Melee: The Sweep Experience -> Then and Now

Then:
Spoiler
It took a long time to gear sweep properly. It's an absolute nightmare to build your own raw phys weapon to a t16 capacity and use a non-meta attack like Sweep, so it ended up being generic attack builds, tri-element high damage, and clusters for generic attack augmentation, and finally building an insanely high amounts of hits per second. I've always used sweep and slams, and I enjoy them, so I would always find a way to make it work. Last league, I didn't even touch the league, because I knew the nerf to left click enduring cry would make the entire thing miserable and break a ton of my gem setups by getting automated warcry and no instant warcry keystone. I was just done/10.

There was very little wiggle room or bubble point between attack speed being juiced to extremes and damage being juiced to extremes, everything in-between was essentially useless.

I basically built builds that hit MANY TIMES instead of building raw power, because I could never achieve an amount of damage to kill enemies and stay alive myself until I had farmed a great deal of hours and picked up or built a proper phys weapon. My alternative build was soulthirst with trinity and a tri element axe, and they patched my builds out with flask and soulthirst nerfs. My other alternative build was berserker, which still worked and even got buffed, which I was thankful for, but keeping berserker alive was a chore; akin to racing a sports car. Buffs aside, I was not thankful enough to play last league though. There was no chance I was going to touch that league.

After you're nice and juiced with a proper weapon on a sweeping juggy, you basically became a blender of t16 murder. You would enduring cry to build rage, and have berserk full almost on it's cooldown phase. Almost nothing slows you down and even less stops you in your tracks as a sweeping Juggernaut. It took, nearly 100 or more divs to get to that point though. You could probably do it with less, but I didn't have the time of day to min/max to that cost effectiveness extreme.


Now:
Spoiler
I'm cautiously optimistic currently. I know for certain, attacks are going to be slow. I also know for certain, they've recalculated the way we deal damage to enemies in general, and the way the enemies deal damage to us. Determination is changed, banners are changed, and totems are changed or completely gone.

There's too much currently for me to process mentally and I'm no slouch, but I'm also working full time so I can't just sit here all day and figure out builds. I'll need to figure something out as I go along and work with my guild.

As an advocate for sweep though, I sincerely hope that added physical damage value isn't required, but I'm still uncertain how similar the values will be due to the lack of attack speed.

Attack speed nerfs:
* Berserk - Attack speed removed
* Rage - Attack speed increase removed
* Ancestral Totem - MORE attack speed removed
* Dual Wielding - 10% more instead of 15% more attack speed with 2 weapons
* Berserker - Given attack speed from rage, seems to be the only class.
* Unstoppable Hero - Champion ascend changed, no attack speed.

I've built mostly Juggernauts and Slayers, so it seems they've diverted some attack speed to Gladiator and Berserker. I don't see anything inherently wrong with this yet, and I know the passive tree nearby the duelist is going to provide quite a bit of attack speed, so I'm still cautiously optimistic. I'll likely go with Slayer this league instead of Juggernaut, and if the league is exceptionally dangerous make a Juggernaut to carry me through mapping.

Losing that MORE attack speed from totems might be really bad though, it's hard to say right now. Surviving might be tricky if you aren't built rounded in ways that protect you as you're attacking with sweep.
Last edited by funplayer#5591 on Jul 19, 2024, 12:48:53 PM
Last bumped on Jul 19, 2024, 1:00:40 PM
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honestly totems were probably 40% as effective or less as they told you in pob. The time lost casting them over and over on bosses when they got 1 shot non stop was hits lost as well.
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Lonnie455Rich wrote:
honestly totems were probably 40% as effective or less as they told you in pob. The time lost casting them over and over on bosses when they got 1 shot non stop was hits lost as well.

This is true, and I really didn't boss with this build. This was what I called the "cleaner" build, which I used to farm rapidly. Almost all of them were named something relative to janitorial duty. I would treat sweep like a form of cyclone replacement with a large radius. It worked pretty good, so I figured it was a good goal.

