Game always stutters AFTER finished compiling shaders / no shader bar activity
everytime the shaders bar are green - the game run really smooth, but as soon the shader green bar disappear the stuttering start and cpu graph goes crazy
- playing youtube in background does help reduce stutter - disabling multithread also help but reduce framerate stutter happen regardless cpu or gpu usage (most of the time both are not maxed but still stutter really bad) tried all kind of setting and renderer options, same result stutter only happen when no activity on shader bar, there something at the end of shader compiling process that make the cpu goes crazy cpu : i7 4790 nvidia 1660 super 16gb ram win 10 game, poe cache, nvida cache are moved to ssd cpu gpu temp 55c ish Last edited by lisasmara#3675 on Aug 21, 2023, 10:36:52 PM Last bumped on Aug 27, 2023, 6:40:21 PM
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Well, I got heavy performance issues with TOTA, but after the small investigation and experiments boiled it down to shaders cache as well. Tried to move shaders cache to the SSD(where PoE already resides), but that didn't help, just like OP states, game starts lagging after all shaders compiled/loaded - immediately after the shaders bar on graphs goes to zero. I also noticed that my CPU is not loaded properly, i.e. I have 4 physical cores, and PoE runs on all of them, but still tries to stay under 50% CPU load (don't know why) - every time it goes above 50% - CPU load drops to ~45% and I get CPU spike on graphs.
my specs: Intel core I5 3570 DDR3 16GB GeForce 1660Ti 6GB Win 7 Ultimate Game settings: Windowed Fullscreen 1920x1080 Vulkan - changing to DX11 makes it only worse VSync Locked - changing does nothing Tripple-buffering Enabled - changing makes worse All Detailed Settings set to lowest possible option Dynamic culling Disabled - changing does nothing Dynamic resolution Disabled - changing makes it only worse and my eyes bleed Engine Multithreading Enabled Here is screenshot: https://imgur.com/a/4sMrAu1 |
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