PoE2 - Nice to have Wishlist

Here is a list of nice to haves that I would like in PoE2.

1)Instead of having 10 different leagues and adding more over time, I would like a limited number, for example 4 and add to those leagues. For example, Atziri, Ultimatum and Incursion is rolled into one league. Also Ritual, Harvest and Affliction in one league.

2) Multiple endings, with each ending giving an initial endgame setup. For example making a deal with a beyond demon that gives an initial atlas tree that favours Vaal as mentioned in point 1.

3) Modular Leagues where you can change a league with sub-mechanics within the league. For example in the Syndicate when you kill the boss the league resets, but in this case instead of resetting it you remove/add or weaken/strengthen a sub-mechanic. (With 4 different possibilities for a boss)

4) Game balance where it is possible to run a map without being hit once. PoE1's over-reliance on defensive or life-regen stats should be minimized as much as possible. This is not a make things slower suggestion.

5) Better party play not only at launch of PoE2, but for years to come. 10 years ago it was normal to take part in a 6 man team. Now everyone plays solo.

6) No more unidentified items, with Last Epoch item filter system. Veiled mods seems to be the best method to still have some stats be 'unidentified' IMO this combines the best of both worlds. On the topic of stats, less affixes that are Must-have stats.

7) No item levels. Item bases that are dropped in act one should be viable in the endgame. Mods may roll lower in the campaign, but if a player uses currency on it, it should not be limited.

8) Similar in vein of number 7, Divine orbs should be able to upgrade Uniques that drop in the campaign to endgame variants. In the endgame uniques that drop are endgame variants, not campaign uniques. This is to ensure that uniques that drop are almost always valuable.

9) No Skill MTX in PoE2, to allow GGG to iterate on skills without hard-locking them. Imo there is enough other things that can get a MTX. Edit: Added to this, Context sensitive skill effects. For example if you change the element from fire to ice, the skill effects should reflect this.

10) Investigation if Diablo 4 Open world suits PoE2 to some extent. There is possibly some overlap where the atlas map could be an overworld instead. Not sure if it should be implemented, but GGG should take a look at it.

It is getting late. I might update some additional ones tomorrow.

Last edited by Ruinu#4650 on Dec 26, 2023, 3:13:09 PM
Last bumped on Dec 27, 2023, 6:52:09 PM
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Customizable UI. I like things in just the right spot pretty OCD about that and it would be pretty cool to move stuff around and resize it to "MY" liking, not how someone else likes the UI.
In house Loot filter. Even a basic one of these in house would be very much appreciated, I dont like to use community mods cuz tbh I dont trust them if its not offically supported.
Better support for controller + M/K working together. I like to game with a controller and sort inventory with M/K and in the future Im gonna buy 2 of those Azeron cyborg Keypads and run them together as a controller. Currently in PoE 1 if Im on controller all I can do is look at stuff with the mouse and that just sucks.Maybe one thing D4 got right... maybe lol.
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Ruinu wrote:
1)Instead of having 10 different leagues and adding more over time, I would like a limited number, for example 4 and add to those leagues. For example, Atziri, Ultimatum and Incursion is rolled into one league. Also Ritual, Harvest and Affliction in one league.
What are you actually suggesting here? I mean, for example, Harvest and Ritual are separate mechanics/events. What does it mean for them to be "rolled into one" and why is that beneficial?

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Ruinu wrote:
4) Game balance where it is possible to run a map without being hit once. PoE1's over-reliance on defensive or life-regen stats should be minimized as much as possible. This is not a make things slower suggestion.
It's already possible to run a map without being hit once. It's just not very likely. That's okay, defences should matter. POE2's dodge move should help here though.

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Ruinu wrote:
6) No more unidentified items
Agreed, it's pointless busywork.

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Ruinu wrote:
9) No Skill MTX in PoE2, to allow GGG to iterate on skills without hard-locking them. Imo there is enough other things that can get a MTX.
Skill cosmetics don't prevent GGG iterating on skills though. Art is changeable like anything else in the game, it's not "hard-locked".

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