Witch Infernalist Ascendency Demon Form needs reworked

10 demon flame cap is way too low in dps especially for mapping and in general for the campaign and is not a good choice, i think you should allow players to choose their demon flame cap but also allow the player to choose what demon flame they start from, the reason being is during mapping you enter a map you instantly switch to demon form because your entire gear is built around this and you start at demon flame 1, now you have to sit and wait until demon flame 40-50 (seconds) at the portal to then move into the map to then comfortably kill mobs on the map and this is for every single map its very time consuming and quite annoying to do.

For Demon flame cap it will allow players not having to constantly spam their life flask once they get into the 100s of demon flame (although people can choose to do this if they want to and not choose the demon flame cap ascendency)

so my solution for you GGG to consider is with the ascedency's themselves:

1. Demon form Ascendency (allows you to choose your demon flame starting point)
2. Demon Flame Cap Ascendency (allows you to choose your demon flame cap instead of capping at 10)

Last bumped on Dec 22, 2024, 11:22:41 PM
It's precisely low dps because it's a band-aid option to have demon form all the time. If you want the big deeps you need to commit your build to managing regeneration for as long as possible as intended. Makes perfect sense.

I don't think you understand the life flask juggling is the point of the skill.
Last edited by TealDoom#6170 on Dec 21, 2024, 11:02:57 PM
That doesnt address the issue, you sit at a portal for 60 seconds every map, you change back once you have no life, you then have to leave combat and wait another 60 seconds to then go back into mapping, as i said if people want to choose to do the whole "how high of a limit can i reach life flasking" they can do that without choosing the new reworked demon flame cap, having it cap at 10 is a dead ascendency point
Equip the support that doubles the cooldown uses of your skills and you'll have it up permanently. And you don't need 60 stacks to start, that's like 1000% spell damage. Start at 20 and work your way up to there.

Not being able to kill stuff while on low stacks may be the problem you want to look into.
you must still be in acts, in mapping you need at least 60 stacks upwards to do any damage to mobs especially since you are investing heavily into life regen and ES more than anything else

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