Spend $30 this "expansion", no questions asked.

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Kopogero#0635 wrote:
The primary reason 3.26 coming out almost a year after isn't PoE2, but revenue generated from Settlers including some of the past leagues.


Yeah, no...
Bring me some coffee and I'll bring you a smile.
Nulled.
Last edited by Ulsarek#7159 on Jun 4, 2025, 9:22:32 AM
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Kopogero#0635 wrote:
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Aynix#7757 wrote:
The primary reason 3.26 coming out almost a year after isn't PoE2, but revenue generated from Settlers including some of the past leagues. GGG could've easily pump out PoE1 leagues, while delivering PoE2 and also making PoE3 and PoE4 IF they had the resources to hire / recruit the careers/employees required, it's that simple.



It is simple, had you come to the correct conclusion, but you got it backwards.

There were more than adequate resources that got diverted to PoE2.

You're welcome.
If you want to send a message that now you're a PoE2 enjoyer then don't support 3.26 and if you're no longer PoE1 or PoE2 enjoyer, well you are just an observer who cares, just not enough, which is why I did explain well that if you're "hyped" for 3.26 and will be playing it until at least June 22nd this is the time your support or voice will matter more than ever in the past.

@Sarno,

People are inclined more to look for reasons not to support so they can somehow feel better in the end for their decision. Again, with the entitlement, "because we've spent thousands and partially because of some promises, like the game will remain free for us" and if that changes we'll choose to feel betrayed, because now we'll have to be spending more to bypass a paywall.

The thousands of dollars you and everyone else who's chosen to support did matter for that period, for those years and what or how the company choose to use that support. Developers including community members will say or claim many things like Settlers being the most popular league, but popularity doesn't convert into financial success, like in my case.



Did PoE2 impact PoE league cycles? Absolutely, but why more specifically. The answer is simple, hiring the extra staff with the set of skills for the price or salary they can afford with the resources available takes time to recruit, especially when those new recruits would expect to lose their jobs, unless PoE2 would permanently require a bigger staff management.

PoE2 was also being cooked for years, because again the revenue from PoE1 either wasn't enough or they believed the market they're missing or losing through the years PoE2 would attract and retain, and that's another thing PoE1 already had retention holes or spikes, especially during the longer four month league cycles.

The completely F2P generous monetizing model did help significantly for GGG to thrive as an indie company in a saturated market. The whales or most generous supporters (those that are left) won't be impacted in negative way when now everyone pays or contributes their fair share for league access and the base (standard PoE) can keep the F2P model where "new players" can try before buy.
Last edited by Kopogero#0635 on May 24, 2025, 9:08:21 AM
I'm pretty sure the revenue is just fine lol. What a wild thread
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Kopogero#0635 wrote:

Did PoE2 impact PoE league cycles? Absolutely, but why more specifically. The answer is simple, hiring the extra staff with the set of skills for the price or salary they can afford with the resources available takes time to recruit, especially when those new recruits would expect to lose their jobs, unless PoE2 would permanently require a bigger staff management.



It’s not about salary, it’s about people. The talent pool for specialized dev roles is limited, especially locally.

Convincing someone to uproot their life and move countries for a single studio, with immigration hurdles and long-term uncertainty, is a massive ask.
Most skilled devs today prefer stability, remote work, staying near family, or choosing projects that don’t demand full relocation.

A $15–30 league entry fee wouldn’t magically open up a larger pool of qualified candidates willing or able to move across the globe.

GGG doesn’t have a funding issue. If they did, PoE1 would be cranking out half-baked leagues non stop on the fly.
Instead, they let Settlers run nearly a year cause they can afford it with ease.
PoE2 keys alone outperformed several past league cycles. The challenge isn’t money, it’s finding people.
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Last edited by VoidWhisperer42#5989 on May 24, 2025, 9:15:21 AM
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Kopogero#0635 wrote:
Again, with the entitlement, "because we've spent thousands

Respectfully, I’ve zero interest in being lectured on why I need to further financially support a game from someone who has spent < 10% of what I have on it. Here’s a crazy idea: how about spend more on the game yourself before feeling entitled to inform the rest of us we’ve not done enough?
I find it difficult to justify optional purchases to support a Tencent-owned development studio that declines to provide customers Technical Support, regardless of how many thousands of euros that customer has spent...
I'll still play the game but not spending any more money on it. Poe2 was just a thinly veiled cash grab and leadership at GGG doesn't seem like it's headed in the right direction. Hopefully some day they allow private servers so I can go back to 3.12 and enjoy the peak of poe.
Nah I'm good. If they release something I really like I might consider buying a supporter pack again. Until that happens I'm not buying anything.
so it would be irrelevant if GGG got 1 bilion last year?

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