3.19 NERFS PREDICTIONS

Anyway, please nerf the passive archetypes overperforming and dominating every single league start :

Necromancer
Saboteur
Traps
Minions
Mines
EA
Seismic Trap
Skeleton Mages
Lightning Strike
etc.

Thanks :)
Affliction and Necropolis worst leagues ever. The current game design has slowly turned this game into a loot-shower fest, chase uniques are way too available; and obtaining chase items through stacked decks and valdo's boxes simply isn't fun.
"
Vennto wrote:
"
imanubcake wrote:
Now that just sounds like someone is jealous

And once again the worst takes I've ever seen on thks forum. Just delete the gear bcd nobody should be able to get higher dps than 200k and struggle to kill white monsters


I don't think he is jealous, but he has proven multiple times now that he's missing the experience and knowledge to properly assess and evaluate given data.
It's like an adolescent in school on his first steps to learn critical thinking, it's a nice try but it simply doesn't work that way.

His propositions and conclusions would, if implemented into the game, kill Path of Exile in less than a month.


Not having the same few meta skills that stat stack 1 stat for 6 billion dmg while 10 of the same builds using the same 1 weapon & keystones to do so.

That would kill poe? kek.

You know I just saw a video of a overpriced MTG deck, that is worth 600,000$ and beats players on turn 1. A blue mtg deck. " Expensive " builds, are still op & not fun for the majority to play with. That is why those cards aren't allowed for standard mtg. Rules are better these days than 1993's format.
100 people towns with hang out fields. Witcher taverns. Free hair style options. IRO War of Emperium gvg map.

https://clips.twitch.tv/ChillyFrailLobsterPMSTwin-jQe3D4Yt2ZttgsdA

https://www.reddit.com/r/pathofexile/comments/15cetf5/new_frigid_bond_support_love_u_guys/
Last edited by RuneLuthien#3437 on Jul 23, 2022, 2:18:41 PM
"
Senju_Hyoketsu wrote:
"
RuneLuthien wrote:

Most of this entire dps ranked page is mostly " Flicker Strike " & " Ice Spear ". Lol nerf those 2 skills like theirs no tomorrow.


Do you even realize the amount of currency required to make Ice Spear endgame viable ?
Do you even realize the amount of currency required to make Ice Spear work WELL ?
Do you REALLY ?!


Because if you did, you wouldn't ask for a nerf. The game needs currency dumps, and CoC builds are exactly that. HUGE currency dumps. They are FAR from being overpowered.

Put 1000ex (because that's what's needed for IceSpear to be comfortable in the endgame) into any skill and see what happens. Sure some will perform better than others, but the only reason as to why people like CoC builds is because the playstyle is enjoyable and fun to them.

You could make you a list of at least 50 skills that perform way better than CoC builds with the same amount of investment.

Please stop spreading false information.


So builds aren't about the most strategic player or smartest, just for the richest player?

You wrote: " You could make you a list of at least 50 skills that perform way better than CoC builds with the same amount of investment. "

Ye but their isn't a list with this build diversity you speak of, every single page of every single 10 to 20 listed, all copy the same thing. Also you say they copy for " entertainment " reasons. That's only 40% true. Most these builds copy for dps reasons & dps reasons mainly.

If it was all fun & entertainment, they wouldn't be copying keystones as well. Or as often at least. Yet they are. Also its not even the average for how many people copy others builds on average. So the average user of those who want to copy builds isn't even the proportioned ratio.

Meaning half of players don't want to copy builds yet this site is listing 100% players who copy builds. So something is wrong there.

If the other skills aren't " trendy " for other reason than dps. Tho fashion, sfx, or animation reasons. Well they require re edits. So skills being equal isn't just a dps factor.

How do they even scale this game? Yall acting like taking away the 6 billion dper is gonna make problems. I'm sure that fool IS the problem for scaling. How the hell do you scale a game, when some skills are hitting at best 400k dot? or 600k dps. Or 1 mill dps. Then to have someone hitting 10 to 20 to 80 to 800 mill. Then people complain about boss 1 hits, hmm. Go figure. Theirs no middle ground, just a bunch of op weapons.

As if theirs tons of op builds & weapons to pick from, when literally every skill is allll the people using the same stuff. I get POE Ninja isn't accurate of every person who may play some non meta builds too. Sure. Tho it's still accurate enough of many players. & many players are picking the same genre of weapon.

