SSF should be different, not punishing


Loot:

I already think, loot drops are better in ssf then standard. I played standard and omg.... barely anything....

Atm in ssf i got so may unique i donno where to put them all.


Poe 2 and ssf:

Should bring more spice up and fine tuning. It defently deserves it.


All exploit's that can involve any kind of trading should be fixed and/or other bugs/exploits.


Playing POE since 0.9.0
I think people overestimate how many play SSF for "bragging rights" vs how many people play it because it just feels like a more sensible mode / hate trading / etc...
The theory of GGG not wanting to reduce the number of people in trade league is the only one that explains why no efforts whatsoever were made to balance ssf.

If it were only to maintain the difficulty as a bragging rights mode then they could have adjusted normal ssf to be more rewarding so you could grail or craft more freely without being required to take goddamn years. Hardcore and SSFHC are precisely the modes where those who consider themselves more daring and capable can be put to the test. And I'll happily watch your triumphs on stream while having popcorn.

But no, its is about the money. ITs about the economy and tickling the gamblers, about being able to see people swag in their mtx and show off their posh hideouts.

And there is no reason for discontent unless you are willing to pay a subscription fee. Which could be quite salty as it would be the same for everyone and there will be no more lounging on that big broad whale back and basking in the sun of free online gaming.

But I am totally for an offline copy, promise i'd legally buy it and all the regular dlc. Ho ho ho and a bottle of rum...
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Anthron wrote:
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Chalace2 wrote:


How is it not valid?
Clearly shows the game is trivial at this point.

This has nothing to do with invalidating one statement or another, but with looking at actual facts.


Your argument is invalid because OP is sharing their feedback on the SSF mode mechanic. SSF is a bragging rights, more punishing system by design. It doesn't matter how trivial you feel the game is, that is exactly what it was made for.

Honestly there are lots of ways to increase the difficulty of POE, the fact that there are people who complete the game in days just means they are not even trying.


I really hope you see the irony here.
I mean...

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