A game doesn't need to be hard to be fun

Hi Everyone,

I came across this post on reddit and thought it resonated well with my thoughts that a game doesn't need to be unnecessarily hard and punishing to be fun and GGG should focus most importantly on the fun aspect for POE regardless of the direction it is heading.

This post is not upvoted a lot but I thought it deserves more exposure thus I am sharing it here.

https://www.reddit.com/r/pathofexile/comments/uz2ge8/some_thoughts_on_poe_from_a_long_time12_year/

"
This is my first time posting, and its a bit long, so I apologize for any formatting issues



Ever since 3.15(I would guess probably as early as the time they released the Development Manifesto: Harvest Crafting) I felt GGG changed in their stance/direction, in the past I always felt hyped for new league releases. I could always expect GGG to deliver, and they always did and exceeded expectations (Its like slamming an exalt and expecting a tier 1 affix but you get an elevated affix). I could close my eyes and know GGG would always exceed expectations and deliver a great product. Yes GGG was that good. Kind of similar to what I, and probably many others, felt about Blizzard in the past.

Since 3.15 I no longer feel hyped for new league releases, although awesome content are still being released(e.g. Atlas Passive Tree), almost every expansion since felt like GGG has been trying various ways to make the game as hard as they can(and they are becoming better at making nerfs not sound like nerfs, using words like "rework", "rebalance", etc).

Don't get me wrong, making the game harder is fine, however I find that this push towards hard mode seems to have cost a substantial amount of fun(e.g. Greatly Reduced Player Power due to 3.15 Skill Gem Balance and as a result, Greatly Reduced Viable Builds which forces player into playing meta builds, Archnemesis Mods being very punishing and anti-fun, etc) as a result, which is not fine and has lead to the reduced hype for me.

The game will get harder going forward. They are in the midst of redoing the acts, and they have only done up to Act 2. Act 3 to Act 10 is going to be harder in the future and who knows what else is installed for 3.19 and the leagues after.



Exilecon

I went to Exilecon in 2019 (By the way the event is awesome, it's the most fun time I've had in my life! Thank you GGG for making the event)

There I had the chance to try out POE 2, obviously I wasn't going to miss the chance to play it when I was already there. At that point in time, my mind was full of hype and excitement for POE 2(I mean they just announced it!) and I thought it was fine after playing.

In hindsight looking back, now that I can objectively think about it, I think it actually wasn't that fun. Outside of normal mobs, the magic, rare and unique mobs were very tough and there was the risk of dying at a lot of points in the game. It was quite punishing when fighting the hard mobs, plus it felt a bit unnecessarily draggy because fights take a lot longer compared to POE 1(It was 3.8 Blight League then).



On the other hand, you know what is super fun? The POE Card Game. The Card Game have us, the player, fighting monsters which are represented by GGG staff(Big shoutout to them, awesome and friendly People!) and they will reward us with loot(cards) when we defeat them. They were located on the 3 levels of the halls where Exilecon was held.

The Card Game wasn't hard and it wasn't punishing. The GGG staff doesn't have Archnemesis Mods on them, that forces me to dodge the degen on the ground as I interact with them. They also didnt take 5 min to defeat before giving me the loot reward.

In fact, I as the player can't even die. There is ZERO punishing mechanics. It is just pure fun and is rewarding. The card game was so much fun that I probably climbed several years worth of stairs during the 2 days there! Thanks GGG for helping me lose some weight! ;)

To clarify, I don't mean that we should be invincible or we can just one tap a monster and they will die. That is totally no fun either. What I want to say, is that things can be fun without being unnecessarily hard and punishing and I think fun is the most important thing in a game.



Player Numbers and Retention

Player numbers don't lie, here's a link to another reddit thread for number(Player Peak and Retention %) references:

https://www.reddit.com/r/pathofexile/comments/uv7axc/1_week_player_retention_basic_figures_for/

Pre 3.15 POE was always growing, reaching new peak in player count and retention was pretty consistent at 70%+. Since 3.15 peak number seems to have plateaued and retention number seems to have dropped.

Now its simple, I think if a game is fun, word will spread and more and more people will play it, and those people who play it will keep on playing it because its fun. If it is not, they will just move on to other games/things that are more fun.

POE is not at a bad state(Numbers wise), its just that the peak is not growing compared to the past. At the same time, retention has fallen and my guess is it might have something to do with the overall reduced fun of the game.

Ultimately, as someone who loves POE, I can't say I want POE to succeed because its already very successful. I just want to see POE continue to grow and become bigger and bigger, perhaps one day reaching 1 million players.

Conclusion

I hope GGG can place more importance and focus on the fun aspect. I believe POE is so successful because it is ultimately a very fun game, not because it is a hard game or might I even say, a challenging game.

Diablo 2 isn't that hard but it is fun, POE Pre 3.15 was Ok and it was very fun!

Harder doesn't always equate to more fun.



Thank you for reading.
Last edited by Kharadas#5625 on May 29, 2022, 9:06:44 AM
Last bumped on May 30, 2022, 12:19:04 AM
This thread has been automatically archived. Replies are disabled.
a game doesnt need to be easy and failproof to be fun
"
ciel289 wrote:
a game doesnt need to be easy and failproof to be fun


Hard, easy those concepts are subjective. If the player finds the game fun and enjoyable that's great.