Also nobody addressed why 3/4th of every top dpser is using a shield. Shields are overused.

& Ye I am a middle tier educated exile. Not a Vet. Tho tell me this then: What is the medium for dps? From skill that hit for 400k dot to skill that hit 6bill. What's the middle ground for all skills? If you're gonna help the scaling & admit theirs no middle ground? The medium doesn't matter? What's the right answer. I'd say most rpg's have some sort of dps middle ground for their classes, so 1 class doesn't 1 punch every other class with extreme dps. Or per skill dps equality. Medium. So the medium of dps per skill is? Fairly.

People act like they found some rare relic item, that 20 other people aren't copying to attain 100m more dps with. Get outta town. Rare items get my respect more so, than uniques.

The medium is probably 8 mill dps for the 1%'ers who attained that by skill tree smarts & not using a item 40 other people on the list are using. & ye has someone tossed me a good 2 hand axe Spectral Helix build, that's better than those who are spam building for the same claw & shield? Still waiting. A two hand build equally just as meta as claw & shield? To prove to me the meta isn't limited to 1 weapon type.
100 people towns with hang out fields. Witcher taverns. Free hair style options. IRO War of Emperium gvg map.

https://clips.twitch.tv/ChillyFrailLobsterPMSTwin-jQe3D4Yt2ZttgsdA

https://www.reddit.com/r/pathofexile/comments/15cetf5/new_frigid_bond_support_love_u_guys/
Last edited by RuneLuthien#3437 on Jul 23, 2022, 2:35:28 PM
"
RuneLuthien wrote:
"
Vennto wrote:
"
imanubcake wrote:
Now that just sounds like someone is jealous

And once again the worst takes I've ever seen on thks forum. Just delete the gear bcd nobody should be able to get higher dps than 200k and struggle to kill white monsters


I don't think he is jealous, but he has proven multiple times now that he's missing the experience and knowledge to properly assess and evaluate given data.
It's like an adolescent in school on his first steps to learn critical thinking, it's a nice try but it simply doesn't work that way.

His propositions and conclusions would, if implemented into the game, kill Path of Exile in less than a month.


Not having the same few meta skills that stat stack 1 stat for 6 billion dmg while 10 of the same builds using the same 1 weapon & keystones to do so.

That would kill poe? kek.

You know I just saw a video of a overpriced MTG deck, that is worth 600,000$ and beats players on turn 1. A blue mtg deck. " Expensive " builds, are still op & not fun for the majority to play with. That is why those cards aren't allowed for standard mtg. Rules are better these days than 1993's format.


Not the stacking stuff.
But what you're generally requesting. That would kill PoE instantly.
Shields are overused because they always will be or won't be, there are only 3 options in PoE 1h, 2h, DW.

One of these is always the best, its been DW, its been 2h (for attacks i don't think staves have ever been the thing for spells) and now its 1h but for years using a shield was seen as a massive damage opportunity cost.

They can't address that, all that happens is it switches to almost everyone being DW, or everyone using a staff on the tiny chance they buff those substantially. Its a fine example of why everyone disregards your many many long posts, think about things a bit more.

Many design "problems" aren't a problem, they are a choice nothing more.
Last edited by Draegnarrr#2823 on Jul 23, 2022, 4:51:19 PM
"
Draegnarrr wrote:
Aegis aurora isn't the problem with the current fotm, the item hasn't changed for years and wasn't particularly common prior to melding because it functions as a weirdly stat'd max res/recovery shield which can be produced anyway. It synergises perfectly with current defensive setups and doesn't require crafting is kinda its niche here.

Melding on the other hand is the stupidest defensive item they've ever added and was a mistake which will only produce more mistakes as they try to correct it :p, spell suppression is nearly this stupid but at least is generally available form multiple sources and the passive tree making it easier to correct.


Aegis is meta since defence reworks, before melding and whole max res meta started.
last league it was used in pretty much every build that cold use shield.
"
RuneLuthien wrote:


Most of this entire dps ranked page is mostly " Flicker Strike " & " Ice Spear ". Lol nerf those 2 skills like theirs no tomorrow.

With few exceptions for dual strike, power siphon, & barrage. Then dreamfeather smite & str ice crush are 6th place. Tho it's really not the skills fault too much. Most of these op builds have the same theme.

That is 1) Armour adds dmg or 2) Str adds dmg.