The bosser build I used was literally a consecrate slam totems build using brutus' lead sprinkler and chieftain, which I think is completely removed. I'm optimistic I can come up with a build using sweep or cleave that will kill bosses now though, so I'm certain I'll be fine even with my spare time of the week.

I'm hoping this will be a fun league.
Last edited by funplayer#5591 on Jul 19, 2024, 12:27:44 PM
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funplayer wrote:
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Lonnie455Rich wrote:
honestly totems were probably 40% as effective or less as they told you in pob. The time lost casting them over and over on bosses when they got 1 shot non stop was hits lost as well.

This is true, and I really didn't boss with this build. This was what I called the "cleaner" build, which I used to farm rapidly. Almost all of them were named something relative to janitorial duty.

The bosser build I used was literally a consecrate slam totems build using brutus' lead sprinkler and chieftain, which I think is completely removed. I'm optimistic I can come up with a build using sweep or cleave that will kill bosses now though, so I'm certain I'll be fine even with my spare time of the week.

I'm hoping this will be a fun league.


I've learned that with enough practice you can do all normal bosses on most every build. You just wont be able to farm currency on those bosses with crap builds. Just from kill time requirements.
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Lonnie455Rich wrote:
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funplayer wrote:
"
Lonnie455Rich wrote:
honestly totems were probably 40% as effective or less as they told you in pob. The time lost casting them over and over on bosses when they got 1 shot non stop was hits lost as well.

This is true, and I really didn't boss with this build. This was what I called the "cleaner" build, which I used to farm rapidly. Almost all of them were named something relative to janitorial duty.

The bosser build I used was literally a consecrate slam totems build using brutus' lead sprinkler and chieftain, which I think is completely removed. I'm optimistic I can come up with a build using sweep or cleave that will kill bosses now though, so I'm certain I'll be fine even with my spare time of the week.

I'm hoping this will be a fun league.


I've learned that with enough practice you can do all normal bosses on most every build. You just wont be able to farm currency on those bosses with crap builds. Just from kill time requirements.

Also true. It comes down to the time sink. How long you are willing to commit to mastering your build, how long can you dodge a boss, and how skilled you are at adaptation to failings and incorrectness in the math.

You can essentially kill anything in this game if you're skilled enough to never get hit, as long as you're able to take the hits that cannot be dodged, and have the amount of time in a day required to actually defeat it with low damage values.

I'm bad, my eyes are terrible, and I can't process threats quick enough sometimes to survive; so I need lots of damage and a big net of potential survival. I can't really dodge very well, there's too much on the screen to mentally parse and adapt to a lot of the time, and when my sweep hits the full screen 20x a second, everything is just constantly flashing orange. I treated it like a death zone.

I take the murder blender now, murder blender more, keep murder blendering, when everything yellow is done wiggling I grab the stuff approach. If something got too close or couldn't be stunned, I would leap away. That's time effective if I go from room to room, since my blender builds basically killed a whole room and I could just spot what drops instead of paying attention to threats. Oftentimes, due to my sweep builds having high aoe, I would get the first hit on a yellow as a leap slam, which is a guaranteed stun and that was a welcome buff.

It's nothing as effective as the way full screen cyclone would clear, because you could move with cyclone, but sweep you're stationary.
Last edited by funplayer#5591 on Jul 19, 2024, 12:42:57 PM
It took me like 12 leagues to discover frostblink is the best movement skill in the game for melee bossing.

The difference in using frostblink on bossing in my experience was 2-3 portalling some bosses from animation lock to doing 100s of them in hc with very few rips.

Never played sweep though.
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Lonnie455Rich wrote:
It took me like 12 leagues to discover frostblink is the best movement skill in the game for melee bossing.

The difference in using frostblink on bossing in my experience was 2-3 portalling some bosses from animation lock to doing 100s of them in hc with very few rips.

Never played sweep though.

I'll have to try using frostblink this league.

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