Why Eradicator is so overtuned compared to other elder guardians?
Why his hits are mostly unavoidable, and hits like truck? Even with 80+ lightning resist/shock immunity he casually hits for 5k+ hits out of thin air?
Other Elder guardians are much easier to counter (you actually have time to react) Last bumped on Oct 8, 2022, 6:25:27 PM
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" No he doesn't? Even if you had 0% lightning resistance you'd be able to survive any hit from him (Source: https://poedb.tw/us/The_Eradicator ) Neither are "Most" of his hits unavoidable. THe only one that tracks you quite sufficiently is the lightning tendrils attack, which doesn't deal too much damage to begin with so it's mostly to be ignored. My guess is that you slapped heavy map mods onto him and thus had the displeasure of getting chunked hard. I've ran a lot of eradictor this league, on top of the node that gives a random ally on 33% health, too, and I can assure you that all of them are equally a threat. THe most trouble I feel is either Constrictor (if you have negative chaos res) or Enslaver (Very strong burn capabilities) I am curious as to where your numbers come from, because, unless you're standing still a lot, Eradicator is not the biggest threat |
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Eradicator is overtuned if you are melee, you can barely approach him between several aoe casts covering all area around him. Other elder guardians are more or less equally threatening at any range.
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He’s not dangerous, just annoying with his invulnerability phases.
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Yeah yeah everything is overtuned if you are melee can't even do poor elder guardians with that shitty archtype -.-
Sarcasm aside, Eradicator is certainly the most annoying guardian but imo not particularly dangerous unless you really overdo it with damage mods. I am farming both Shaper and Elder guardians with unavoidable ambush for their invitations on a regular basis and the guardian i am typically most worried about is Enslaver. Ignite is an ailment that's typically not all that dangerous unless you are ES based so most of my build don't have a cure/immunity for it and just getting hit by a single one can eat half your life or more, even without damage mods. And with all the fire everywhere it's sometimes tricky to spot the flames on the ground that cause them. Eradicator on the other hand has like one dangerous attack (the one where he calls down 3 or 4 lightning strikes in short succession) and that one is easily avoided by just moving around the moment he starts the attack. The rest is harmless. |
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" Eradicator can be tricky for melees exactly on this stage, he surrounds itself with a cloud that causes extra attacks so it can cause damage on the amount the OP mentioned if you dont take a safe distance, melee just dont get a break on this game |
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" I fought him a few dozen times in alc and go maps this league and he barely moved my hp bar when i stood in his lightning AOE spammy skill. Sure spell suppress and 39% spell block helped a bit but Baran hits harder with his overlapping ground mines (not by much but still). Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body." Only usable with Ethanol Flasks |
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You should avoid Increased cast/attack speed mods. Those make Eradicator absolutely crazy.
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