Crash: queue signal failed
Случайно во время игры приложение зависает и показывается вот такое окошко "queue signal failed"
![]() Обычно при перезаходе в игру не появляется в том же месте, но в одном месте оно стало повторяться - на испытаниях в одной и той же комнате, в том же месте. Видимо связано с какими-то текстурами. Переключение DirectX с 12 на 11 версию помогло пройти это место. Видео карта AMD 7900GRE Windows 10 Отдельный PC клиент Last edited by xezdx#7138 on Dec 8, 2024, 4:09:53 PM Last bumped on Jan 6, 2025, 3:27:05 AM
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Связана эта ошибка с описанием в логе, не знаю. Но вот такое есть в логах винды.
" Попробую винду обновить, вдруг поможет... Напишу если вдруг нормально будет потом. |
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Вот ещё одновременно в логе в пишется
" В описании ошибки в файлах. D3D12 Device Removed Extended Data Какая ещё информация дополнительная может понадобиться? |
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Обновил винду. Отключил FreeSync. После перезапуска клиента с установкой хот фикса с крашем DirectX 12 Renderer проблема все ещё актуальна.
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I am now also getting this error. Hopefully an answer can be found.
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Same here. Tried updating drivers (with DDU)/windows/disable FreeSync/lower gpu freq to 2500 Hz/Change to Vulcan, nothing help so far.
Crashes are pretty random, doesnt matter if im staying in town for couple of hours, open UI, teleport to new location, every single time there is no pattern Last edited by NoNameBeach#0159 on Dec 16, 2024, 11:44:25 AM
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Версия 0.1.0e. Проблема сохраняется.
Просто стоял в убежище и завис весь ПК, думал уже перезагружать, но подождал маленько и через время крашнуло игру с ошибкой. ![]() |
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Кажется я нашел решение:
Попробуй ограничить в игре FPS чуть меньше чем максимальная у монитора (у меня фрисинк поддерживает 144 и монитор, я поставил 140, за целый день не было ошибок) Eng: I guess I've found the solution: Try to limit your FPS a bit lower than max avaliable on the monitor (in my case im using freesync with 144 fps possible, set a limit to 140 FPS in game), in whole day playing no issues so far. |
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Пацаны расходимся. Надо обновить Bios. У меня все красное 5800x3d и 6700xt. До этого делал все что нашел в итернете, ничего не помогло. Обновил биос и все проблема ушла.
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Вообще ничего не помогает. Ошибка выскакивает на караване во втором акте. Дальше вырубает мне просто видеокарту на ноут 2060 и если успеешт закрыть все быстро, возможно даже не потушит питание, если не успеешь - просто выключает ноут т.к. разгоняет видеокарту. После этой ошибки игра видит только встроенную видеокарту.
Я сделал все уже, но видимо ничего не поменяется пока патч не выйдет. Что имею ввиду под всё: 1) переустновил драйвера обновил 2) откатил драйвера на предыдущую версию 3) в настройках панели nvidia заставил запускаться POE2 через видео карту 4) обновление BIOS 5) переключение DX12-dx11 (Это судя по форму вообще самое бесполезное) Все это не помогает, игра в один момент перестает хотеть читать видеокарту и там дальше различные ошибки после вот этой уже могут возникать. У меня такого ни с одной игрой вообще не было и даже нет, но тут 1 место или действие в игре вызывает краш видеокарты. Логи позже приложу, если это хоть кому то надо
