"Volatile" effect in Trial of Chaos difficult to see!
My character uses Flame Wall as their main spell, and this effect completely swallows the visual for these things. I ended up dying and I had no idea why—it's because one of my minions killed a couple small guys barely on-screen and the effect traveled through my Flame Walls and killed me.
So, personally, I'd rather this effect be removed entirely because it's so tedious to play around. I think the modifiers in the Trial of Chaos need a complete rework. But for this one, can't you like... Make the colors inverted compared to the background? Give them an outline? Make them appear above everything else? Like, why are they able to be covered up and intersected by all the visual noise? Also, consider putting fewer enemies and fewer strange lingering/tracking damage effects in Trial of Chaos. Visibility is your biggest enemy. Last bumped on Dec 30, 2024, 8:07:03 AM
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