GGG Please Don't Remove Unlocking Crafts Through Unveiling.
The announced change to Betrayal seems to indicate that the crafts can no longer be unlocked through unveiling items and instead are to be found in specific core (natural) maps on the atlas.
This is a massive nerf to players ability to progress the atlas and a direct enforcement to complete the atlas for everyone that doesn't want to do it. - Delvers - Crafters! - Heisters - Sanctum Runners - Lab Runners - Literally anyone that doesn't just rush the atlas Everyone is now FORCED to complete the ENTIRE atlas to get their crafts instead of spending a few chaos on the veiled items with a veiled prefix or suffix for the crafts that they need. Everyone that plays a build which requires a specific craft (min charges, -mana cost, vaal soul gain prevention, focus modifiers, ailment avoid etc.) might not be able to get it at all, until they finish their entire atlas. In the current state, they can easily spend a few chaos to buy veiled items that grant it (or target farm it in lower tier maps). This is a massive leap backwards in what you're supposed to provide players with, in terms of early crafting and gearing opportunities. Limited progressive crafting options should be available from the early maps, so that people have a way of gradually improving their character before they are done with progressing through the end game, not after they're done with it. Last edited by AsmodeusPOE#0579 on May 29, 2025, 6:34:02 PM Last bumped on Jun 1, 2025, 4:28:18 PM
|
![]() |
Something tells me that, in a hypothetical vote, their change would not be unpopular...
I find it difficult to justify optional purchases to support a Tencent-owned development studio that declines to provide customers Technical Support, regardless of how many thousands of euros that customer has spent...
|
![]() |
Ya this kind of sucks for hc players trying to get chaos res early, and people that want to craft a phys weapon while in the campaign
|
![]() |
This is one of the best changes so far.
And there's nothing bad about putting the recipes in maps, the atlas progression is literally the main part of the endgame of PoE. Who doesn't complete their atlas? You need 2-4 voidstones in order to actually sustain t16s and farm most things in this game. Like people do voidstone speedruns and practice sessions, the atlas is a core part of endgame progression. At least you don't have to do 150+ maps in 8 regions of the atlas,fight 32x Conquerors, fight Sirus like 7 times on various difficulties just to obtain all your watchstones, then do all 150+ maps again on t16 for awakening objectives. It could have been much,much worse. The current atlas is actually so short and streamlined compared to previous iterations, its only 100 maps excluding unique maps and you can be done with it in a matter of days after your day 1 campaign. Those unique maps you can just finish off at any time for extra atlas passive points. And I doubt any super important recipes will be hidden in t16 maps anyway, by the time you're done with all T1-10 maps you will most likely have most of the good recipes. As for the whole "getting chaos res in campaign" thing, repeating zone instances for hours just to get that is pretty weird gameplay anyway and most likely not intended. But I'm sure you can still just unveil a normal ring and get a 20% random res+chaos res stat on it and slap it on with whatever other stats it has. They also said these are only 2 of the improvements to betrayal in the video, the full rework will probably be announced in the livestream. I hope they change how Catarina works because I'm tired of the dilemma of "do I set up an infinite loop board to farm Gravicius div card stacks or just farm Catarina for veiled orbs?". That whole system is in need of a serious revamp lol |
![]() |
" If anything, I think the OP demonstrates this better than we ever could. GGG called the current system "tedious" - and the big post calling the change a mistake referred to 1) people trading to avoid it, and, 2) people trying to cheese it by spamming low level instance creation. They never even listed people engaging with the current system as intended as an option... I used to be a CM for an ARPG (I don't and have never worked for GGG), and I can tell you that the first post of this thread will absolutely be seen internally as proof that the change is a good one. I find it difficult to justify optional purchases to support a Tencent-owned development studio that declines to provide customers Technical Support, regardless of how many thousands of euros that customer has spent... Last edited by Sarno#0493 on May 29, 2025, 6:55:49 PM
|
![]() |
Its easy for you to have that perspective as someone that doesn't play hc. settling for 40 life to get chaos res is a net negative compared to being able to drop a ring with 100 life and craft chaos res on it. After this change you will have to drop a ring with 100 life and it hit chaos res.
This is a net negative on league start. Just an extra little wall stuck in the maze the mice(us) are solving to get to the cheese just for the sake of breaking monotony. I don't see where this is better unless you're just a complete noob and don't know that you can farm jun early for xp+crafts if you want. People will still rerun zones in the campaign to level gems and make it easier to complete. I guess though if you're just respawn running everything maybe not. You're right, GGG should make sure the campaign experience is tailored for the people with 30 deaths with 10 res when they get to maps. Rather than the people that want to be able to farm in the campaign so they can keep their res up. Last edited by Lonnie455Rich#2087 on May 29, 2025, 6:58:07 PM
|
![]() |
dont we have both now ?
unveiling AND near boss ? or i misunderstood |
![]() |
" While things are always subject to change before release--in the preview shown, the bar showing unlock progress was shown for the flask unveil (boss drop), but wasn't shown for the regular shield. That implies that normal crafts wouldn't be unlocked through unveiling. |
![]() |
" Or people will just rush specific maps for the crafts they need and get back to whatever else they’re doing. Folks will datamine the craft locations before league start anyway, so full atlas clearing isn’t really required—and even if it was, it's not that time consuming. Let’s be real, even diving into red maps on a very budget build isn’t much of a challenge these days, even without specific crafts. And it’s even less of a deal if we’re talking about yellow or white maps. Unveiling crafts has been a burden ever since the system was introduced, and having to do it all over again every single league was nothing but tedious. So it’s actually great that this is finally gone for good. Being able to target the exact craft you want without dealing with RNG unveil chains or farming a dozen veiled items is just a huge improvement. And yeah, it’s unintentionally a really nice buff for SSF too, where unlocking specific crafts could easily become a frustrating grind. " Crafts will probably be easy enough anyway, but if you’re struggling in white and yellow maps without gearing yourself to the absolute brim during campaign, maybe, just maybe, hc isn’t quite your mode lol. Two magic amethyst rings alone carry you safely through yellow maps, and by then you’ll have enough resources you need to cap chaos res and push into early endgame and red maps lol Windows 11, 9950X3D, RTX 4090, 96GB DDR5, 14,100 MB/s SSD, 15,360x2160p @240Hz Ultra 4K Gaming & Workspace Powerhouse
|
![]() |
I definitely think moving the veiled mods to random maps is a mistake, more for the reasons Lonnie mentions than the ones in the OP. There are several veiled mods which are very easy to get in Acts 9/10 or early maps which I use almost every league just to get my first set of mapping gear sorted out, and making their early acquisition either luck-based or impossible needlessly hurts people looking to blast through early maps without buying all of their gear from other players.
And yes, the people most negatively impacted by this are a minority of high-skill players, but I just really don't see the upside of this change? Even if only 1% of the community is impacted, it's still 1% impacted for no good reason. Last edited by ARealLifeCaribbeanPirate#2605 on May 30, 2025, 8:21:11 AM
|
![]() |