁ If you have in hard situation or you struggle with though mods on rare, just run, back off and wait for regen Life, we have good range to place Totems, so you don't have to risk


Spoiler
On more harder maps or annoying mod we can playing in more much defensive way - just throw Traps ahead of us and slowly movement through the map. Further you can a bit improve our chance to success on these hard contents, annoying mods on map and also for fight on T17 maps, you can do these changes

1) FLASKS

Drop off Silver Flask with Onslaught and/or Quartz Flask with Phasing and take something more defensive or just get another Life Flask
_____________________________________________________________________________

2) PANTHEON

Take Soul of Solaris - it's pretty good here, with captured upgrades way more better. Also pick Soul of Ryslatha for Life Flask charges




Spoiler
Build is budget version, but if you have currency you can push it even more with these

⦁ Spark Nova gem 21 lvl - just pure more Damage

⦁ Support gems 21 lvl - another more Damage

⦁ Enhance Support (min. 3 lvl) - it gives +1 more max Summoned Totem for Searing Bond

⦁ Awakened Enhance Support (min. 4 lvl) - like standard version of Enhance, but it gives +2 more max Summoned Totem for Searing Bond


Spoiler
I hope someone wanna try this Build, cuz it's so fun and enough for destroying T16 maps and be tankiness as well. SPARK is one of the most satisfying skill for mapping in whole game and using it with TOTEM style is even more fantastic. I was put a lot work for every details. Guys if you have any idea else, what can I add to this Guide, just let me know and GOOD LUCK :)
Last edited by Kaczuś#2032 on Oct 10, 2026, 10:10:28 AM
Last bumped on Jul 24, 2026, 2:03:42 PM
For anybody looking at the DPS numbers and saying "Hey that is very low", calculating spark and totems is weird, and combining them is weirder.

Basically for spark, especially spark of the nova, you take the time for the projectile to live and divide it by .66 since spark can only hit an enemy every 0.66 seconds. This also gives you break points. This build, as displayed is at 3.201 second duration and the break point for the 5th hit per cast is at 3.3 seconds, which means you'd want 6% increased skill effect duration from any source to increase the damage per cast by 25%

Similarly you'd want the cast time to be below that .66 second time, which you need 16% increased cast speed to reach, putting quality on your faster casting gem gets you 10%, and if you can swing a cast speed node on one of those rare jewels you're most of the way there. rerolling the spell critical strike on the searing exarch mod of the helmet to cast speed will get you 8% minimum, and as this is not a crit build I'd put that as a priority.

This is not a criticism, he's just so close to hitting not one but two damage breakpoints, one of which is easy to get.
IGN : Reamus
Sounds cool for a league starter, but having 4k life and block and the only defensive layers seem pretty doomed. Im also assuming that the maven and map showcases are with the low 200c budget which is fair, however it would be interesting to see what a more expensive budget can achieve aswell as upgrade paths
https://pobb.in/HLmhbsUnIW1s

1) Changes:
- a few passive points recollated into other area
- now we playing Added Lightning Damage Support instead of Controlled Destruction and Vaal Impurity of Fire instead of Arrogance
- Reservation Mastery with +1% to max all resistance and Life Mastery with +30 life have been removed
- In gameplay we now cast 2-4 Searing Bond Totems and then through the map for better Mana Sustain


2) We lost:
- 1% maximum all resistance (especially for fire on RF deregen)
- regen mana from Clarity 7 lvl --> 1 lvl


3) We get:
- 500+ more life (cuz we don't reserve life anymore + we pick more % Life nodes)
- regen boost from Vaal Impurity of Fire for hot situations
- around 20 mana cost less for Spark Totems













Last edited by Kaczuś#2032 on May 31, 2026, 4:15:00 PM
READY FOR 3.29 ENJOY ;)

3.29 - CURSE OF THE ALLFLAME LEAGUE

In general still it's should be very nice Build. Together buff + nerf we got just -1 projectile on Spark, so it's no big deal. Also increased Mana cost isn't a real problem. Just nerfs on Damage is painful - calculating with using 6x Spark Totems on maps = around 20% less Damage and for single target with addition of 6x Searing Bond Totems is even less 30%+ Damage.

1) BUFFS

⦁ +1 more projectile on Spark Nova for 10% quality bonus from "item socket rework"

⦁ Searing Bond: Now has +2 to maximum number of Summoned Totems (previously 1), and deals 4430.6 base Fire Damage per second at gem level 20 (previously 3899.6)

_____________________________________________________________________________

2) NERFS

⦁ Spark of the Nova: Now fires 6-10 Projectiles at gem levels 1-20 (previously 8-12), has a Cast time of 0.7 seconds (previously 0.75), and the base Mana Cost has been increased by 25% at all gem levels

⦁ The Ritual of Awakening Passive Skill now has 3% more Damage per Summoned Totem (preivously 5%)

⦁ Spell Totem: Supported Skills now deal 55-50% less Damage at gem levels 1-20 (previously 49-40%)

_____________________________________________________________________________

3) CHANGES

⦁ Now in Gems we are playing Burning Damage Support instead of Enhance 2 lvl and also you don't need Ashes of the Stars Amu with min. 22% quality, cuz now we have additional +1 max Totem & 10% quality on Searing Bond. These changes are due to "item socket rework" and Searing Bond buff

⦁ You don't need anymore Gloves or Boots with Energy Shield for blue colors due to "item socket rework"

⦁ The Imbued system from Mirage was removed


Also before league through July Guide was upgraded like:
⦁ Almost every Section and undersection got more clarity, visibility and details, now it's better to read
⦁ Sections: Gems & Gear & Jewels are a bit reworked with link items from game
⦁ Leveling Section was reworked: now it's leveling for campaign (1-70) and midgame (70-90) before final setup
⦁ More photos from pob: compare trees etc.
⦁ Added new Sections and undersections
⦁ A few Sections and undersections was removed or moved to other places
⦁ New Section: "Introduction" is practically the same like Summary section before but it's on top instead of down page and has more info

Report Forum Post

Report Account:

Report Type

Additional Info