Spoiler
2025/01/05 23:01:58 131812 84b53d33 [INFO Client 17864] [JOB] Start 2025/01/05 23:01:58 131812 84b545ba [INFO Client 17864] [JOB] HIGH: 6 2025/01/05 23:01:58 131812 84b545ba [INFO Client 17864] [JOB] MEDIUM: 6 2025/01/05 23:01:58 131812 84b545ba [INFO Client 17864] [JOB] LOW: 3 2025/01/05 23:01:58 131812 84b545ba [INFO Client 17864] [JOB] IDLE: 3 2025/01/05 23:01:58 131812 84b5397c [INFO Client 17864] [JOB] High Jobs: ON 2025/01/05 23:01:58 131812 84b53a3f [INFO Client 17864] [JOB] Emulate Platforms: OFF 2025/01/05 23:01:58 131812 84b53d10 [INFO Client 17864] [JOB] Tight Buffers: ON 2025/01/05 23:01:58 131812 aa6ea60f [INFO Client 17864] [STORAGE] Mapping bucket count: 8 2025/01/05 23:01:58 131812 aa6ea601 [INFO Client 17864] [STORAGE] Consolidate: OFF 2025/01/05 23:01:58 131812 aa6ea5ce [INFO Client 17864] [STORAGE] Init bundle cache 2025/01/05 23:01:59 132625 f6f3b420 [INFO Client 17864] [BUNDLE] Bundle index: Bundles2/_.index.bin 2025/01/05 23:01:59 132640 f6f3b423 [INFO Client 17864] [BUNDLE] Found 44673 entries (7.8 MB) 2025/01/05 23:01:59 132640 f6f3b422 [INFO Client 17864] [BUNDLE] Found 2529303 slots (48.2 MB) 2025/01/05 23:01:59 132640 f6f3b42d [INFO Client 17864] [BUNDLE] Found 60439 directories (708.3 KB) 2025/01/05 23:01:59 132656 aa6e6f47 [INFO Client 17864] [STORAGE] Async: ON 2025/01/05 23:01:59 132703 b335e1ac [INFO Client 17864] [RENDER] Render: ON 2025/01/05 23:01:59 132703 b335e100 [INFO Client 17864] [RENDER] Emulate: OFF 2025/01/05 23:01:59 132703 b335e107 [INFO Client 17864] [RENDER] Tight: ON 2025/01/05 23:01:59 132703 b335e10a [INFO Client 17864] [RENDER] Consolidate: OFF 2025/01/05 23:01:59 132703 b335e160 [INFO Client 17864] [RENDER] Types bucket count: 16 2025/01/05 23:01:59 132703 b335d60f [INFO Client 17864] [RENDER] Async: ON 2025/01/05 23:01:59 132703 b335d605 [INFO Client 17864] [RENDER] Budget: ON 2025/01/05 23:01:59 132703 b335d628 [INFO Client 17864] [RENDER] Wait: ON 2025/01/05 23:01:59 132703 b335e186 [INFO Client 17864] [RENDER] Warmup: ON 2025/01/05 23:01:59 132703 b335e180 [INFO Client 17864] [RENDER] Skip: ON 2025/01/05 23:01:59 132703 b335e1e5 [INFO Client 17864] [RENDER] Throttling: ON 2025/01/05 23:01:59 132718 4228ebae [INFO Client 17864] [ENTITY] Consolidate: OFF 2025/01/05 23:01:59 132718 4228eb86 [INFO Client 17864] [ENTITY] Static: ON 2025/01/05 23:01:59 132718 4228eb80 [INFO Client 17864] [ENTITY] Async: ON 2025/01/05 23:01:59 132718 4228eb67 [INFO Client 17864] [ENTITY] Wait: ON 2025/01/05 23:01:59 132718 4228eb6d [INFO Client 17864] [ENTITY] Warmup: ON 2025/01/05 23:01:59 132718 4228eb23 [INFO Client 17864] [ENTITY] Instancing: ON 2025/01/05 23:01:59 132718 40324870 [INFO Client 17864] [SHADER] Tight: ON 2025/01/05 23:01:59 132718 40324873 [INFO Client 17864] [SHADER] Emulate: OFF 2025/01/05 23:01:59 132718 40324876 [INFO Client 17864] [SHADER] Consolidate: OFF 2025/01/05 23:01:59 132718 40324879 [INFO Client 17864] [SHADER] Packed Only: OFF 2025/01/05 23:01:59 132718 403254d1 [INFO Client 17864] [SHADER] Address: 2025/01/05 23:01:59 132718 