Chaos and Annul overlap

I feel like they serve pretty much the same purpose - annul just can remove a mod from magic item but for some reason is like 30 times as rare as chaos. I think annul needs to be more common and chaos should fill a different niche instead. One that comes to mind is rerolling mod tier of a random mod on rare item which currently isn't done by any currency - still taking mod weights into account. I can see this being too powerful even if currency is rare so maybe also a chance to remove mod instead of rerolling tier.
Last edited by DemonikPath#1311 on Jan 14, 2025, 10:02:22 PM
Last bumped on Jan 16, 2025, 8:58:34 PM
yeah, honestly, im not sure. I guess if you have a 3 mod magic item, you can potentially remove a modifier and re-add it using a greater essence or something like that.

not sure how it would work with rares.
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fr0st2k#1732 wrote:
yeah, honestly, im not sure. I guess if you have a 3 mod magic item, you can potentially remove a modifier and re-add it using a greater essence or something like that.

not sure how it would work with rares.

You can't reduce rarity of an item. If you annul 3 mod rare you still get rare, just with 2 mods, so you can't ever use 2 greater essences on same item (you can have 0 affix magic/rare items). You can use annuls on MAGIC item (so up to 1 prefix/suffix) to remove one mod but with how rare they are it's only worth it if one of the mods is something like Merciless and other is absolute trash. Other than that they seem to have exactly same usage, which is why I proposed making annuls more common and changing chaos to do something else.
Last edited by DemonikPath#1311 on Jan 14, 2025, 10:14:16 PM
So, my assumption is that chaos orb removal is weighted and annuls are not.

This is by no means supported by some big test data, just what i experienced so far.

I used probably 200 chaos orbs give or take, and in nearly all cases (95%) it bricked the item.
Just to clarify, i use them on items where i have normally 2-3 mods i want to keep, with the others having a good selection of better options from the mod pool. So it's not as if im complaining not hitting the one mod and replacing it with the one other i want.

I did not use many annuls yet, but it would make sense, that chaos orbs might be a) weighted to remove higher tier or less common mods and replace them with another mod that might be weighted to be more common as well, whilst annuls hits are completely random, just like exalted slams seem to be.


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So, my assumption is that chaos orb removal is weighted and annuls are not.

This is by no means supported by some big test data, just what i experienced so far.

I used probably 200 chaos orbs give or take, and in nearly all cases (95%) it bricked the item.
Just to clarify, i use them on items where i have normally 2-3 mods i want to keep, with the others having a good selection of better options from the mod pool. So it's not as if im complaining not hitting the one mod and replacing it with the one other i want.

I did not use many annuls yet, but it would make sense, that chaos orbs might be a) weighted to remove higher tier or less common mods and replace them with another mod that might be weighted to be more common as well, whilst annuls hits are completely random, just like exalted slams seem to be.




Annuls being so rare would only ever make sense if they remove the lowest tier roll. If this isnt the case they are just half a choas orb
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So, my assumption is that chaos orb removal is weighted and annuls are not.

This is by no means supported by some big test data, just what i experienced so far.

I used probably 200 chaos orbs give or take, and in nearly all cases (95%) it bricked the item.
Just to clarify, i use them on items where i have normally 2-3 mods i want to keep, with the others having a good selection of better options from the mod pool. So it's not as if im complaining not hitting the one mod and replacing it with the one other i want.

I did not use many annuls yet, but it would make sense, that chaos orbs might be a) weighted to remove higher tier or less common mods and replace them with another mod that might be weighted to be more common as well, whilst annuls hits are completely random, just like exalted slams seem to be.

This wasn't my experience. Seems to be pure RNG. Maybe I just didn't use enough chaos (I only used around like 60-70) but it didn't feel like it's weighted to me, it might feel that way because usually when you want to use it - you want to remove one specific mod and keep the rest so odds are stacked against you. If someone done extensive testing and can prove I'm wrong - I'll admit I was wrong here.

In fact if I went by my experience I would just say that like 50% of the time first chaos just rerolls modifier tier, because that's what it's been doing for me a lot of the time - just deleting modifier and then immediately adding same one with different tier (which inspired my idea of making it reroll mod tiers instead of removing and adding mod).
Last edited by DemonikPath#1311 on Jan 15, 2025, 5:21:44 PM
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This wasn't my experience. Seems to be pure RNG. Maybe I just didn't use enough chaos (I only used around like 60-70) but it didn't feel like it's weighted to me, it might feel that way because usually when you want to use it - you want to remove one specific mod and keep the rest so odds are stacked against you. If someone done extensive testing and can prove I'm wrong - I'll admit I was wrong here.


Just upfront, so you have an idea how and when i even consider chaos slamming:
When i got a expert quarterstaff with +4 to melee and either a good increased phys (100%+) or flat phys(in the 30-45 range or above), i am happy to try my luck with chaos orbs. THat means i have tons of good hits regardless (cold, lightning, phys hybrid, aspd, crit chance, crit dmg, ele dmg.

Doing the same with expert dualstring bows.


But yea as i already said in my first post, this can all may as well be just rng.
In all honesty though? the difference in droprates for chaos vs annul does make me wonder if there is more to it than just my bias.


Bottom line, until some1 tests this methodically, we can all just guess. Maybe if i am lazy enough, i'll give it a go myself someday.

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