We Seriously Need Visual QOL

I hope something is in the works for some of the visuals. It would definitely help with some of the "feels bad one shot moments" if I can at least see what got me.
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We need graphical options that are SPECIFICALLY designed to heighten visual clarity.

We need to clearly know where all monsters are visually, see "dodge or die" AoEs that we need to avoid, etc. at all times.

With "good" builds there's often so much visual vomit on the screen I don't know how people can see ANYTHING ... it's no wonder they miss on-death effects and similar.


Absolute best visual clarity I've ever seen in a Diablolike:

https://youtu.be/KBQVotC-tQk&t=15
Last edited by Xenus_Paradox#7530 on Jan 8, 2025, 2:07:55 PM
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also more accessibility for people with disabilities like colorblindness would be such a huge QOL

mouse wheel keybind would do wonders for people with 1 hand.

Better visuals to announce to the player things like -res happens after certain points in the campaign.

bosses tend to do a sound queues to tell the player they're about to do a moveset but this announces in the chat with a green color text and this can be tough to see.


The boss hp bar is nice but feels like they took ui scale up 10x and called it a day. bosses get covered by health bar especially for ranged on booses like Jamanra, the Abomination

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toxiitea#5772 wrote:
also more accessibility for people with disabilities like colorblindness would be such a huge QOL

Dude, even people with 20/20 vision can't see dick. Sometimes not even after the fact when checking frame-by-frame.

People with impaired vision have never been on more equal ground than in PoE2!
Last edited by frette#3669 on Jan 8, 2025, 2:19:19 PM

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