Version 0.9.10d
- Scavengers should now no longer throw torches twice.
- Fixed the effects that play on the glyph wall in the Mud Flats.
- Fixed the social screen flickering when you hold down the mouse cursor on the noticeboard.
- Fixed a problem where Fire Trap displayed the wrong damage.
- Items on the ground are now always shown while they are temporarily allocate to you.
- Fixed some problems with the unstack UI. You can now use the keyboard to adjust the slider.
- Some monsters could occasionally receive armour, evasion or energy shield mods when they were not aligned with the respective attributes. This has been fixed.
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Posted byChrison Jun 11, 2012, 2:46:23 AMGrinding Gear Games
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I think you guys broke the website passive tree planner again. lol
Eep! I'll ask Dylan to fix it tomorrow morning. Thanks.
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Posted byChrison Jun 11, 2012, 4:27:47 AMGrinding Gear Games
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Some monsters could occasionally receive armour, evasion or energy shield mods when they were not aligned with the respective attributes. This has been fixed.
Player gear does this.
Can you give some examples or a screenshot of a modern item spawned incorrectly like this?
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Posted byChrison Jun 11, 2012, 11:30:58 PMGrinding Gear Games
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items like this?
Unavailable
(wrong defensive mod with +% to armour +evasion, additional wrong? influenced by +evasion rating mod)
Did you find that item before or after 0.9.10 was deployed?
Some items in this post are currently unavailable.
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Posted byChrison Jun 12, 2012, 10:40:45 PMGrinding Gear Games
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Any estimated date on .11?
Still a few weeks. We will start teasing/releasing information soon though.
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Posted byChrison Jun 14, 2012, 6:46:21 PMGrinding Gear Games
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