Seems the fix is simple, stop making these stat stacker items. My god. Stop.
" Add this stat to boost dmg " so what? everyone spams that stat till they hit 6 billion dps? Who is this game even scaled for? Obviously not for the moderate party player. Nor for the unique build planner who doesn't just face stack.

1) Delete all Armour to dps items.
2) Nerf all Str to dps items.
3) Nerf all Dex to dps items.
4) Nerf all Int to dps items.
5) Delete triple damage items.
6) Why does 3/4ths of every top dps build use a shield, isn't that ironic, the top dps builds get to also use a defensive based item; aka a shield. Overused.

I'm not even gonna use a shield till elitist's use shields less, so no shield builds for 2 years then. Nerf shields. Yes, stat stackers are the problem, so theirs no excuse for them. If they want to stack 1 or 2 stats, then they'll have to do so without these 10mill to 6 billion dps bs gear. Also dishing all your points to 1 stat for a dps boost, isn't even much of a plan from the skill trees view. Its easy to do & the benefits are too op. " All I need is armor for dps & defense ok " " All I need is str to get x10 my dps value, more than every other skill out there " no & no.

This isn't someone making some smart build to get high dps, this is just tons of people abusing 1 item, the same item, per skill. That's not planner's IQ, that's just people copying op item builds.




I had a full mirrored arc build with only 12 millions dps while other build reached 100 million+ dps. This game is in this way. When you will get tired of your (I imagine) non glass-cannon build, sell it and buy items of another op build like I did. You can’t afford? You will someday…
"
Aynix wrote:


Aegis is meta since defence reworks, before melding and whole max res meta started.
last league it was used in pretty much every build that cold use shield.


I explained that, its an out the gate 5 maxres recovery shield its going to see use for that reason, players aren't interested in the cost it takes to generate that item themselves. it isn't even that expensive on SC despite its rarity and usage it was like 60-80c in Scourge like double that in AN and similar now.

It also helps that the current fotm is a bunch of builds that want a stat stick defensive shield.

Its not broken until you put melding on though is the real point because that catapults how desirable 5 maxres is.

If they gut Aegis for that they better gut Mageblood :p but honestly I think its better to have some uniques be generally desirable though i'm still laughing at the SC price, shield used by everyone is 100c? Try 30ex on HC that's what a shield used by everyone looks like lmao

edit: If they were being really edgy they need to address block recovery anyway as a mechanic, but they aint gonna touch that I'm honestly expecting 0 nerfs again is the truth.
Last edited by Draegnarrr#2823 on Jul 24, 2022, 5:20:25 AM
"
Aynix wrote:
They will nerf any mechanic that were making people being tanky, because we clearly cant have that in this game. We need to be killed by a fart (like it used to be before defence rework)

I doubt they will nerf skeletons, they will probably nerf the chest instead.
DD needs nerf, but probably wont be nerfed. (or will get indirect nerf)


I agree. Monsters got ridiculous dangerous for a melee Hardcore player like myself, yet they keep nerfing ways for us to be able to defend ourselves and actually survive. After all, we have to get close to the enemy to kill it, but if they keep making monsters super strong and characters with less tanky capabilities, then make it official and delete all melee gems already and put an end to melee officially.
"
Draegnarrr wrote:
Shields are overused because they always will be or won't be, there are only 3 options in PoE 1h, 2h, DW.

One of these is always the best, its been DW, its been 2h (for attacks i don't think staves have ever been the thing for spells) and now its 1h but for years using a shield was seen as a massive damage opportunity cost.

They can't address that, all that happens is it switches to almost everyone being DW, or everyone using a staff on the tiny chance they buff those substantially. Its a fine example of why everyone disregards your many many long posts, think about things a bit more.

Many design "problems" aren't a problem, they are a choice nothing more.


Choice? sounds more like lack of choice.

Staff? People aren't using staff for Spectral Helix, it's all claw & shield. Change? As of right now many aren't mixing the genre per skill. So ye 2 hand Spectral Helix should be as good as claw & shield. & it isn't. Not due to " choice " due to [Removed by Support] or lack of equivalent item options.

Maybe some trends are able to have other items that do similar dps ratios. Tho most prioritize 1 item for a reason. & then that same item gets spammed. Or overly used.

I suppose ye block is about staff or shield. Or duel Wield. Tho for Spectral Helix's case, 2 handers should do more dps than 1 claw & shield. & that's not how it is. Thus everyone uses 1 claw & shield for that skill at meta. & meta limits suck.

