Glad to see there's a thread about this. I quite liked the reverb in the caverns but the moment I unleashed the darkness, Oak was suddenly reverbing like crazy. :(
If I like a game, it'll either be amazing later or awful forever. There's no in-between.
I am Path of Exile's biggest whale. Period.
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Posted byForeverhappychan#4626on May 16, 2013, 4:25:25 AMAlpha Member
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Zerocloud411 wrote:
As a music producer, I laughed hard when I heard the act 2 NPCs that are standing in a free field in a dense forest sounding like they were in a deep cavern. Having no reverb at all would be far more realistic than what it's set to right now...and the reverb being used is very artifical...A convulution reverb would be a lot more appropriate than an algorithmic, which is what it sounds like. I love the game but the audio guy needs to step his game up imo.
maybe a very slight "echo" would fit this specific area better, but besides that i absolutely love the reverb effect in dungeons and caverns!
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Posted bypatroche#3606on May 16, 2013, 7:19:53 AM
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patroche wrote:
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Zerocloud411 wrote:
As a music producer, I laughed hard when I heard the act 2 NPCs that are standing in a free field in a dense forest sounding like they were in a deep cavern. Having no reverb at all would be far more realistic than what it's set to right now...and the reverb being used is very artifical...A convulution reverb would be a lot more appropriate than an algorithmic, which is what it sounds like. I love the game but the audio guy needs to step his game up imo.
maybe a very slight "echo" would fit this specific area better, but besides that i absolutely love the reverb effect in dungeons and caverns!
Why exactly would there be any echo in a free field forest?
I make music.
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Posted byZerocloud411#0207on May 16, 2013, 10:10:32 AM
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actually it's no echo you're right. Maybe a slighter reverb.
https://www.youtube.com/watch?v=OdIJ2x3nxzQ
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Posted bypatroche#3606on May 16, 2013, 11:12:32 AM
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okay, I'm pretty much going to scrap having a reverb effect when the darkness falls :P
The audio guy.
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Posted byAndrew_GGG#1567on May 16, 2013, 4:41:04 PM
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If you want an audible change when the darkness falls, why not do that with the music instead? A variant that is more disturbing, haunting and conveys an urgency to get rid of the darkness. And what can that be? You'll probably solve it more tastefully but some suggestions might be to switch major chords to the parallel minor to fool the listener, add some dissonant notes here and there, maybe fool around with borrowed chords, up the tempo like in the good ol' Mario games, etc.
Just my 2 cents.
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Posted byIllviljan#6833on May 17, 2013, 5:51:55 PM
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Illviljan wrote:
If you want an audible change when the darkness falls, why not do that with the music instead? A variant that is more disturbing, haunting and conveys an urgency to get rid of the darkness. And what can that be? You'll probably solve it more tastefully but some suggestions might be to switch major chords to the parallel minor to fool the listener, add some dissonant notes here and there, maybe fool around with borrowed chords, up the tempo like in the good ol' Mario games, etc.
Just my 2 cents.
Just stack 20 clustertones on top of each other and make sure they clip, it'll do the trick.
I make music.
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Posted byZerocloud411#0207on May 17, 2013, 7:05:00 PM
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Zerocloud411 wrote:
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Illviljan wrote:
If you want an audible change when the darkness falls, why not do that with the music instead? A variant that is more disturbing, haunting and conveys an urgency to get rid of the darkness. And what can that be? You'll probably solve it more tastefully but some suggestions might be to switch major chords to the parallel minor to fool the listener, add some dissonant notes here and there, maybe fool around with borrowed chords, up the tempo like in the good ol' Mario games, etc.
Just my 2 cents.
Just stack 20 clustertones on top of each other and make sure they clip, it'll do the trick.
No, 11 would be enough.
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Posted byIllviljan#6833on May 18, 2013, 5:06:15 AM
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Deleted.
Last edited by Chonk#4871 on Dec 5, 2024, 2:33:46 AM
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Posted byChonk#4871on May 31, 2013, 1:23:24 AM
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since the new patch the reverb enabled seems to be bugged again, the townspeople (and my char) have extreme echos :/
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Posted bycoolmccool#1266on May 29, 2014, 11:24:55 AM
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