403254db [INFO Client 17864] [SHADER] Async: ON 2025/01/05 23:01:59 132718 40325678 [INFO Client 17864] [SHADER] Budget: ON 2025/01/05 23:01:59 132718 4032561d [INFO Client 17864] [SHADER] Wait: ON 2025/01/05 23:01:59 132718 403248d0 [INFO Client 17864] [SHADER] Warmup: ON 2025/01/05 23:01:59 132718 4032561b [INFO Client 17864] [SHADER] Sparse: ON 2025/01/05 23:01:59 132718 403248f7 [INFO Client 17864] [SHADER] Delay: OFF 2025/01/05 23:01:59 132718 403248fd [INFO Client 17864] [SHADER] Limit: ON 2025/01/05 23:01:59 132718 40324937 [INFO Client 17864] [SHADER] Inline Uniforms: ON 2025/01/05 23:01:59 132718 dd2a0657 [INFO Client 17864] [TEXTURE] Tight Buffers: ON 2025/01/05 23:01:59 132718 dd2a0658 [INFO Client 17864] [TEXTURE] Small Caches: OFF 2025/01/05 23:01:59 132718 dd2a0672 [INFO Client 17864] [TEXTURE] Emulate: OFF 2025/01/05 23:01:59 132718 dd2a0677 [INFO Client 17864] [TEXTURE] Bucket count: 16 2025/01/05 23:01:59 132718 dd2a0715 [INFO Client 17864] [TEXTURE] Async: ON 2025/01/05 23:01:59 132718 dd2a071f [INFO Client 17864] [TEXTURE] Wait: ON 2025/01/05 23:01:59 132718 dd2a0732 [INFO Client 17864] [TEXTURE] Throttling: ON 2025/01/05 23:01:59 132718 dd2a06d5 [INFO Client 17864] [TEXTURE] Budget: ON 2025/01/05 23:01:59 132718 dd2a06d3 [INFO Client 17864] [TEXTURE] Throw: OFF 2025/01/05 23:01:59 132734 32b9766a [INFO Client 17864] [MESH] Tight Buffers: ON 2025/01/05 23:01:59 132734 32b97667 [INFO Client 17864] [MESH] Small Caches: OFF 2025/01/05 23:01:59 132734 32b9760f [INFO Client 17864] [MESH] Emulate: OFF 2025/01/05 23:01:59 132734 32b97608 [INFO Client 17864] [MESH] Bucket count: 16 2025/01/05 23:01:59 132734 32b9762c [INFO Client 17864] [MESH] Async: ON 2025/01/05 23:01:59 132734 32b9762a [INFO Client 17864] [MESH] Wait: ON 2025/01/05 23:01:59 132734 32b975cf [INFO Client 17864] [MESH] Throttling: ON 2025/01/05 23:01:59 132734 32b975c5 [INFO Client 17864] [MESH] Budget: ON 2025/01/05 23:01:59 132734 32b974e6 [INFO Client 17864] [MESH] Throw: OFF 2025/01/05 23:01:59 132734 b394bb51 [INFO Client 17864] [ENGINE] Running Engine version 2.3.0 2025/01/05 23:01:59 132750 d8036154 [INFO Client 17864] [TRAILS] Immutable: ON 2025/01/05 23:01:59 132750 d803615b [INFO Client 17864] [TRAILS] Debug: OFF 2025/01/05 23:01:59 132828 6689d50c [INFO Client 17864] [MAT] Mat table size: 91434 2025/01/05 23:01:59 132828 6689d4a0 [INFO Client 17864] [MAT] Tight: ON 2025/01/05 23:01:59 132828 6689d4a4 [INFO Client 17864] [MAT] Bucket count: 8 2025/01/05 23:01:59 132828 6689d4a9 [INFO Client 17864] [MAT] Ingore Temp: ON 2025/01/05 23:01:59 132828 6689d483 [INFO Client 17864] [MAT] Enable Validation: OFF 2025/01/05 23:01:59 132828 6689d484 [INFO Client 17864] [MAT] Enable Throw: OFF 2025/01/05 23:01:59 132828 6689d66f [INFO Client 17864] [MAT] Async: ON 2025/01/05 23:01:59 132828 6689d669 [INFO Client 17864] [MAT] Wait: ON 2025/01/05 23:01:59 132828 6689d64c [INFO Client 17864] [MAT] Warmup: ON 2025/01/05 23:02:00 132828 104b656c [INFO Client 17864] [SOUND] Audio: ON 2025/01/05 23:02:00 132828 104b656d [INFO Client 17864] [SOUND] LiveUpdate: OFF 2025/01/05 23:02:00 133000 52958462 [INFO Client 17864] [SOUND] Buffer size = 128.0 MB 2025/01/05 23:02:00 133203 52957d0f [INFO Client 17864] [SOUND] Channel count = 128 (asked for 128) 2025/01/05 23:02:00 133203 52957d0e [INFO Client 17864] [SOUND] Source