Walking backward while shooting avoid a lot of enemies melee attacks : was it intentional ?

A lot of time with range class you can just walk backward while shooting to avoid a lot of enemy melee attack.

The question is : was it the intention or enemies melee attacks weren't adjusted from PoE 1 (yet) ?
Last edited by SHwoKing#5809 on Dec 14, 2024, 3:09:11 PM
Last bumped on Dec 14, 2024, 4:09:05 PM
It's not really a matter of intent. Yes range has this inherent benefit over melee, firstly, doesn't matter if it's enemies or other players. Range can hit from afar. Say you try to fix this by changing enemies to be faster, ranged players are still damaging them as the approach and flee, but melee now just has to deal with faster enemies chasing them down. This applies to better ai or any improvement to enemies. Unless you program to play like an Arkham game where they swarm you but only ever attack one at a time, but that just helps melee and range is still advantaged. I think it would be quite boring as well. Melee is typically just beefier to account for this, but remember when we're talking about enemies any changes typically make this worse for melee players than they do ranged.
Last edited by Mr_Vagtastic#4761 on Dec 14, 2024, 3:19:31 PM
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It's not really a matter of intent. Yes range has this inherent benefit over melee, firstly, doesn't matter if it's enemies or other players. Range can hit from afar. Say you try to fix this by changing enemies to be faster, ranged players are still damaging them as the approach and flee, but melee now just has to deal with faster enemies chasing them down. This applies to better ai or any improvement to enemies. Unless you program to play like an Arkham game where they swarm you but only ever attack one at a time, but that just helps melee and range is still advantaged. I think it would be quite boring as well. Melee is typically just beefier to account for this, but remember when we're talking about enemies any changes typically make this worse for melee players than they do ranged.


It's not the fact that ranged class can hit an enemy before closing the distance.
It's the fact that if you shoot and walk backward, even if an enemy get close and start doing its attack, it will whiff because you are already out of range by the time the attack should hit.

Only some enemies have enough range/momentum to hit you while you are walking backward while shooting. To a point you can just do that on some enemies even if there's dozen of them. As long as they don't flank you, you are safe.

It's like the game doesn't take into account that you can move while shooting.
Last edited by SHwoKing#5809 on Dec 14, 2024, 3:59:12 PM
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SHwoKing#5809 wrote:
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It's not really a matter of intent. Yes range has this inherent benefit over melee, firstly, doesn't matter if it's enemies or other players. Range can hit from afar. Say you try to fix this by changing enemies to be faster, ranged players are still damaging them as the approach and flee, but melee now just has to deal with faster enemies chasing them down. This applies to better ai or any improvement to enemies. Unless you program to play like an Arkham game where they swarm you but only ever attack one at a time, but that just helps melee and range is still advantaged. I think it would be quite boring as well. Melee is typically just beefier to account for this, but remember when we're talking about enemies any changes typically make this worse for melee players than they do ranged.


It's not the fact that ranged class can hit an enemy before closing the distance.
It's the fact that if you shoot and walk backward, even if an enemy get close and start doing its attack, it will whiff because you are already out of range by the time the attack should hit.

Only some enemies have enough range/momentum to hit you while you are walking backward. To a point you can just do that on some enemies even if there's dozen of them. As long as they don't flank you, you are safe.

It's like the game doesn't take into account that in this game, you can move while shooting.


I see, I haven't played melee but it sounds like melee characters could take advantage of that too, right? If their attacks have enough range? I'm unaware if they root you in place.

Or do you think no class should be able to do that because enemies should always catch up and hit you?

If that's the thought process I can't get on board with it because if you're not in maps yet, you'll see why that would be an issue once you get there.

I don't believe the dodge roll actually provides a speed benefit as well, it's more like a small boost followed by a small slow from what I can tell, so you'd be spamming dodge backwards and not gaining ground making move speed on boots feel even more completely mandatory. If the thought process is you should have to dodge them.
Last edited by Mr_Vagtastic#4761 on Dec 14, 2024, 4:10:23 PM

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