Bossing as a pillar of end game

Hi, I'm new to poe and came for poe2.

I'd like to start by saying that killing bosses in poe2 is some of the most fun I've had in gaming in a long time. I go back to kill bosses in the campaign over and over just because they're so fun. I love dodging the mechanics, I love the music, I love the viduals and SOUNDS of the fight, it's all a spectacle and it's incredibly fun. Especially the act 3 end boss the fight is so fun and omg the spinning lasers make some of the coolest sounds in gaming. 10/10, more like that please.

I don't know if poe1 had this but I would genuinely love bossing to be a proper pillar of end game like mapping is. Give us progressively harder and more complex bosses with giant health pools so they can't be one shot. Give it a skill tree like mapping has. And preferably make it a separate pillar the way the ascension trials are. Because LOOKING for bosses really sucks. In my ideal world it would be an instance where you zone in and it's JUST the boss room, no clearing trash to get to it, no having to find the instance in the first place or anything like that.

I'm not here to work out the details of how to design it, I work in social services not game design. But please, on my hands and knees begging, give us bossing as a pillar of end game with it's own reward structure and tree and stuff. I've seen so many other people say they want to fight more bosses too. I feel like it would be super popular and I know I'd play the heck out of it.
Last bumped on Dec 30, 2024, 2:09:37 AM
POE1 bosses do exist, but none of them would hold up at all in poe2 (most if not all of them are too simple mechanically).

Can confirm that the boss encounters are great though, and agree that I would love to see the focus of the game and its future development to have a heavy lens in the boss department.

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