Phys vs Ele damage
Thinking of making a new char, using currently a LA ranger lvl 82, and I want to know what's the best approach to doing as much damage as possible without sacrificing a lot of health nodes in the process. Would I be better off building physical, or elemental damage?
Are there any specific pros/cons for either of them. IGN: ScionHasTheNicestAss (SC) Last edited by visiON123 on Apr 12, 2013, 8:51:48 AM
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Bump.
IGN: ScionHasTheNicestAss (SC)
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Its to complex to give u a simple answer and this topic is discussed all over the place.
I will try anyway: Ele DMG pros: - scales well with all forms of atk speed - 2 common used curses available to greatly improve damage - several usefully effects on elemental crits - lots of build options - a single 66% "more" ele weapon damage gem exists - Added elemental damage from items is scaled with eleDMG nodes - elemental reflect can be mitigate by high resists - critical dmg multiplier stat, works well with fire crits Ele Cons: - lots of fire resist mobs - item prices for good ele items are high doe to high demand - only a few ele weapon damage nodes available Phy DMG pros: - mana/life leech available via items and nodes -> frees a potentiality leech gem slot - cheap physical items available - hatred + add fire damage "add" damage based on phy damage, scales very well - lost of phy damage nodes - some phy damage skills have high skill effectiveness 100-150% - phy damage can be converted via uniques Phy DMG cons: - Armour mechanic favors slow massive damage hits over faster low dmg hits - the only phy curse, will often be overridden in groups - only a 47% "more" gem (compared to 66% eleWdamage) - added phy damage from items is NOT scaled with phy damage nodes or str/melee damage - physical reflect might be hard to mitigate (reaching 80% armour compared to reach 80% ele resist) - no physical dmg crit effect Last edited by AndyPandy22 on Apr 12, 2013, 12:05:37 PM
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ele - king. phys - that little annoying shit u always wanna kick and hear it cry. thx GGG.
IGN: Seze
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I've tried both several times for ranged as well as melee, and what I can say for sure without being ambiguous is that with ele it's harder to make the gear work. I tried an elemental build as my first end-game attempt, and since I had basically zero currency I brickwalled on low level maps, simply because I lacked HP and ele damage on gear. With a top-notch weapon and excellent jewelry with both flat ele damage and alot of HP I'm sure elemental builds have a big edge, but getting to that point requires huge investments.
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