Personnaly, i don't find the game fun anymore because of :

1/ Player power has dropped since 3.13 when it was still great back then
2/ 3.17 was enjoyable because Archnemesis was not mandatory and rewarding.
3/ sentinel league mechanics are fun
4/ Archnemesis forced feed is not fun
5/ Removing player agency is not fun.

what is fun for me is : 3.17 endgame + 3.13 player power.

Since 3.13, my will to play this game has faded away and was killed in the first hour of the 3.18 !
Path of Exile is a Casino for gambling addicts.
Gambling is not fun nor a game mechanic...
"
Azarhiel wrote:
"
ciel289 wrote:
a game doesnt need to be easy and failproof to be fun


Hard, easy those concepts are subjective. If the player finds the game fun and enjoyable that's great.

Personnaly, i don't find the game fun anymore because of :

1/ Player power has dropped since 3.13 when it was still great back then
2/ 3.17 was enjoyable because Archnemesis was not mandatory and rewarding.
3/ sentinel league mechanics are fun
4/ Archnemesis forced feed is not fun
5/ Removing player agency is not fun.

what is fun for me is : 3.17 endgame + 3.13 player power.

Since 3.13, my will to play this game has faded away and was killed in the first hour of the 3.18 !


ofc its subjective and its totaly fine to compain about things in the game

for me the quote in the OP just felt very wrong,not because of its opinion but because of the massive changes since than
im not saying that the opinion should have changed or anything like that,it just seems outdated even when the opinion is mostly the same

on top of that there are a lot of easy (for me atleast) games out there and they arent any fun to me
no every game is for everyone and this is actually a good thing
If you're like me, a non-youtuber with a decent job, you're probably having the same issues like me: i spent nearly 3.000 h playing the game over a long period of time and i NEVER reached lvl 100 with my characters. Why? Because it takes hours and hours and HOURS to reach the exp needed to reach the end of the 90ties and in a fraction of a second all that progress is deleted cause one shotting enemies are the speciality of this game.

So, for the first time i built an RF tank...but you know the outcome: oneshotting enemies and the hell of clunky mechanics i.e. in the Sirus fight can't even express my frustration, that even a tank like mine gets destroyed regularily by a total misconception of balancing and poor scripting. Chris Wilson may call this 'fun'. I call it a waste of time. I'm so glad i didn't spend any money on supporter packs since the latest seasons. As there is no support from GGG for players like me, who need a challenge...but not pain. But pain is what you get: as soon as you reach the mid-90ties, the game is pain, not fun.

I thought, GGG may have learned. But they never will. It's a stubborn game director that only serves youtubers, but he won't serve a decent gaming community itself.
Last edited by AngryGekko#0233 on May 29, 2022, 10:19:17 AM
I'd imagine people would be having an easier time of this if we still had the character balance of 3.13 with good Harvest crafting and pre-support gem nuke. AN mods wouldn't feel too out-of-place when compared to our previous levels of power.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
"
Pizzarugi wrote:
I'd imagine people would be having an easier time of this if we still had the character balance of 3.13 with good Harvest crafting and pre-support gem nuke. AN mods wouldn't feel too out-of-place when compared to our previous levels of power.


Probably, but GGG has all intent to kill again player power to a new low in the next leagues. PoE 2's player power will be 1/1000th of what we have now and maybe at that point they will begin reduce monster power.

It is just my opinion, but i see no other point at what GGG is doing to be other than that. I would have prefer them say :

OK, player power is out of control, prepare for a wipe of all what you know when PoE 2 launches. If they did that while providing a standalone buy to play version of PoE 1 we would not be witnesses of them killing the game and upstet a considerable part of their community.

With what they are doing right now to the game, i won't play PoE 2.
Path of Exile is a Casino for gambling addicts.
Gambling is not fun nor a game mechanic...
"
AngryGekko wrote:

So, for the first time i built an RF tank...but you know the outcome: oneshotting enemies and the hell of clunky mechanics i.e. in the Sirus fight can't even express my frustration, that even a tank like mine gets destroyed regularily by a total misconception of balancing and poor scripting.


I dont know, how much you spent into this RF tank, but the char is very tanky. You rarely die, if at all, only due to player mistakes.
"
Kharadas wrote:
"
AngryGekko wrote:

So, for the first time i built an RF tank...but you know the outcome: oneshotting enemies and the hell of clunky mechanics i.e. in the Sirus fight can't even express my frustration, that even a tank like mine gets destroyed regularily by a total misconception of balancing and poor scripting.


I dont know, how much you spent into this RF tank, but the char is very tanky. You rarely die, if at all, only due to player mistakes.


Aren't there AN mods that invalidate the existence of RF builds? It just takes one encounter to get your shit kicked in.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
"
ciel289 wrote:
a game doesnt need to be easy and failproof to be fun


go play Eldenring... Darksouls... Darksouls 2, and other soulslike...

this game never used to be like this, it's getting worse and worse and losing it's original "feeling" and it's shattering the playerbase...

POE is about choice...

it used to be "Do I open this chest knowing the mods?" "Do I go in this map, can I handle these mods?" "Do I crack open this harvest, they look hard?" "Do I start this Heist? this map looks difficult"

now your choice Either play the game or don't play the game.

Report Forum Post

Report Account:

Report Type

Additional Info