Make Concoctions cost mana.
Concoctions in their current state are absolutely awful.
I unlocked bleeding concoction in act 2 on my alt, and i have invested about 10 ex into it, buying gems and unique all in an effort to make it even viable. Ive spent almost 60k gold in respecs and the reality is, this skill is completely unusable. There are absolutely no supports that will give it enough damage to be used as a main skill on 2 links. I dont know if more links will change that. Not being able to figure out flask sustain is one of the biggest hurdles i have ever encountered in this game. I suggest All of these flasks be given corresponding ascendancy buffs in the tree, if i pick bleeding concoction then the path for overwhelming toxicity should change to do bleeding magnitude and change to aggravate, explosive should change to ignite magnitude, etc etc. the tool tip for the skill needs to include magnitude and it needs to include a clear explanation for what magnitude actually does for the skill. Not what it does mechanically, i mean, what did my 25% magnitude actually add to the skills damage. You know i try hard to not want path of building, and you guys are on the right track, but you need to add way more detail than you think you should. Total flask charges gained per second is no where to be found on the player sheet, even though it is a stat that needs to be stacked and tracked. I think there is no reason for concoctions to cost mana flask charges. i think it should be changed to cost mana like every other skill, and i think mana flask charges should empower it when used instead. Add unarmed hybrid damage nodes to the game, tack them on with one hand melee nodes or dual wield. hell let me equip a mana flask in my main hand and make it count as a 1 hander weapon. I see widowhail works for poison concoction but chance to not consume charges from combat alchemy does not... is that intentional? For the love of god add some bleeding and physical damage supports into the game. Crimson dance making a comeback or nah? i spent all my gold and most of my currency trying to make this work. An argument could be made that its intended for late game and to that i say, its not good enough for late game. And its completely non viable for the level you can unlock it at. In its current state, path finder is absolutely a trap ascendancy. I attached a video of my feedback and sharing my thoughts on the matter. (its not edited in anyway btw) https://youtu.be/fMC7d_EAHu4 Last bumped on Dec 16, 2024, 10:01:14 AM
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