Question : what does ** Concoction Skills now require an unarmed weapon set ** means exactly?

is it u cant have Widowhail and quiver ?
I hate the lab

SET FREE THE ASCENDANCY POINTS https://www.pathofexile.com/forum/view-thread/1609216
Last edited by Xanin#1069 on Apr 3, 2025, 9:40:11 AM
Last bumped on Apr 4, 2025, 10:21:12 AM
I don't know for sure but I think it means you need at least your alternate weapon slot empty to throw the skill. So either your main weapon needs to be empty, or your alternate one. I think.

This nerfs any interaction it was having with Widowhail and + to proj level gems on quiver you would've had. Which is probably why they increased ailment scaling on the skill itself, but that is still a huge nerf imo.
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Xanin#1069 wrote:
is it u cant have Widowhail and quiver ?


Exactly...no weapons if you want to use Concoction skills.

Not sure about shields tho but guess we'll find out soon enough. :)
This almost cuts the damage of these skills in half, because of how powerful +7 levels from one item is on a skill. Hopefully we get quick buffs if the skills is unusable. The main problem with Widowhail imo was that it was abusable with Spark casters, or any projectile caster.

All they need to do is change the wording on the quiver mod to + to bow skills and we're done. If they had done that you could potentially have used some sceptre/shield or whatever combo that adds + to skills if you wanted to scale your conc with levels.
Last edited by PyramidSwim#5866 on Apr 3, 2025, 10:03:42 AM
Yeah I think widowhail and quiver is gone for concoctions. That's a huge blow, but they also buffed ailment scaling by 100%, that's good for poison, bleed and ignite at least.
We'll have to see if the base damage of concoctions got adjusted aswell, but I dislike the change to Pconc from chaos to phys damage. It means that the chaos wheel is now useless, just like for any other poison skill.

Gotta do some screenshots before the patch to compare whenever I feel like to login after 0.2. Kinda happy something else launches the same day tbh.
200% more, since it's a multiplier could very well scale ailments through the roof with enough magnitude. It could also be a wash since the flat damage from levels was adding a lot to the ailment damage.

The problem lies in the non-damaging ailments. Fulminating for instance has More chance to shock, while not getting the damage compensation that the damaging ailment versions of the skills get. And not even getting any shock magnitude, or freeze duration or anything like. Oh well, I really just want to see the numbers on current and new gems.
Last edited by PyramidSwim#5866 on Apr 3, 2025, 10:14:02 AM
Lets not forget that it lost half its scaling potential with no chaos damage anymore since poison is calced (short for calculated) by 20% of your phys and 20% of your chaos hit damage.

And that concoction costs more to use and flasks have like a maximum of 2 charges per second gained meaning you only generate 1 throw per 3 seconds lol
They also removed flask charge node from PF, and it costs 5 per throw now. Downside of concs is even more brutal.
Combined with no weapons at all looks like an extinction nerf. So I'm pretty sure the base dmg is buffed, like the ailment numbers.

In my SSF playthroughs I thought concoctions did a crapton of dmg, even with just a +3 bow.
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Lets not forget that it lost half its scaling potential with no chaos damage anymore since poison is calced (short for calculated) by 20% of your phys and 20% of your chaos hit damage.


I think u're wrong here. Before it was 100% scaling off chaos damage and now it's 100% scaling off physical damage. There's no change in it's scaling potential from that. Even if it's 20% from phys and 20% from chaos, it doesn't change one bit. It was 20% before and its 20% now.

The only thing that changes with that is that increased chaos damage doesn't scale its poison damage anymore. On the other hand increased physical would, but I don't know if there's good nodes on the tree. At least there none with +1 chaos skills.

U're right in terms of flask charges tho. Iirc it was 5 at EA launch and they reduced it later. 5 was really hard to sustain and only possible with the 50% more charges from the Ascendency. If I'm correct, that node is gone now, but I have to check in game.
After thinking more about the changes.

Does Pconc being physical now mean that we can #1 leech life with pconc and #2 that we do less initial damage because of armour, but we can break armour to gain more damage?

I'm almost certain #1 applies, but I'm not sure about #2. At least, breaking armour should have an effect, but the additional 20% increased physical damage taken I don't know.

I mean the leeching is a nice quality of life feature at least, to counter dots and burning ground for example.

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