POE Ninja should have a list of 20 people, all using 3 to 4 genre's of weapon types per skill & using diff keystones & builds entirely. While not all stacking the same Unique weapon either.

Overall this game is still a rpg, yet people want to seperate the scaling of it so far from other rpg's, rather silly. Your game is not more complex than a full mmo, so stop pretending like the scaling should be.

6billion dps users is why you're never going to get real Healing gems & a myriad of other features, from pvp to better party features to less boss 1 shots & less lame zoomers or screen spam. Heck even world bosses would require every skill to scale evenly. You can't have 1 person hitting a world boss for 400k & another person hitting a world boss for 400m dmg. Yet instead of all those wonderful changes. All you get is 2 op weapons everyone is abusing just to sound " elite " face on these forums.

You really believe Diablo 4 is gonna have someone hitting with 1 skill for 1,000 dmg & someone else hitting for 1000000000% more than that, that sounds less like Diablo 4 & more like Diablo Immortal. People for POE seem to want items that have the same result that Whales get to experience. 1 skill wiping the floor. Meh. [Removed by Support] Suppose they should blame d2 for only allowing 2 skills to be used at a time. Meh.

Imagine WoW Classic at lvl 60, if 1 persons Fireball hit for 1,000 dmg & another persons Fireball hit for 100,000 dmg. lol people would be furious. Gosh I gotta get back to the mmorpg scene when a new mmo happens, those people make sense. Or at least have the balls to ask for proper rpg features. Or else party reasons.

I want a 2 hand axe spectral helix build, to work better than claw & shield. If that's not possible, then your game isn't some item flexible game, it's just a limited op item game with no skill rotation.

[Removed by Support] Also Boss to player dps ratio that is more skill based than item based & has a medium dps for all skills. Not just someone breaking away from the medium for their elite sauce showoff yt vid. Which mainly has to do with stacking a stat to get over 10m dps.

So am I able to hit 400m to 6 billion dps without using a Dreamfeather sword, for a smite build, without stacking armour? & that's easy to get to, for many variations of weapons or weapon genre's, for smite? & not just sword only? Or are you lying. & Only the armour stacker build is attaining that from dreamfeather. Thus making this argument invalid, that no their isn't item diversity for the 1%'ers, whom shouldn't exist.

Also even if you attain 200m, what is that for 1 skill boosted as usual, gosh this game needs skill rotation regardless. 300 active gems & no skill rotation, just 300 active gems for the sake of boosting 1 of those skills only with every other item in the game? That's the only 1 linear path POE walks down? That's the only way to build, 1 skill beats all? Maybe the next 4 years they should explore outside that theme. For rpg's sake.

So ironic the game that has a bigger skill tree than every mmorpg out there to ever exist, has that entire skill tree to only boost 1 skill only, sheesh. Wasted potential. Biggest skill tree of mmo history, should have at least a average lvl of skill rotation. Hopefully POE 2 will address this. Or maybe the next 100 new active gems helps people main 2 to 8 active skills over time. Perhaps from lvl 100 to 120 when they evolve the lvl base.

These builds def don't make me want to copy them tho. It's not like I see a triple dmg staff & go " Hey I wanna make a fireball build " nope. I don't see dreamfeather & go " hey I want to boringly only stack armor & mimic their path " nope. I don't see str stacker builds & go " Hey not only is Str stacking 1 dimensional, how about I also make this more brainless by copying them ".

Maybe the game should have randomized passives at the edge of the skill tree they already have, for after they add 20 new passives to the game. Keep this regular template tree too, while any new passives get added to a random roll ring on the outside of this motionless skill tree. Or some other way for builds to be a tad more unique & less like others.

Have less equivalents to a [Thunderfury, Blessed Blade of the Windseeker] per league & instead prioritize new ways of regular skill tree expansion, over these whale items.

100 people towns with hang out fields. Witcher taverns. Free hair style options. IRO War of Emperium gvg map.

https://clips.twitch.tv/ChillyFrailLobsterPMSTwin-jQe3D4Yt2ZttgsdA

https://www.reddit.com/r/pathofexile/comments/15cetf5/new_frigid_bond_support_love_u_guys/
Last edited by Lisa_GGG#0000 on Jul 24, 2022, 6:06:46 PM

Report Forum Post

Report Account:

Report Type

Additional Info