The Economy for me: no league strat farms like in POE 1
I have not seen this exact point made. This is my version of, "the Ecomomy is Broken".
In POE 1, I may not be doing T17s or uber bosses all day, but I can do harvest or harbinger or x,y,z league mechanic for an hour and have something that other players will trade for at the end of that hour. In POE 1, if the content creator is advertising 10 div per hour, I can definitely make 3-5 div and hour doing a similar farm, and that is fine. That 3-5 div is progress toward my next upgrade. POE 2 has no equivalent to that. Breach is the only thing that counts as a profitable farm, and others are doing Breach at 100 times what I can. There is no complementary strategy that is being under supplied, which is the essence of a trade economy. I could continue onto the other aspects of this problem, but others have done so. I just wanted to describe a different angle of what I see as POE 2's biggest economic problem that I don't see being addressed by the player base. Thank you for your time. Last bumped on Jan 7, 2025, 5:31:49 PM
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