count = 512 2025/01/05 23:02:00 133718 52958d26 [INFO Client 17864] [SOUND] Changing to device "Динамики (Realtek(R) Audio)" 2025/01/05 23:02:00 133718 9107be3c [INFO Client 17864] [GRAPH] Tight: ON 2025/01/05 23:02:00 133718 9107be30 [INFO Client 17864] [GRAPH] Bucket count: 8 2025/01/05 23:02:00 133718 9107c991 [INFO Client 17864] [GRAPH] Ignore Temp: ON 2025/01/05 23:02:00 133718 9107c994 [INFO Client 17864] [GRAPH] Enable Validation: OFF 2025/01/05 23:02:00 133718 9107c99b [INFO Client 17864] [GRAPH] Inline Uniforms: ON 2025/01/05 23:02:00 133718 9107c9f1 [INFO Client 17864] [GRAPH] Enable Throw: OFF 2025/01/05 23:02:00 133718 f2559bd7 [INFO Client 17864] [VIDEO] Enable: ON 2025/01/05 23:02:01 133828 ae8fde4d [INFO Client 17864] [PARTICLE] Immutable: ON 2025/01/05 23:02:01 133828 ae8fde4c [INFO Client 17864] [PARTICLE] Debug: OFF 2025/01/05 23:02:01 133828 ae8fde6a [INFO Client 17864] [PARTICLE] Keep Persistent: ON 2025/01/05 23:02:01 133859 2962e53c [INFO Client 17864] [RESOURCE] Jobs: ON 2025/01/05 23:02:01 133859 36ec6b39 [INFO Client 17864] Enumerated adapter: NVIDIA GeForce RTX 2060 2025/01/05 23:02:01 133984 36ec707c [INFO Client 17864] Enumerated device for adapter: NVIDIA GeForce RTX 2060. Selected feature level: 45312. Max feature level: 45312 2025/01/05 23:02:01 133984 36ec793f [INFO Client 17864] Enumerated output for adapter NVIDIA GeForce RTX 2060 of \\.\DISPLAY1 2025/01/05 23:02:01 133984 36ec6b39 [INFO Client 17864] Enumerated adapter: Microsoft Basic Render Driver 2025/01/05 23:02:01 134000 36ec707c [INFO Client 17864] Enumerated device for adapter: Microsoft Basic Render Driver. Selected feature level: 45312. Max feature level: 45312 2025/01/05 23:02:01 134046 b394a3b5 [INFO Client 17864] [ENGINE] Ready 2025/01/05 23:02:01 134125 daa6b547 [INFO Client 17864] [STARTUP] Game Start 2025/01/05 23:02:01 134671 fb9aa14b [DEBUG Client 17864] Rebuilding UI::Core properties. Current input mode = '4' 2025/01/05 23:02:02 135765 daa6b5a0 [INFO Client 17864] [STARTUP] Game in 1.64715 seconds 2025/01/05 23:02:03 135859 daa6b547 [INFO Client 17864] [STARTUP] Device Start 2025/01/05 23:02:03 135859 6285b0f9 [INFO Client 17864] [RENDER] Stopping device 2025/01/05 23:02:03 135859 6285b03c [INFO Client 17864] [RENDER] Starting device: DirectX12 2025/01/05 23:02:03 136375 daa6b547 [INFO Client 17864] [STREAMLINE] Init Start 2025/01/05 23:02:05 138687 daa6b5a0 [INFO Client 17864] [STREAMLINE] Init in 2.31122 seconds 2025/01/05 23:02:05 138687 cb0f8f7a [INFO Client 17864] [STREAMLINE] Initialized (Enabled) 2025/01/05 23:02:06 138843 e0a4d0d8 [INFO Client 17864] [D3D12] Found matching adapter using LUID 000001A813B049D0 (NVIDIA GeForce RTX 2060 - Generic PnP Monitor) 2025/01/05 23:02:07 140046 e0a4e0f0 [INFO Client 17864] [D3D12] GPU type: discrete 2025/01/05 23:02:07 140343 e0a4e0d5 [DEBUG Client 17864] [D3D12] VRAM size = 5.82 GB 2025/01/05 23:02:07 140343 e0a4e0d4 [INFO Client 17864] [D3D12] VRAM limit: 5.82 GB 2025/01/05 23:02:07 140343 e0a4d4d2 [INFO Client 17864] [D3D12] Shader Model: D3D_SHADER_MODEL_6_6 2025/01/05 23:02:07 140343 e0a4d51b [INFO Client 17864] [D3D12] Feature Level: 12.1 2025/01/05 23:02:07 140343 e0a4d3f5 [INFO Client 17864] [D3D12] Wave Lane Count: 32 2025/01/05 23:02:07 140343 e0a4c878 [INFO Client 17864] [D3D12] VRS Supported: true (4x4) 2025/01/05 