About Titanic Shell
SO I play a Zdps build with void sphere at rank 2000 and mostly I just have a good time spamming tota all day.
But this titanic shell mechanic doesn't sit right with me and here's why. First off I start by eleminating Kahuturoa to prevent titanic shell rounds asap. all good, no biggie. Sometimes however other tribes will have the titanic shell in later rounds also, which if I happen to notice quickly isn't a big problem in most cases either, I rush the titanic shell totem and it's all good. What doesn't sit right with me is that if the titanic shell cast happens either due to me not noticing in time or failing to quickly kill the totem it's insta gg. I'm not gonna wait 10 minutes for my unites to eventually kill it so I just log out. It's very rare that I have this happen but when it does it just feels very stupid and nonsencial. had a final round of a tournamet just now where I decided ok let's not reset the entire tournament by logging out and actually wait 10 minutes for the titanic shell to die, just to die moments before the titanic shell did and not being able to do anything against a second titanic shell cast being initiated. Like please make this mechanic less stupid. Understand that most people play at rank 2000 with zdps builds and while titanic shell doesn't screw up their runs in 99% of cases, when it does it feels so annoying and unjust. Like there is no counterplay once it is cast Last bumped on Sep 14, 2023, 10:18:46 AM
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You know, I love it when builds with no damage get punished. Makes me feel better for not playing cheese
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Don't Cry with shit Build ( Voidsphere ). TOTA should spam more Giant Turtle for Balance Build.
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You're weird.
I play VS at 2k, I have no problem with the turtle. Stack dps escorts, wait a few seconds before blinking around, kill turtle if it turtles. |
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Yeah delete this unit, nobody thinks its fun to have to logout the moment you see it perma-defending all its totems and its own and its immune to cc so Void Sphere can't even move it away.
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