Graveyard crafting was never balanced around bying corpses (and boring overall)
This is clear as day. It took a lot of time for GGG to find out that people want to buy corpses in bulk, and surely no one in testing team accounts for the fact that player whispers 5-10 players on average to receive one invite.
When this "brilliant" crafting method was invented, the first thing that devs thought was "But it's too strong!". This is why all these complications are added: - corpse rarity prevents average player to farm enough valuable corpses in reasonable time - atrocious idea of adding the types of corpses (just couldn't allow this useless corpse classification from Affliction go to waste, could you?) - non-square graveyard with line and column breaks - no indication for buffed row/column, only changed percentages - can't dig out corpse if placed wrong, only destroy, which can easily lose player many divs if he placed additional crafts + adjacent buff incorrectly - overall terrible graveyard UI with too many clicks needed It feels like GGG still don't account for the fact that players are trying to play their game effectively. Not so many of them would want to place 20 corpses randomly and pray for something good, because in that case 20 essences or fossils will actually give you something better. Most of them will follow guides, some creative and tech-savvy of them will create tools for others to use. And when someone actually tries to use Necropollis to its full extent, he needs to do so many boring and tedious things that it actually feels like work and not videogame, in 3.24 more than ever. Thanks to the graveyard tool and bulk trade I was able to buy 80% of needed corpses relatively "fast", which still took me like 1/3 of the time I could play the game that day. Who needs blasting and killing monsters when you can spam 20 people for 5c corpse, right? But then adjacency/monster type puzzle began. To not screw up all graveyard board and to not waste 15 div worth of "additional item" corpses I needed to lay it down in stash tab, double checking for corpse types, making paper notes like "how many beast corpses of each type I need in this corpse group", and most pleasant - spam people for corpses, now not in bulk, but in search of correct corpse type, writing a message to each that I need beast corpse, not eldritch, not humanoid etc. Seriously GGG, I know that you feel pity for the fact that no one cares about particular monster's design when they are slayed by the hundreds, but is it really so necessary to devote entire league trying to point people's attention to it? Do I really need to distinguish monsters laying in the morgue, think about their attack type while choosing the allflame mod, remembering freshly made-up monster types? I'm just a ARPG player, not a zoologist. This adjacency puzzle, corpse burying and all the checking took another 2 hours. I ended up with 8 fractured bases, only 1 of them was usable, the cost of it is equal to what I paid for the corpses. Result could be better or worse, but I kid you not, on every turn of this soul-destroying process my thoughts were like "this stupid decision lost them 10% of league players", "here they lost another 5%", "most of players will never find that fun or worthwhile". It may be funny to ask GGG for this, but can you respect our time little more? Can you please look up Sentinel charts and finally understand that most players would prefer to smash together 2 items that takes 1 minute instead of many hours of graveyard crafting process? In the end who cares about relative power of crafting if players feels like he's not playing a videogame but conducting long and tedious science experiment in the lab? Last edited by natural183#3285 on May 8, 2024, 5:47:42 PM Last bumped on May 9, 2024, 5:15:28 AM
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I'd agree, it's extremely disruptive. When old mate comes out and says "morgue is almost full" it's not a moment of excitement. It's a feeling of dread, oh, now I have to play inventory management, grave placement, put this here, put that there, look for this corpse to put here, get that corpse over there.
Hey do you have any of these corpses? no. Ok i'll go on trade, pick up these corpses, bury them there. Do I have enough to confidently craft this item? no, well then back to getting more corpses. What time is it? Oh i've been at this for over an hour, joy. Whatever i'll hit this craft button, cool junk, put it in the bin, what a waste of time. |
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" That right there is the problem tho. If u really understand the necro crafting process and make use of the third party tools like Craft of Exile and PathofTools u'll have a very high likeliness of getting something really awesome out it. Basically stuff u wouldn't get in any other league. I still agree with the OP that alot of the crafting process is needlessly complicated to make it more complex, like the corpse type. I'm fine with Row and Column increased effects and also with adjacent, if it wasn't corpse type reliant. It is very tedious, but I guess GGG felt it's warranted bcz of the possible power of the outcome. |
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Lol it was "balanced"... But only around buying Tabs and Quad Tabs.
Today I had 17 tabs full of coffins, made 3-4 crafts, and now i still have the 17 tabs ... with holes ! So i have to move and compact back everything again, this is dumb and painful. Not to mention I have not a clear global view of the corpses I have so I cannot make a big plan on which item i would craft or not next etc... !! This league design is deliberately an attempt to sabotage the whole game, I don't know what is happening exactly in GGG's quarters but something is clearly going wrong. At this point I'm just laughing nervously about this situation: there is an emergency GGG, find a way to fix this shit asap, i don't know... Make the coffins 1x1 space, stackable, and add a recipe 3:1 like scarabs ! This league is about to become the worse ever in retention, and by far. Last edited by Universalis#5776 on May 8, 2024, 9:49:35 PM
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For me the concept of burying corpses in particular patterns just doesn't feel like it has anything to do with generating items, so while I'm never really interested in crafting mechanics, this one is particularly unsatisfying as it feels very arbitrary.
I really think the graveyard arrangement stuff should have been the way to generate allflame embers. |
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" I guess that in the eyes of GGG that one almost useless corpse, "randomize adjacent corpses", is a fine substitute for 3:1 vendoring. But guess it is also "too stronk" and for that reason alone we aren't allowed to dig out buried corpses, an option that would save a lot of time and currency. Imagine trying to get something good in particular spot by spam burying "randomize adjacent" over and over |
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" And you also have to store and micro manage dozens of randomizing corpses. Players are hardly identifyiny all random rares drops for a reason: 1/100 - 1/1000 is decent, so imagine burying and waiting for Arimor to say his crap for 10-15 seconds each time, dozens, hundreds of times... Utility Tab and recipe, this was the only thing needed. |
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