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Draegnarrr wrote:
Shields are overused because they always will be or won't be, there are only 3 options in PoE 1h, 2h, DW.
One of these is always the best, its been DW, its been 2h (for attacks i don't think staves have ever been the thing for spells) and now its 1h but for years using a shield was seen as a massive damage opportunity cost.
They can't address that, all that happens is it switches to almost everyone being DW, or everyone using a staff on the tiny chance they buff those substantially. Its a fine example of why everyone disregards your many many long posts, think about things a bit more.
Many design "problems" aren't a problem, they are a choice nothing more.
Choice? sounds more like lack of choice.
Staff? People aren't using staff for Spectral Helix, it's all claw & shield. Change? As of right now many aren't mixing the genre per skill. So ye 2 hand Spectral Helix should be as good as claw & shield. & it isn't. Not due to " choice " due to [Removed by Support] or lack of equivalent item options.
Maybe some trends are able to have other items that do similar dps ratios. Tho most prioritize 1 item for a reason. & then that same item gets spammed. Or overly used.
I suppose ye block is about staff or shield. Or duel Wield. Tho for Spectral Helix's case, 2 handers should do more dps than 1 claw & shield. & that's not how it is. Thus everyone uses 1 claw & shield for that skill at meta. & meta limits suck.
POE Ninja should have a list of 20 people, all using 3 to 4 genre's of weapon types per skill & using diff keystones & builds entirely. While not all stacking the same Unique weapon either.
Overall this game is still a rpg, yet people want to seperate the scaling of it so far from other rpg's, rather silly. Your game is not more complex than a full mmo, so stop pretending like the scaling should be.
6billion dps users is why you're never going to get real Healing gems & a myriad of other features, from pvp to better party features to less boss 1 shots & less lame zoomers or screen spam. Heck even world bosses would require every skill to scale evenly. You can't have 1 person hitting a world boss for 400k & another person hitting a world boss for 400m dmg. Yet instead of all those wonderful changes. All you get is 2 op weapons everyone is abusing just to sound " elite " face on these forums.
You really believe Diablo 4 is gonna have someone hitting with 1 skill for 1,000 dmg & someone else hitting for 1000000000% more than that, that sounds less like Diablo 4 & more like Diablo Immortal. People for POE seem to want items that have the same result that Whales get to experience. 1 skill wiping the floor. Meh. [Removed by Support] Suppose they should blame d2 for only allowing 2 skills to be used at a time. Meh.
Imagine WoW Classic at lvl 60, if 1 persons Fireball hit for 1,000 dmg & another persons Fireball hit for 100,000 dmg. lol people would be furious. Gosh I gotta get back to the mmorpg scene when a new mmo happens, those people make sense. Or at least have the balls to ask for proper rpg features. Or else party reasons.
I want a 2 hand axe spectral helix build, to work better than claw & shield. If that's not possible, then your game isn't some item flexible game, it's just a limited op item game with no skill rotation.
[Removed by Support] Also Boss to player dps ratio that is more skill based than item based & has a medium dps for all skills. Not just someone breaking away from the medium for their elite sauce showoff yt vid. Which mainly has to do with stacking a stat to get over 10m dps.
So am I able to hit 400m to 6 billion dps without using a Dreamfeather sword, for a smite build, without stacking armour? & that's easy to get to, for many variations of weapons or weapon genre's, for smite? & not just sword only? Or are you lying. & Only the armour stacker build is attaining that from dreamfeather. Thus making this argument invalid, that no their isn't item diversity for the 1%'ers, whom shouldn't exist.
Also even if you attain 200m, what is that for 1 skill boosted as usual, gosh this game needs skill rotation regardless. 300 active gems & no skill rotation, just 300 active gems for the sake of boosting 1 of those skills only with every other item in the game? That's the only 1 linear path POE walks down? That's the only way to build, 1 skill beats all? Maybe the next 4 years they should explore outside that theme. For rpg's sake.
So ironic the game that has a bigger skill tree than every mmorpg out there to ever exist, has that entire skill tree to only boost 1 skill only, sheesh. Wasted potential. Biggest skill tree of mmo history, should have at least a average lvl of skill rotation. Hopefully POE 2 will address this. Or maybe the next 100 new active gems helps people main 2 to 8 active skills over time. Perhaps from lvl 100 to 120 when they evolve the lvl base.
These builds def don't make me want to copy them tho. It's not like I see a triple dmg staff & go " Hey I wanna make a fireball build " nope. I don't see dreamfeather & go " hey I want to boringly only stack armor & mimic their path " nope. I don't see str stacker builds & go " Hey not only is Str stacking 1 dimensional, how about I also make this more brainless by copying them ".
Maybe the game should have randomized passives at the edge of the skill tree they already have, for after they add 20 new passives to the game. Keep this regular template tree too, while any new passives get added to a random roll ring on the outside of this motionless skill tree. Or some other way for builds to be a tad more unique & less like others.
Have less equivalents to a [Thunderfury, Blessed Blade of the Windseeker] per league & instead prioritize new ways of regular skill tree expansion, over these whale items.
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https://www.reddit.com/r/pathofexile/comments/15cetf5/new_frigid_bond_support_love_u_guys/