23:02:07 140437 cb0f9710 [INFO Client 17864] [STREAMLINE][DLSS]: Loaded version 2.4.10 (NGX: 3.7.10) 2025/01/05 23:02:07 140437 cb0f9710 [INFO Client 17864] [STREAMLINE][Reflex]: Loaded version 2.4.10 (NGX: 0.0.0) 2025/01/05 23:02:07 140437 cb0f9710 [INFO Client 17864] [STREAMLINE][PCL]: Loaded version 2.4.10 (NGX: 0.0.0) 2025/01/05 23:02:07 140437 cb0f97d3 [INFO Client 17864] [STREAMLINE][NIS]: Loaded proxy version 2025/01/05 23:02:07 140437 cb0f97d3 [INFO Client 17864] [STREAMLINE][FSR]: Loaded proxy version 2025/01/05 23:02:07 140437 cb0f97d3 [INFO Client 17864] [STREAMLINE][XeSS]: Loaded proxy version 2025/01/05 23:02:07 140437 cb0f97d3 [INFO Client 17864] [STREAMLINE][PSSR]: Loaded proxy version 2025/01/05 23:02:07 140437 cb0f9250 [INFO Client 17864] [STREAMLINE][DLSS] Enabled: true 2025/01/05 23:02:07 140437 4436f427 [INFO Client 17864] [STREAMLINE][Reflex] Reflex Low Latency: ON 2025/01/05 23:02:07 140437 4436f426 [INFO Client 17864] [STREAMLINE][Reflex] Reflex Flash Indicator: ON 2025/01/05 23:02:07 140437 cb0f9250 [INFO Client 17864] [STREAMLINE][Reflex] Enabled: true 2025/01/05 23:02:07 140437 cb0f9250 [INFO Client 17864] [STREAMLINE][PCL] Enabled: true 2025/01/05 23:02:07 140437 cb0f9250 [INFO Client 17864] [STREAMLINE][NIS] Enabled: true 2025/01/05 23:02:07 140437 cb0f9251 [INFO Client 17864] [STREAMLINE][FSR] Enabled: true 2025/01/05 23:02:08 141000 da2b9991 [INFO Client 17864] [STREAMLINE][XeSS]: Loaded version 1.3.1 (XeFX: 0.0.0) 2025/01/05 23:02:08 141000 cb0f9251 [INFO Client 17864] [STREAMLINE][XeSS] Enabled: true 2025/01/05 23:02:08 141000 cb0f9251 [INFO Client 17864] [STREAMLINE][PSSR] Enabled: false 2025/01/05 23:02:08 141359 55e628bb [INFO Client 17864] [D3D12] Buffer Count = 2 2025/01/05 23:02:08 141421 3a8212ec [DEBUG Client 17864] [WINDOW] TriggerDeviceCreate 2025/01/05 23:02:08 141734 4228e282 [DEBUG Client 17864] [ENTITY] Finalize static entities 2025/01/05 23:02:08 141750 3a821249 [DEBUG Client 17864] [WINDOW] TriggerDeviceReset 2025/01/05 23:02:08 141750 daa6b5a0 [INFO Client 17864] [STARTUP] Device in 5.89037 seconds 2025/01/05 23:02:08 141750 daa6b547 [INFO Client 17864] [STARTUP] Tencent Start 2025/01/05 23:02:08 141750 daa6b5a0 [INFO Client 17864] [STARTUP] Tencent in 1.3e-05 seconds 2025/01/05 23:02:08 141750 daa6b547 [INFO Client 17864] [STARTUP] None Start 2025/01/05 23:02:08 141750 daa6b5a0 [INFO Client 17864] [STARTUP] None in 1.1e-05 seconds 2025/01/05 23:02:08 141750 daa6b547 [INFO Client 17864] [STARTUP] Loading Start 2025/01/05 23:02:09 141859 daa6b5a0 [INFO Client 17864] [STARTUP] Loading in 0.112134 seconds 2025/01/05 23:02:09 141859 daa6b547 [INFO Client 17864] [STARTUP] DebugGUI Start 2025/01/05 23:02:09 141859 daa6b5a0 [INFO Client 17864] [STARTUP] DebugGUI in 1.2e-05 seconds 2025/01/05 23:02:09 141859 daa6b547 [INFO Client 17864] [STARTUP] Registration Start 2025/01/05 23:02:11 144000 daa6b5a0 [INFO Client 17864] [STARTUP] Registration in 2.13445 seconds 2025/01/05 23:02:35 168765 4228e2a0 [DEBUG Client 17864] [ENTITY] Destroy static entities 2025/01/05 23:02:36 169031 992412d1 [DEBUG Client 17864] [SCENE] Height Map Texture: 525 x 3000 2025/01/05 23:02:36 169140 4228e282 [DEBUG Client 17864] [ENTITY] Finalize static entities Last edited by Arsegg#1333 on Jan 6, 2025, 8:10:38 AM
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