Magic/Rare enemy on Death effects not disappearing with the death of the mob

Post patch 0.1.1c On death effects from enemies who die are intermittently not disappearing with the death of the entity.

There are events where in the death of the mob, the animation plays but does not "Pop" as indicated by the audio for the aforementioned effect
(burst audio for flame, Shattering pop for Frost, Crackling pop for shock)

There are still instances where the "Pop" Audio plays post end of animation on the on death effect and damage is applied to the player character when occurring"

https://app.screencast.com/49UPybeVIZFRQ

https://app.screencast.com/lrlG9xzzplhFU

Note: Links Generated by TechSmith Snagit screen capture software and left with post for visual purposes
Last edited by TehShadyGuy#1498 on Feb 5, 2025, 10:54:34 AM
Last bumped on Feb 6, 2025, 12:08:31 AM
Been noticing this as well, I thought something was weird.

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