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Last edited by thief22122#7238 on May 6, 2024, 1:45:58 AM
Last bumped on Feb 18, 2024, 5:05:15 PM
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Agreed. I never unterstood the nerf in the first place, but after they introduced so many new forms of mitigation and recovery I think glancing blows is just inferior to everything right now.
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Sadaukar wrote:
Agreed. I never unterstood the nerf in the first place, but after they introduced so many new forms of mitigation and recovery I think glancing blows is just inferior to everything right now.







Stuff like this is the reason. I can't really tell you what kind of brilliant logic made GGG nerf glancing blows instead of the hp on block mechanic but one of them had to get nerfed either way. And honestly, in terms of defensive power, nerfing GB hurt less. It's still a rather trivial task to get literal damage immunity using it. Something you can't really get with spell suppress because there are no other mechanics that synergize with it.
Last edited by Baharoth15#0429 on Feb 17, 2024, 6:43:52 AM
Yeah I know the recovery on block mechanic was the reason, but it hurt alot of other builds instead of nerfing just that. Like I said, nowadays those forms of recovery are still good, but not crazy like they were back then. It's much easier to set up an almost invincible PF than getting an Aegis. At least in SSF that is.
I never played an Aegis build, so I have no idea how hard it is to set up, but with ES on block u really need a alot of ES to make it useful for anything else than mapping. That's why I wouldn't say it's OP in current PoE.

GB used to be pretty good for Staff characters or in general for casters as an additional layer of defence with medium investment into block. Unfortunately it got gutted because of the "on block" mechanics.
Last edited by Sadaukar#2191 on Feb 17, 2024, 7:13:06 AM
aegis is still hilariously cracked. my bane character just camps in mobs today, and my es stays max. this is with, like, 60/60 block when rumis is up.
there are few things which work with spell suppression, i think there is like gain 50 es on spell suppress, es recharge on suppress from that new jewelerised charm and there is that helm which recovers maybe up to 200 life.

ugh will link those items in spoilers
Spoiler

https://www.poewiki.net/wiki/Elevore
https://www.poewiki.net/wiki/That_Which_Was_Taken
trickster mod (9-12)% chance for Energy Shield Recharge to start when you Suppress Spell Damage
and "instinct" notable


But really, i wouldnt call them superior or anything, really, those linked above shields also pales in comparison to defiance of destiny amulet, dont even need block or anything for it, it just works.

More on op, im not sure, maybe? I will probably agree that there are a ton of other stuff which outshines glancing blow quite significantly, like that damage taken as or less so armor stacking which with some extra stuff applies to other damage types (some more damage taken as enhances this as well), molten shell is pretty good for its cost, there is other stuff which i cant yet put a value on like eternal damnation or doppelganger's guise (should work great with transcendence keystone), another way is to allocate atlas keystone which reduces mob damage and then compensate with your own damage increases. Thou im probably am more salty that necro can obtain max block by devouring corpses, ridiculous, necro could have smth more original here.
Last edited by Andrius319#4787 on Feb 17, 2024, 6:35:16 PM
Look it is a 100% undeniable FACT that GGG hate melee, i have no idea why, no one does, but glancing blows will stay nerfed and spell suppression will stay strong.
I remember the last league melee was popular if you spent about 50 divs making a bleed tank it could handle most content slowly with ~7 million dps..
This got nerfed into the GROUND, while the spell builds doing a BILLION dps remained unchanged.
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Baharoth15 wrote:
"
Sadaukar wrote:
Agreed. I never unterstood the nerf in the first place, but after they introduced so many new forms of mitigation and recovery I think glancing blows is just inferior to everything right now.







Stuff like this is the reason. I can't really tell you what kind of brilliant logic made GGG nerf glancing blows instead of the hp on block mechanic but one of them had to get nerfed either way. And honestly, in terms of defensive power, nerfing GB hurt less. It's still a rather trivial task to get literal damage immunity using it. Something you can't really get with spell suppress because there are no other mechanics that synergize with it.


Add Molten Shell on top of that
Thing is, if the purpose of the keystone is just to a be a temporary measure until you can cap block naturally, then there's nothing to fix, it's still used for that. No idea if that really is the case, but I don't think they want to have a situation where not investing in block is better than investing in block.

If the keystone was supposed to be a truly competitive endgame choice, then it would probably have something extra. Dunno, something like setting your block cap to 100% while blocking, say, 40% of damage, so you have a choice if you want to take 25% of incoming hits but those hits are at full strength, or you want to take 60% damage from all hits.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
I've been saying this for a while but the no-lifers bully this idea down every single time.

GGG knows this needs to happen because melee is horrible in this game but (insert new noisy microtransaction) there are more important things to do.

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