Can any PoE veteran clear this out for me ?
Hi I made Boneshatter build and when comparted to my previous Toxic Rain,
the Boneshatter was a beast for mapping and even for killing rare mmonsters. It could kill rare mosters even faster than Toxic Rain sometimes, but when it came to unique bosses like guardians, then Boneshatter damage just wasnt there for some reason, atleast compared to Toxic Rain (without ballista setup). Damage of my Boneshatter was maybe like third of TR but ONLY AGAINST UNIQUE BOSSES. Not against rares or anything else in game. I hoped there is some phys damage reduction so I tried Crush on hit + Intimidating cry and it made no difference. Is there something wrong with physical damage scaling against unique bosses ? This was really disappointing so it made me quit this league. Cant link my build because I already gave everything away to random stranger in chat. Last bumped on Oct 18, 2023, 3:40:56 PM
|
![]() |
Clear this UP or figure this OUT.
Sorry, I had to. |
![]() |
Well, without any specified look into characters any answer will be very generic. But the gist of it is basically that the poison-pods from Toxic Rain feel inferior in mapping since they actually take a moment to spawn and to deal damage, while Boneshatters Damage is instant.
On bosses however, you can just spam away and overlap pods, especially on bosses with less mobility and thanks to the damage being damage over time and being in aoe, as well as you not needing to step into melee range, the dmg-uptime feels far better. Boneshatter on the other hand has basically in-built pack explosions, hence mapping feels very nice. For bosses u need to be close and u need to have a high attackspeed to stack trauma stacks to actually deal substantial damage. Last point of explanation: As you seem to be a newer player I assume you don´t have that much currency and getting Toxic Rain up and running is far cheaper than getting your hands on a solid 2-hand high phys dmg weapon which is by far the most important item piece when it comes to scaling its damage. There is also nothing wrong with physical scaling, other than it is - strictly by its own - in a little bit of a rough spot. Most people eigher go the impale route to stay phys, others convert 100% into cold and use hatred to get huge cold damage. For melee especially, using conversion via something like Void Forge is the cheaper and more reliant option before u break into high-budget options that can scale physical damage better. |
![]() |
Mapping well takes very little damage compared to killing bosses quickly. So when mapping, the actual damage of each skill is much less important than their other qualities like how fast you deal the damage or how big an area it wipes out.
As mentioned above, you are comparing a Damage Over Time skill (Toxic Rain) to a Hit-Based ones (Boneshatter). When a single hit is enough to wipe trash mobs, the hit based build will ALWAYS feel better and smoother while mapping. |
![]() |
Yeah I didnt realize that there is always atleast 30 pods overlaping with TR.
Damn TR is insane. I wish melee was same powerful with similar investment. Guess I will try Voidforge with some other skill than Boneshatter next league or go with Impaler because it can stack for bosses. Thanks. Last edited by Awhoo_Thunder#2530 on Oct 16, 2023, 10:43:21 AM
|
![]() |
There is also Wither on hit in many TR setups. This mostly only triggers after pod duration runs out. Due to spread its also often impotent during mapping.
No wonder it's lost, it's in the middle of the jungle!
|
![]() |
(deleted by author)
Last edited by Awhoo_Thunder#2530 on Oct 16, 2023, 4:19:10 PM
|
![]() |
" Some top players use Boneshatter for progression in SSFHC. Its likely not the best with gear but up to a point its good. It however needs more player skill than ranged. IIRC they even do uber bosses in SSFHC with Boneshatter. If you cant do Guardians (with any skill really) its a build issue most likely. You may want to ask for build help here. With good suitable build you should be able to do most non-uber bosses with Boneshatter even if you have low gameplay skills. So the only real obstacle I see here is "how to make build that works". No wonder it's lost, it's in the middle of the jungle!
|
![]() |
pretty much every build can clear the whole content in poe. this is coming from a player who's killed ubers with explosive concoction, caustic arrow, lightning tendrils, dark pact and lightning trap.
and boneshatter isn't even a bad skill. it's one of the strongest, safest builds atm "buff grenades" - Buff Grenades (Buff-Grenades) Last edited by auspexa#1404 on Oct 16, 2023, 1:26:30 PM
|
![]() |
Boneshatter shotguns on packs so its basically a guaranteed one tap regardless of modifiers/passives/weapon etc making it an extremely fast zoomer skill.
Its a little sad that it degenerated into everyone doing maximum trauma with the alternate quality and just blasting but the thematic stun based one it was kinda designed for was an absolutely absurd clear build as the AoE became gigantic. You will find this with quite a few skills OP its the difference between a clear skill and a bossing skill generally, some are good at both. |
![]() |