Breach and Delirium don't fit in the game

Hello,

first off, I am absolutely on board with making the game slower and combat more meaningful. However, it seems like Breach and Delirium go 100% against that. These mechanics are designed with the player for the player to rush through them as quickly as possible.

I'd love to see a rework for these mechanics so they are not timed anymore.

Ideas on what could possibly be done:
Delirium could just be like how it is in PoE1 when you skill the node so the fog doesn't dissipate anymore OR you could make the fog dissipate by killing monsters.

Breach could be a bit harder to change so it fits in the current game. Maybe make it so the breach starts collapsing after you've killed a certain amount of monsters? Idk.

Anyway, great game, love it, looking forward to seeing what's to come with full release.

<3
Last bumped on Dec 15, 2024, 7:01:45 AM

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